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Implement/match LegoAnimPresenter::FUN_1006afc0 (#843)
* Implement/match LegoAnimPresenter::FUN_1006afc0 * empty
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3 changed files with 35 additions and 5 deletions
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@ -73,7 +73,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
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virtual void VTable0xa0(Matrix4*); // vtable+0xa0
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MxResult FUN_1006afc0(MxMatrix*&, undefined4);
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MxResult FUN_1006afc0(MxMatrix*& p_matrix, float p_und);
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MxResult FUN_1006b140(LegoROI* p_roi);
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void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
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@ -97,6 +97,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
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LegoBool FUN_1006aba0();
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MxBool FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi);
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void FUN_1006ac90();
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void FUN_1006b900(LegoAnim* p_anim, MxS32 p_und, MxMatrix* p_matrix);
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void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006c8a0(MxBool p_bool);
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@ -577,11 +577,32 @@ void LegoAnimPresenter::PutFrame()
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}
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}
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// STUB: LEGO1 0x1006afc0
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// FUNCTION: LEGO1 0x1006afc0
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// FUNCTION: BETA10 0x1005059a
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MxResult LegoAnimPresenter::FUN_1006afc0(MxMatrix*&, undefined4)
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MxResult LegoAnimPresenter::FUN_1006afc0(MxMatrix*& p_matrix, float p_und)
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{
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// TODO
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MxU32 length = m_roiMapSize + 1;
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p_matrix = new MxMatrix[length];
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MxS32 i;
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for (i = 1; i < length; i++) {
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if (m_roiMap[i] != NULL) {
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p_matrix[i] = m_roiMap[i]->GetLocal2World();
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}
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}
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FUN_1006b900(m_anim, p_und, m_unk0x78);
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for (i = 1; i < length; i++) {
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MxMatrix mat;
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if (m_roiMap[i] != NULL) {
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mat = p_matrix[i];
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p_matrix[i] = m_roiMap[i]->GetLocal2World();
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m_roiMap[i]->FUN_100a58f0(mat);
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}
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}
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return SUCCESS;
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}
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@ -720,6 +741,13 @@ const char* LegoAnimPresenter::GetActionObjectName()
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return m_action->GetObjectName();
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}
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// STUB: LEGO1 0x1006b900
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// FUNCTION: BETA10 0x100510d8
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void LegoAnimPresenter::FUN_1006b900(LegoAnim* p_anim, MxS32 p_und, MxMatrix* p_matrix)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1006b9a0
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void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix)
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{
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@ -7,6 +7,7 @@
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// SIZE 0x48
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class MxMatrix : public Matrix4 {
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public:
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// FUNCTION: LEGO1 0x1006b120
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inline MxMatrix() : Matrix4(m_elements) {}
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// FUNCTION: LEGO1 0x10032770
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@ -26,7 +27,7 @@ class MxMatrix : public Matrix4 {
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4];
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float m_elements[4][4]; // 0x08
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};
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#endif // MXMATRIX_H
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