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Refactor Matrix4::ToQuaternion() (#879)
* Refactor Matrix4::ToQuaternion() * fix CI errors * Apply feedback by @foxtacles * run formatter --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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1 changed files with 27 additions and 31 deletions
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@ -151,48 +151,44 @@ class Matrix4 {
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float (*m_data)[4];
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};
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// Not close, Ghidra struggles understinging this method so it will have to
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// be manually worked out. Included since I at least figured out what it was
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// doing with rotateIndex and what overall operation it's trying to do.
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// STUB: LEGO1 0x10002550
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// FUNCTION: LEGO1 0x10002550
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inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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{
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/*
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float trace = m_data[0] + m_data[5] + m_data[10];
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float trace = m_data[0][0] + m_data[1][1] + m_data[2][2];
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if (trace > 0) {
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trace = sqrt(trace + 1.0);
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p_outQuat->GetData()[3] = trace * 0.5f;
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p_outQuat->GetData()[0] = (m_data[9] - m_data[6]) * trace;
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p_outQuat->GetData()[1] = (m_data[2] - m_data[8]) * trace;
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p_outQuat->GetData()[2] = (m_data[4] - m_data[1]) * trace;
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return;
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p_outQuat[3] = trace * 0.5f;
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trace = 0.5f / trace;
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p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
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p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
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p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
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}
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else {
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// ~GLOBAL: LEGO1 0x100d4090
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static int rotateIndex[] = {1, 2, 0};
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// GLOBAL: LEGO1 0x100d4090
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static int rotateIndex[] = {1, 2, 0};
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// Largest element along the trace
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int largest = m_data[0] < m_data[5];
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if (*Element(largest, largest) < m_data[10])
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largest = 2;
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// Largest element along the trace
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int largest = 0;
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if (m_data[0][0] < m_data[1][1]) {
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largest = 1;
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}
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if (*Element(largest, largest) < m_data[2][2]) {
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largest = 2;
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}
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int next = rotateIndex[largest];
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int nextNext = rotateIndex[next];
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float valueA = *Element(nextNext, nextNext);
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float valueB = *Element(next, next);
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float valueC = *Element(largest, largest);
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int next = rotateIndex[largest];
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int nextNext = rotateIndex[next];
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// Above is somewhat decomped, below is pure speculation since the automatic
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// decomp becomes very garbled.
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float traceValue = sqrt(valueA - valueB - valueC + 1.0);
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float trace = sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
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p_outQuat->GetData()[largest] = traceValue * 0.5f;
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traceValue = 0.5f / traceValue;
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p_outQuat[largest] = trace * 0.5f;
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trace = 0.5f / trace;
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p_outQuat->GetData()[3] = (m_data[next + 4 * nextNext] - m_data[nextNext + 4 * next]) * traceValue;
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p_outQuat->GetData()[next] = (m_data[next + 4 * largest] + m_data[largest + 4 * next]) * traceValue;
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p_outQuat->GetData()[nextNext] = (m_data[nextNext + 4 * largest] + m_data[largest + 4 * nextNext]) * traceValue;
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*/
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p_outQuat[3] = (*Element(nextNext, next) - *Element(next, nextNext)) * trace;
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p_outQuat[next] = (*Element(largest, next) + *Element(next, largest)) * trace;
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p_outQuat[nextNext] = (*Element(largest, nextNext) + *Element(nextNext, largest)) * trace;
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}
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}
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// FUNCTION: LEGO1 0x10002710
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