mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 01:28:30 -05:00
move inlined MxDSObject::SetAtomId to main header
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
This commit is contained in:
parent
12395ac41a
commit
66a010a19f
5 changed files with 5 additions and 90 deletions
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@ -79,9 +79,6 @@ class Isle
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};
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};
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// OFFSET: ISLE 0x401c40
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inline void MxDSObject::SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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// OFFSET: ISLE 0x402c20
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// OFFSET: ISLE 0x402c20
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inline void Isle::Tick(BOOL sleepIfNotNextFrame)
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inline void Isle::Tick(BOOL sleepIfNotNextFrame)
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{
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{
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@ -34,9 +34,3 @@ void MxDSObject::SetObjectName(const char *p_name)
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}
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}
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}
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}
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}
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}
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// OFFSET: LEGO1 0x10005530
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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@ -17,7 +17,9 @@ class MxDSObject : public MxCore
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
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inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
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void SetAtomId(MxAtomId p_atomId);
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// OFFSET: ISLE 0x401c40
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// OFFSET: LEGO1 0x10005530
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inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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private:
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private:
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int m_unk08;
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int m_unk08;
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82
isle.mak
82
isle.mak
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@ -493,9 +493,6 @@ DEP_CPP_DLLMA=\
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# Begin Source File
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# Begin Source File
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SOURCE=.\LEGO1\legoomni.cpp
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SOURCE=.\LEGO1\legoomni.cpp
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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DEP_CPP_LEGOO=\
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DEP_CPP_LEGOO=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\lego3dview.h"\
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@ -544,45 +541,13 @@ DEP_CPP_LEGOO=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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DEP_CPP_LEGOO=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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# End Source File
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################################################################################
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################################################################################
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# Begin Source File
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# Begin Source File
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SOURCE=.\LEGO1\mxcriticalsection.cpp
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SOURCE=.\LEGO1\mxcriticalsection.cpp
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DEP_CPP_MXCRI=\
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DEP_CPP_MXCRI=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxcriticalsection.h"\
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@ -596,6 +561,7 @@ DEP_CPP_MXCRI=\
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SOURCE=.\LEGO1\mxautolocker.cpp
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SOURCE=.\LEGO1\mxautolocker.cpp
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DEP_CPP_MXAUT=\
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DEP_CPP_MXAUT=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxautolocker.h"\
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".\LEGO1\mxautolocker.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxcriticalsection.h"\
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@ -773,9 +739,6 @@ DEP_CPP_MXOMNICR=\
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# Begin Source File
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# Begin Source File
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SOURCE=.\LEGO1\legonavcontroller.cpp
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SOURCE=.\LEGO1\legonavcontroller.cpp
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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DEP_CPP_LEGON=\
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DEP_CPP_LEGON=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\lego3dview.h"\
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@ -825,40 +788,6 @@ DEP_CPP_LEGON=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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DEP_CPP_LEGON=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legoutil.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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# End Source File
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################################################################################
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################################################################################
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# Begin Source File
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# Begin Source File
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@ -984,28 +913,21 @@ SOURCE=.\ISLE\main.cpp
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DEP_CPP_MAIN_=\
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legopartpresenter.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\legoworldpresenter.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdirectdraw.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxdsobject.h"\
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isle.mdp
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