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https://github.com/isledecomp/isle.git
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Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants
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parent
8fee73c525
commit
6774784b37
11 changed files with 79 additions and 42 deletions
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@ -24,10 +24,9 @@ class Act1State;
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// SIZE 0x140
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// SIZE 0x140
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class Isle : public LegoWorld {
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class Isle : public LegoWorld {
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public:
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public:
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// For g_unk0x100f1198
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enum {
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enum {
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c_bit6 = 0x20,
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c_playCamAnims = 0x20,
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c_bit7 = 0x40
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c_playMusic = 0x40
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};
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};
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Isle();
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Isle();
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@ -102,7 +102,7 @@ class LegoAnimationManager : public MxCore {
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MxBool p_param8,
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MxBool p_param8,
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MxBool p_param9
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MxBool p_param9
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);
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);
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void CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
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void CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool);
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void FUN_10061010(MxBool p_und);
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void FUN_10061010(MxBool p_und);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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void FUN_10062770();
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@ -96,7 +96,7 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002d60
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(MxBool&, MxS32&); // vtable+0xa4
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virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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// FUNCTION: LEGO1 0x10002d70
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@ -1153,7 +1153,7 @@ MxResult LegoAnimationManager::FUN_10060dc0(
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// FUNCTION: LEGO1 0x10060eb0
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// FUNCTION: LEGO1 0x10060eb0
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// FUNCTION: BETA10 0x1004206c
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// FUNCTION: BETA10 0x1004206c
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void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool)
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void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool)
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{
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{
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if (Lego()->m_unk0x13c && m_enableCamAnims && !m_animRunning) {
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if (Lego()->m_unk0x13c && m_enableCamAnims && !m_animRunning) {
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LegoLocation* location = LegoNavController::GetLocation(p_location);
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LegoLocation* location = LegoNavController::GetLocation(p_location);
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@ -628,14 +628,49 @@ MxResult LegoPathActor::VTable0x9c()
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return SUCCESS;
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return SUCCESS;
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}
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}
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// STUB: LEGO1 0x1002f650
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// FUNCTION: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4(MxBool&, MxS32&)
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// FUNCTION: BETA10 0x100afd67
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void LegoPathActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
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{
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{
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// TODO
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switch (GetActorId()) {
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case 1:
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p_und1 = TRUE;
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p_und2 = 2;
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break;
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case 2:
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p_und1 = FALSE;
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p_und2 = 1;
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break;
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case 3:
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p_und1 = TRUE;
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p_und2 = 1;
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break;
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case 4:
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case 6:
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p_und1 = TRUE;
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p_und2 = rand() % p_und2 + 1;
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break;
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case 5:
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p_und1 = FALSE;
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p_und2 = 2;
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break;
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default:
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p_und1 = TRUE;
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p_und2 = 1;
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break;
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}
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}
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}
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// STUB: LEGO1 0x1002f700
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// FUNCTION: LEGO1 0x1002f700
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// FUNCTION: BETA10 0x100afe4c
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void LegoPathActor::VTable0xa8()
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void LegoPathActor::VTable0xa8()
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{
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{
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// TODO
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m_lastTime = Timer()->GetTime();
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m_roi->FUN_100a58f0(m_unk0xec);
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m_roi->VTable0x14();
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if (m_userNavFlag) {
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m_roi->WrappedSetLocalTransform(m_unk0xec);
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FUN_10010c30();
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}
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}
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}
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@ -61,19 +61,19 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
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if (dot2 > dot1) {
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if (dot2 > dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
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if (m_pathTrigger[i].m_unk0x08 >= dot1 && m_pathTrigger[i].m_unk0x08 < dot2) {
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s->HandleTrigger(p_actor, TRUE, m_unk0x4c[i].m_data);
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s->HandleTrigger(p_actor, TRUE, m_pathTrigger[i].m_data);
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}
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}
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}
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}
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}
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}
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else if (dot2 < dot1) {
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else if (dot2 < dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
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LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
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if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
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if (m_pathTrigger[i].m_unk0x08 >= dot2 && m_pathTrigger[i].m_unk0x08 < dot1) {
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s->HandleTrigger(p_actor, FALSE, m_unk0x4c[i].m_data);
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s->HandleTrigger(p_actor, FALSE, m_pathTrigger[i].m_data);
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}
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}
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}
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}
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}
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}
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@ -678,21 +678,24 @@ MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
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if (boundary.m_unk0x48 > 0) {
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if (boundary.m_unk0x48 > 0) {
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boundary.m_unk0x50 = new Mx3DPointFloat;
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boundary.m_unk0x50 = new Mx3DPointFloat;
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boundary.m_unk0x4c = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48];
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boundary.m_pathTrigger = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48];
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for (j = 0; j < boundary.m_unk0x48; j++) {
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for (j = 0; j < boundary.m_unk0x48; j++) {
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if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
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if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
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return FAILURE;
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return FAILURE;
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}
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}
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boundary.m_unk0x4c[j].m_pathStruct = &m_structs[s];
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boundary.m_pathTrigger[j].m_pathStruct = &m_structs[s];
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if (p_storage->Read(&boundary.m_unk0x4c[j].m_data, sizeof(boundary.m_unk0x4c[j].m_data)) != SUCCESS) {
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if (p_storage->Read(&boundary.m_pathTrigger[j].m_data, sizeof(boundary.m_pathTrigger[j].m_data)) !=
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SUCCESS) {
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return FAILURE;
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return FAILURE;
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}
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}
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if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x08, sizeof(boundary.m_unk0x4c[j].m_unk0x08)) !=
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if (p_storage->Read(
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SUCCESS) {
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&boundary.m_pathTrigger[j].m_unk0x08,
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sizeof(boundary.m_pathTrigger[j].m_unk0x08)
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) != SUCCESS) {
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return FAILURE;
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return FAILURE;
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}
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}
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}
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}
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@ -17,7 +17,7 @@ DECOMP_SIZE_ASSERT(LegoPathStructBase, 0x0c)
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DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
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DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
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// Flags used in isle.cpp
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// Flags used in isle.cpp
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extern MxU32 g_unk0x100f1198;
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extern MxU32 g_isleFlags;
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// GLOBAL: LEGO1 0x100f119c
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// GLOBAL: LEGO1 0x100f119c
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MxBool g_unk0x100f119c = FALSE;
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MxBool g_unk0x100f119c = FALSE;
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@ -45,7 +45,7 @@ MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction,
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switch (m_name[2]) {
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switch (m_name[2]) {
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case c_camAnim:
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case c_camAnim:
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if (g_unk0x100f1198 & Isle::c_bit6) {
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if (g_isleFlags & Isle::c_playCamAnims) {
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PlayCamAnim(p_actor, bool2, p_data, TRUE);
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PlayCamAnim(p_actor, bool2, p_data, TRUE);
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}
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}
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break;
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break;
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@ -75,7 +75,7 @@ MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction,
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break;
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break;
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}
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}
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case c_music:
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case c_music:
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if (g_unk0x100f1198 & Isle::c_bit7) {
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if (g_isleFlags & Isle::c_playMusic) {
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PlayMusic(p_direction, p_data);
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PlayMusic(p_direction, p_data);
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}
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}
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break;
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break;
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@ -38,7 +38,7 @@
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DECOMP_SIZE_ASSERT(Isle, 0x140)
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DECOMP_SIZE_ASSERT(Isle, 0x140)
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// GLOBAL: LEGO1 0x100f1198
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// GLOBAL: LEGO1 0x100f1198
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MxU32 g_unk0x100f1198 = 0x7f;
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MxU32 g_isleFlags = 0x7f;
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// FUNCTION: LEGO1 0x10030820
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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Isle::Isle()
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@ -724,7 +724,7 @@ void Isle::Enable(MxBool p_enable)
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->EnableCamAnims(FALSE);
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AnimationManager()->EnableCamAnims(FALSE);
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g_unk0x100f1198 &= ~c_bit7;
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g_isleFlags &= ~c_playMusic;
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m_towtrack->FUN_1004dab0();
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m_towtrack->FUN_1004dab0();
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break;
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break;
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case 9:
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case 9:
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@ -733,7 +733,7 @@ void Isle::Enable(MxBool p_enable)
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->EnableCamAnims(FALSE);
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AnimationManager()->EnableCamAnims(FALSE);
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g_unk0x100f1198 &= ~c_bit7;
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g_isleFlags &= ~c_playMusic;
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m_ambulance->FUN_10036e60();
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m_ambulance->FUN_10036e60();
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break;
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break;
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case 11:
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case 11:
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@ -12,7 +12,7 @@ LegoWEGEdge::LegoWEGEdge()
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m_edgeNormals = NULL;
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m_edgeNormals = NULL;
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m_flags = 0;
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m_flags = 0;
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m_unk0x48 = 0;
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m_unk0x48 = 0;
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m_unk0x4c = NULL;
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m_pathTrigger = NULL;
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m_unk0x50 = NULL;
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m_unk0x50 = NULL;
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}
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}
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@ -29,8 +29,8 @@ LegoWEGEdge::~LegoWEGEdge()
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if (m_edgeNormals) {
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if (m_edgeNormals) {
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delete[] m_edgeNormals;
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delete[] m_edgeNormals;
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}
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}
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if (m_unk0x4c) {
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if (m_pathTrigger) {
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delete m_unk0x4c;
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delete m_pathTrigger;
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}
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}
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if (m_unk0x50) {
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if (m_unk0x50) {
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delete m_unk0x50;
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delete m_unk0x50;
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@ -71,7 +71,7 @@ class LegoWEGEdge : public LegoWEEdge {
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Mx3DPointFloat m_unk0x30; // 0x30
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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LegoU8 m_unk0x48; // 0x48
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PathWithTrigger* m_unk0x4c; // 0x4c
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PathWithTrigger* m_pathTrigger; // 0x4c
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Mx3DPointFloat* m_unk0x50; // 0x50
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Mx3DPointFloat* m_unk0x50; // 0x50
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};
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};
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