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Implement/match Act3Cop::Animate
(#1233)
* Implement/match `Act3Cop::Animate` * Fix
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1 changed files with 32 additions and 3 deletions
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@ -235,7 +235,6 @@ void Act3Cop::ParseAction(char* p_extra)
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
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if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
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MxTrace("Bad Act3 cop destination %d\n", i);
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break;
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}
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@ -275,10 +274,40 @@ void Act3Cop::ParseAction(char* p_extra)
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assert(m_eatAnim);
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}
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// STUB: LEGO1 0x100401f0
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// FUNCTION: LEGO1 0x100401f0
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// FUNCTION: BETA10 0x10018abf
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void Act3Cop::Animate(float p_time)
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{
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// TODO
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Act3Actor::Animate(p_time);
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if (m_unk0x20 > 0.0f && m_unk0x20 < m_lastTime) {
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SetWorldSpeed(2.0f);
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m_unk0x20 = -1.0f;
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}
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Act3Brickster* brickster = ((Act3*) m_world)->m_brickster;
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if (brickster != NULL && brickster->GetROI() != NULL && m_roi != NULL) {
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Mx3DPointFloat local34(brickster->GetROI()->GetLocal2World()[3]);
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local34 -= m_roi->GetLocal2World()[3];
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float distance = local34.LenSquared();
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if (distance < 4.0f) {
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((Act3*) m_world)->GoodEnding(brickster->GetROI()->GetLocal2World());
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return;
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}
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if (distance < 25.0f) {
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brickster->SetActorState(c_disabled);
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FUN_10040360();
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return;
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}
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}
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if (m_grec == NULL) {
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FUN_10040360();
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}
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}
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// FUNCTION: LEGO1 0x10040350
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