mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 03:56:24 -05:00
Implement/match Act3Cop::Animate
(#1233)
* Implement/match `Act3Cop::Animate` * Fix
This commit is contained in:
parent
73b9e9a06f
commit
615c3a5047
1 changed files with 32 additions and 3 deletions
|
@ -235,7 +235,6 @@ void Act3Cop::ParseAction(char* p_extra)
|
||||||
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
|
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
|
||||||
Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
|
Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
|
||||||
if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
|
if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
|
||||||
|
|
||||||
MxTrace("Bad Act3 cop destination %d\n", i);
|
MxTrace("Bad Act3 cop destination %d\n", i);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -275,10 +274,40 @@ void Act3Cop::ParseAction(char* p_extra)
|
||||||
assert(m_eatAnim);
|
assert(m_eatAnim);
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100401f0
|
// FUNCTION: LEGO1 0x100401f0
|
||||||
|
// FUNCTION: BETA10 0x10018abf
|
||||||
void Act3Cop::Animate(float p_time)
|
void Act3Cop::Animate(float p_time)
|
||||||
{
|
{
|
||||||
// TODO
|
Act3Actor::Animate(p_time);
|
||||||
|
|
||||||
|
if (m_unk0x20 > 0.0f && m_unk0x20 < m_lastTime) {
|
||||||
|
SetWorldSpeed(2.0f);
|
||||||
|
m_unk0x20 = -1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Act3Brickster* brickster = ((Act3*) m_world)->m_brickster;
|
||||||
|
|
||||||
|
if (brickster != NULL && brickster->GetROI() != NULL && m_roi != NULL) {
|
||||||
|
Mx3DPointFloat local34(brickster->GetROI()->GetLocal2World()[3]);
|
||||||
|
local34 -= m_roi->GetLocal2World()[3];
|
||||||
|
|
||||||
|
float distance = local34.LenSquared();
|
||||||
|
|
||||||
|
if (distance < 4.0f) {
|
||||||
|
((Act3*) m_world)->GoodEnding(brickster->GetROI()->GetLocal2World());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (distance < 25.0f) {
|
||||||
|
brickster->SetActorState(c_disabled);
|
||||||
|
FUN_10040360();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_grec == NULL) {
|
||||||
|
FUN_10040360();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10040350
|
// FUNCTION: LEGO1 0x10040350
|
||||||
|
|
Loading…
Reference in a new issue