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Quick patch for EqualsDataProduct (#134)
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1 changed files with 5 additions and 6 deletions
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@ -111,21 +111,20 @@ void MxMatrix::EqualsMxProduct(const MxMatrix *p_a, const MxMatrix *p_b)
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EqualsDataProduct(p_a->m_data, p_b->m_data);
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}
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// Just a placeholder matrix multiply implementation. I think the decomp will
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// look roughly like this but it's not close to matching and won't be until
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// an exact match is found given it's all loop and float crunching.
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// OFFSET: LEGO1 0x100024d0 STUB
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// OFFSET: LEGO1 0x100024d0
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void MxMatrix::EqualsDataProduct(const float *p_a, const float *p_b)
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{
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float *cur = m_data;
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for (int row = 0; row < 4; ++row)
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{
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for (int col = 0; col < 4; ++col)
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{
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m_data[row * 4 + col] = 0.0f;
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*cur = 0.0f;
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for (int k = 0; k < 4; ++k)
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{
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m_data[row * 4 + col] += p_a[row * 4 + k] * p_b[k * 4 + col];
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*cur += p_a[row * 4 + k] * p_b[k * 4 + col];
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}
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cur++;
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}
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}
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}
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