Implement parts of LegoJetskiRaceActor (#1159)

* Implement part of LegoJetskiRaceActor

* Fix linter errors

* Update legojetskiraceactor.cpp

Fix minor incorrectness

* Address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz 2024-11-18 20:32:48 +01:00 committed by GitHub
parent fe8e56ba47
commit 6431405e92
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4 changed files with 141 additions and 9 deletions

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@ -7,12 +7,17 @@
// VTABLE: LEGO1 0x100da228 LegoRaceActor // VTABLE: LEGO1 0x100da228 LegoRaceActor
// VTABLE: LEGO1 0x100da230 LegoAnimActor // VTABLE: LEGO1 0x100da230 LegoAnimActor
// VTABLE: LEGO1 0x100da240 LegoPathActor // VTABLE: LEGO1 0x100da240 LegoPathActor
// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
// VTABLE: BETA10 0x101bd370 LegoRaceActor
// VTABLE: BETA10 0x101bd378 LegoAnimActor
// VTABLE: BETA10 0x101bd390 LegoPathActor
// SIZE 0x1a8 // SIZE 0x1a8
class LegoJetskiRaceActor : public virtual LegoCarRaceActor { class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
public: public:
LegoJetskiRaceActor(); LegoJetskiRaceActor();
// FUNCTION: LEGO1 0x10081d90 // FUNCTION: LEGO1 0x10081d90
// FUNCTION: BETA10 0x100aa920
const char* ClassName() const override // vtable+0x0c const char* ClassName() const override // vtable+0x0c
{ {
// STRING: LEGO1 0x100f0554 // STRING: LEGO1 0x100f0554
@ -20,6 +25,7 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
} }
// FUNCTION: LEGO1 0x10081db0 // FUNCTION: LEGO1 0x10081db0
// FUNCTION: BETA10 0x100aa960
MxBool IsA(const char* p_name) const override // vtable+0x10 MxBool IsA(const char* p_name) const override // vtable+0x10
{ {
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name); return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
@ -46,4 +52,16 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
// LegoJetskiRaceActor::~LegoJetskiRaceActor // LegoJetskiRaceActor::~LegoJetskiRaceActor
}; };
// GLOBAL: LEGO1 0x100da1f0
// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
// GLOBAL: LEGO1 0x100da1e8
// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100da1d8
// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
// GLOBAL: LEGO1 0x100da1c8
// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
#endif // LEGOJETSKIRACEACTOR_H #endif // LEGOJETSKIRACEACTOR_H

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@ -3,6 +3,10 @@
#include "legoraceactor.h" #include "legoraceactor.h"
extern const char* g_raceState;
extern const char* g_fuel;
extern const char* g_racing;
// VTABLE: LEGO1 0x100da0c0 LegoRaceActor // VTABLE: LEGO1 0x100da0c0 LegoRaceActor
// VTABLE: LEGO1 0x100da0c8 LegoAnimActor // VTABLE: LEGO1 0x100da0c8 LegoAnimActor
// VTABLE: LEGO1 0x100da0d8 LegoPathActor // VTABLE: LEGO1 0x100da0d8 LegoPathActor

View file

@ -1,8 +1,21 @@
#include "legojetskiraceactor.h" #include "legojetskiraceactor.h"
#include "legonavcontroller.h"
#include "legopathcontroller.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxvariabletable.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8) DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
// GLOBAL: LEGO1 0x100da044
// GLOBAL: BETA10 0x101be9fc
const MxFloat g_eight = 8.0f;
// FUNCTION: LEGO1 0x10080ef0 // FUNCTION: LEGO1 0x10080ef0
// FUNCTION: BETA10 0x100a8990
LegoJetskiRaceActor::LegoJetskiRaceActor() LegoJetskiRaceActor::LegoJetskiRaceActor()
{ {
m_unk0x10 = 0.95f; m_unk0x10 = 0.95f;
@ -11,17 +24,118 @@ LegoJetskiRaceActor::LegoJetskiRaceActor()
m_unk0x150 = 1.5f; m_unk0x150 = 1.5f;
} }
// STUB: LEGO1 0x10081120 // FUNCTION: LEGO1 0x10081120
// FUNCTION: BETA10 0x100ce19f
MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
{ {
// TODO // These are almost certainly not the correct names, but they produce the correct BETA10 stack
return 0; Mx3DPointFloat a;
Mx3DPointFloat bbb;
Mx3DPointFloat c;
// These names are verified by an assertion below
Vector3* v1 = NULL;
Vector3* v2 = NULL;
if (m_state == 1) {
if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
}
else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
}
m_state = 0;
m_unk0x7c = 0;
if (m_userNavFlag) {
NavController()->SetLinearVel(m_worldSpeed);
return 0;
}
else {
return 1;
}
}
else {
if (p_edge == LegoPathController::GetControlEdgeA(12)) {
m_state = 1;
if (m_worldSpeed < g_eight) {
m_worldSpeed = g_eight;
}
m_destEdge = LegoPathController::GetControlEdgeA(13);
m_boundary = LegoPathController::GetControlBoundaryA(13);
}
else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
m_state = 1;
if (m_worldSpeed < g_eight) {
m_worldSpeed = g_eight;
}
m_destEdge = LegoPathController::GetControlEdgeA(15);
m_boundary = LegoPathController::GetControlBoundaryA(15);
}
if (m_state == 1) {
if (m_userNavFlag) {
m_unk0xe4 = 0.5f;
}
v1 = m_destEdge->CCWVertex(*m_boundary);
v2 = m_destEdge->CWVertex(*m_boundary);
assert(v1 && v2);
LERP3(a, *v1, *v2, m_unk0xe4);
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
c.Unitize();
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
if (!m_userNavFlag) {
((Vector2*) &worldDirection)->Mul(-1.0f);
}
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
#ifdef NDEBUG
m_unk0x7c = 0;
return 0;
#else
assert(0);
return -1;
#endif
}
m_unk0x7c = 0;
return 0;
}
else {
return 1;
}
}
} }
// STUB: LEGO1 0x10081550 // FUNCTION: LEGO1 0x10081550
void LegoJetskiRaceActor::VTable0x70(float p_float) void LegoJetskiRaceActor::VTable0x70(float p_float)
{ {
// TODO if (m_unk0x0c == 0) {
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
if (!stricmp(raceState, g_racing)) {
m_unk0x0c = 1;
m_lastTime = p_float - 1.0f;
m_unk0x1c = p_float;
}
else if (!m_userNavFlag) {
LegoAnimActor::VTable0x70(m_lastTime + 1.0f);
}
}
if (m_unk0x0c == 1) {
LegoAnimActor::VTable0x70(p_float);
}
} }
// STUB: LEGO1 0x10081fd0 // STUB: LEGO1 0x10081fd0

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@ -29,10 +29,6 @@ extern MxBool g_unk0x100f119c;
extern const char* g_varJSFRNTY5; extern const char* g_varJSFRNTY5;
extern const char* g_varJSWNSHY5; extern const char* g_varJSWNSHY5;
// Defined in legoracespecial.cpp
extern const char* g_raceState;
extern const char* g_racing;
// Defined in legopathactor.cpp // Defined in legopathactor.cpp
extern const char* g_strHIT_WALL_SOUND; extern const char* g_strHIT_WALL_SOUND;