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Implement/match LegoAnimPresenter::PutFrame (#796)
* Implement/match LegoAnimPresenter::PutFrame * compat mode
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d469cabd6b
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67127e2515
3 changed files with 56 additions and 3 deletions
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@ -92,6 +92,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
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LegoBool FUN_1006aba0();
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MxBool FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi);
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void FUN_1006ac90();
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void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, MxMatrix& p_matrix);
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void FUN_1006c8a0(MxBool p_bool);
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LegoAnim* m_anim; // 0x64
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@ -510,10 +510,57 @@ void LegoAnimPresenter::FUN_1006ac90()
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// TODO
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}
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// STUB: LEGO1 0x1006ad30
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// FUNCTION: LEGO1 0x1006ad30
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void LegoAnimPresenter::PutFrame()
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{
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// TODO
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if (m_currentTickleState == e_streaming) {
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MxLong time;
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if (m_action->GetStartTime() <= m_action->GetElapsedTime()) {
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time = m_action->GetElapsedTime() - m_action->GetStartTime();
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}
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else {
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time = 0;
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}
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FUN_1006b9a0(m_anim, time, *m_unk0x78);
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if (m_unk0x8c != NULL && m_currentWorld != NULL && m_currentWorld->GetCamera() != NULL) {
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for (MxS32 i = 0; i < m_unk0x94; i++) {
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if (m_unk0x8c[i] != NULL) {
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MxMatrix mat(m_unk0x8c[i]->GetLocal2World());
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Vector3 pos(mat[0]);
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Vector3 dir(mat[1]);
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Vector3 up(mat[2]);
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Vector3 und(mat[3]);
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float possqr = sqrt(pos.LenSquared());
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float dirsqr = sqrt(dir.LenSquared());
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float upsqr = sqrt(up.LenSquared());
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up = und;
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#ifdef COMPAT_MODE
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Mx3DPointFloat location = m_currentWorld->GetCamera()->GetWorldLocation();
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((Vector3&) up).Sub(&location);
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#else
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((Vector3&) up).Sub(&m_currentWorld->GetCamera()->GetWorldLocation());
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#endif
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((Vector3&) dir).Div(dirsqr);
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pos.EqualsCross(&dir, &up);
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pos.Unitize();
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up.EqualsCross(&pos, &dir);
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((Vector3&) pos).Mul(possqr);
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((Vector3&) dir).Mul(dirsqr);
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((Vector3&) up).Mul(upsqr);
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m_unk0x8c[i]->FUN_100a58f0(mat);
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m_unk0x8c[i]->VTable0x14();
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x1006b550
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@ -643,6 +690,11 @@ const char* LegoAnimPresenter::GetActionObjectName()
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return m_action->GetObjectName();
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}
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// STUB: LEGO1 0x1006b9a0
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void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, MxMatrix& p_matrix)
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{
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}
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// STUB: LEGO1 0x1006bac0
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void LegoAnimPresenter::ParseExtra()
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{
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@ -126,7 +126,7 @@ class Vector2 {
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virtual void Sub(float* p_other) { SubImpl(p_other); } // vtable+0x58
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// FUNCTION: LEGO1 0x10002200
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virtual void Sub(Vector2* p_other) { SubImpl(p_other->m_data); } // vtable+0x54
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virtual void Sub(const Vector2* p_other) { SubImpl((float*) p_other->m_data); } // vtable+0x54
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// FUNCTION: LEGO1 0x10002210
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virtual void Mul(float* p_other) { MulVectorImpl(p_other); } // vtable+0x64
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