mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-01 11:57:33 -05:00
Implement/match LegoAnimationManager::Suspend (#870)
This commit is contained in:
parent
599d8c91c8
commit
60796eff74
2 changed files with 69 additions and 7 deletions
|
@ -37,10 +37,10 @@ struct Vehicle {
|
||||||
// SIZE 0x18
|
// SIZE 0x18
|
||||||
struct Unknown0x3c {
|
struct Unknown0x3c {
|
||||||
LegoROI* m_roi; // 0x00
|
LegoROI* m_roi; // 0x00
|
||||||
MxU32 m_id; // 0x04
|
MxS32 m_characterId; // 0x04
|
||||||
undefined m_unk0x08[0x08]; // 0x08
|
undefined m_unk0x08[0x08]; // 0x08
|
||||||
float m_unk0x10; // 0x10
|
float m_unk0x10; // 0x10
|
||||||
undefined m_unk0x14; // 0x14
|
MxBool m_unk0x14; // 0x14
|
||||||
};
|
};
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100d8c18
|
// VTABLE: LEGO1 0x100d8c18
|
||||||
|
|
|
@ -178,11 +178,73 @@ void LegoAnimationManager::Reset(MxBool p_und)
|
||||||
m_unk0x42a = m_unk0x402;
|
m_unk0x42a = m_unk0x402;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1005ef10
|
// FUNCTION: LEGO1 0x1005ef10
|
||||||
// FUNCTION: BETA10 0x1003fc7a
|
// FUNCTION: BETA10 0x1003fc7a
|
||||||
void LegoAnimationManager::Suspend()
|
void LegoAnimationManager::Suspend()
|
||||||
{
|
{
|
||||||
// TODO
|
m_animState = (AnimState*) GameState()->GetState("AnimState");
|
||||||
|
if (m_animState == NULL) {
|
||||||
|
m_animState = (AnimState*) GameState()->CreateState("AnimState");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_scriptIndex == 0) {
|
||||||
|
m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_suspended) {
|
||||||
|
m_suspended = TRUE;
|
||||||
|
m_unk0x428 = m_unk0x3a;
|
||||||
|
m_unk0x429 = m_unk0x400;
|
||||||
|
m_unk0x42a = m_unk0x402;
|
||||||
|
m_unk0x402 = 0;
|
||||||
|
|
||||||
|
FUN_10061010(0);
|
||||||
|
|
||||||
|
MxS32 i;
|
||||||
|
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||||
|
LegoROI* roi = m_unk0x3c[i].m_roi;
|
||||||
|
|
||||||
|
if (roi != NULL) {
|
||||||
|
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
|
||||||
|
|
||||||
|
if (actor != NULL && actor->GetController() != NULL) {
|
||||||
|
actor->GetController()->FUN_10046770(actor);
|
||||||
|
actor->ClearController();
|
||||||
|
}
|
||||||
|
|
||||||
|
CharacterManager()->FUN_10083db0(roi);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_unk0x3c[i].m_unk0x14) {
|
||||||
|
m_unk0x3c[i].m_unk0x14 = FALSE;
|
||||||
|
|
||||||
|
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
|
||||||
|
if (vehicleId >= 0) {
|
||||||
|
g_vehicles[vehicleId].m_unk0x05 = FALSE;
|
||||||
|
|
||||||
|
LegoROI* roi = Lego()->FindROI(g_vehicles[vehicleId].m_name);
|
||||||
|
if (roi != NULL) {
|
||||||
|
roi->SetVisibility(FALSE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0x3c[i].m_roi = NULL;
|
||||||
|
m_unk0x3c[i].m_characterId = -1;
|
||||||
|
m_unk0x3c[i].m_unk0x10 = -1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0x18 = 0;
|
||||||
|
m_unk0x1a = 0;
|
||||||
|
m_unk0x3a = 0;
|
||||||
|
m_unk0x400 = 0;
|
||||||
|
m_unk0x414 = 0;
|
||||||
|
m_unk0x401 = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < (MxS32) _countof(g_characters); i++) {
|
||||||
|
g_characters[i].m_unk0x04 = FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005f0b0
|
// FUNCTION: LEGO1 0x1005f0b0
|
||||||
|
@ -221,9 +283,9 @@ void LegoAnimationManager::Init()
|
||||||
|
|
||||||
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||||
m_unk0x3c[i].m_roi = NULL;
|
m_unk0x3c[i].m_roi = NULL;
|
||||||
m_unk0x3c[i].m_id = -1;
|
m_unk0x3c[i].m_characterId = -1;
|
||||||
m_unk0x3c[i].m_unk0x10 = -1.0f;
|
m_unk0x3c[i].m_unk0x10 = -1.0f;
|
||||||
m_unk0x3c[i].m_unk0x14 = 0;
|
m_unk0x3c[i].m_unk0x14 = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_unk0x38 = FALSE;
|
m_unk0x38 = FALSE;
|
||||||
|
@ -666,7 +728,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
|
||||||
|
|
||||||
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||||
if (m_unk0x3c[i].m_roi == roi) {
|
if (m_unk0x3c[i].m_roi == roi) {
|
||||||
MxU32 characterId = m_unk0x3c[i].m_id;
|
MxS32 characterId = m_unk0x3c[i].m_characterId;
|
||||||
g_characters[characterId].m_unk0x07 = TRUE;
|
g_characters[characterId].m_unk0x07 = TRUE;
|
||||||
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
|
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue