implement FUN_1003e050 (#799)

* FUN_1003e050

* Match FUN_1003e050

* Remove unused function

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha 2024-04-14 11:19:16 -04:00 committed by GitHub
parent 7821d952ec
commit 69b250e40c
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GPG key ID: B5690EEEBB952194
2 changed files with 101 additions and 4 deletions

View file

@ -14,7 +14,9 @@ class MxAtomId;
class LegoEntity; class LegoEntity;
class LegoAnimPresenter; class LegoAnimPresenter;
class LegoNamedTexture; class LegoNamedTexture;
class LegoTreeNode;
MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
void FUN_1003e050(LegoAnimPresenter* p_presenter); void FUN_1003e050(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*); Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender); void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);

View file

@ -6,6 +6,7 @@
#include "legoinputmanager.h" #include "legoinputmanager.h"
#include "legonamedtexture.h" #include "legonamedtexture.h"
#include "legoomni.h" #include "legoomni.h"
#include "legosoundmanager.h"
#include "legoworld.h" #include "legoworld.h"
#include "legoworldlist.h" #include "legoworldlist.h"
#include "misc.h" #include "misc.h"
@ -20,10 +21,92 @@
#include <string.h> #include <string.h>
#include <vec.h> #include <vec.h>
// STUB: LEGO1 0x1003e050 // FUNCTION: LEGO1 0x1003df90
MxS16 CountTotalTreeNodes(LegoTreeNode* p_node)
{
MxS16 result = 1;
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
result += CountTotalTreeNodes(p_node->GetChild(i));
}
return result;
}
// FUNCTION: LEGO1 0x1003dfd0
LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index)
{
LegoTreeNode* result = NULL;
if (p_index == 0) {
result = p_node;
}
else {
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
MxS16 count = CountTotalTreeNodes(p_node->GetChild(i));
if (p_index > count) {
p_index -= count;
}
else {
result = GetTreeNode(p_node->GetChild(i), p_index - 1);
break;
}
}
}
return result;
}
// FUNCTION: LEGO1 0x1003e050
void FUN_1003e050(LegoAnimPresenter* p_presenter) void FUN_1003e050(LegoAnimPresenter* p_presenter)
{ {
// TODO MxMatrix viewMatrix;
LegoTreeNode* rootNode = p_presenter->GetAnimation()->GetRoot();
LegoAnimNodeData* camData = NULL;
LegoAnimNodeData* targetData = NULL;
MxS16 nodesCount = CountTotalTreeNodes(rootNode);
MxFloat cam;
for (MxS16 i = 0; i < nodesCount; i++) {
if (camData && targetData) {
break;
}
LegoAnimNodeData* data = (LegoAnimNodeData*) GetTreeNode(rootNode, i)->GetData();
if (!strnicmp(data->GetName(), "CAM", strlen("CAM"))) {
camData = data;
cam = atof(&data->GetName()[strlen(data->GetName()) - 2]);
}
else if (!strcmpi(data->GetName(), "TARGET")) {
targetData = data;
}
}
MxMatrix matrixCam;
MxMatrix matrixTarget;
matrixCam.SetIdentity();
matrixTarget.SetIdentity();
camData->CreateLocalTransform(0.0f, matrixCam);
targetData->CreateLocalTransform(0.0f, matrixTarget);
Mx3DPointFloat dir;
dir[0] = matrixTarget[3][0] - matrixCam[3][0];
dir[1] = matrixTarget[3][1] - matrixCam[3][1];
dir[2] = matrixTarget[3][2] - matrixCam[3][2];
dir.Unitize();
CalcLocalTransform(matrixCam[3], dir, matrixCam[1], viewMatrix);
LegoVideoManager* video = VideoManager();
LegoROI* roi = video->GetViewROI();
Lego3DView* view = video->Get3DManager()->GetLego3DView();
roi->WrappedSetLocalTransform(viewMatrix);
view->Moved(*roi);
FUN_1003eda0();
video->Get3DManager()->SetFrustrum(cam, 0.1, 250.0);
} }
// FUNCTION: LEGO1 0x1003e300 // FUNCTION: LEGO1 0x1003e300
@ -243,10 +326,22 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
} }
} }
// STUB: LEGO1 0x1003eda0 // FUNCTION: LEGO1 0x1003eda0
void FUN_1003eda0() void FUN_1003eda0()
{ {
// TODO Mx3DPointFloat vec;
vec.Clear();
LegoROI* viewROI = VideoManager()->GetViewROI();
if (viewROI) {
viewROI->FUN_100a5a30(vec);
SoundManager()->FUN_1002a410(
viewROI->GetWorldPosition(),
viewROI->GetWorldDirection(),
viewROI->GetWorldUp(),
viewROI->GetWorldVelocity()
);
}
} }
// FUNCTION: LEGO1 0x1003ee00 // FUNCTION: LEGO1 0x1003ee00