mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Implement/match LegoCharacterManager::FUN_10085210 (#763)
* Implement/match LegoCharacterManager::FUN_10085210 * Update params * Update param names * param to bool * Update var names based on beta
This commit is contained in:
parent
a956b19ac6
commit
60388c8c5d
3 changed files with 94 additions and 26 deletions
|
@ -58,13 +58,14 @@ class LegoCharacterManager {
|
|||
LegoCharacterData* GetData(LegoROI* p_roi);
|
||||
MxBool FUN_10084ec0(LegoROI* p_roi);
|
||||
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
|
||||
LegoROI* FUN_10085210(const char*, char*, undefined);
|
||||
LegoROI* FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3);
|
||||
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
|
||||
LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
|
||||
|
||||
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
|
||||
|
||||
private:
|
||||
LegoROI* CreateROI(const char* p_key);
|
||||
MxResult FUN_10085870(LegoROI* p_roi);
|
||||
|
||||
static char* g_customizeAnimFile;
|
||||
|
||||
|
@ -100,6 +101,9 @@ class LegoCharacterManager {
|
|||
// TEMPLATE: LEGO1 0x10083890
|
||||
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
|
||||
|
||||
// TEMPLATE: LEGO1 0x10085500
|
||||
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
|
||||
|
||||
// GLOBAL: LEGO1 0x100fc508
|
||||
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
|
||||
// clang-format on
|
||||
|
|
|
@ -23,6 +23,9 @@ MxU32 g_unk0x100fc4d8 = 50;
|
|||
// GLOBAL: LEGO1 0x100fc4dc
|
||||
MxU32 g_unk0x100fc4dc = 66;
|
||||
|
||||
// GLOBAL: LEGO1 0x100fc4f0
|
||||
MxU32 g_unk0x100fc4f0 = 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x10104f20
|
||||
LegoCharacterData g_characterData[66];
|
||||
|
||||
|
@ -491,14 +494,75 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
|
|||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10085210
|
||||
LegoROI* LegoCharacterManager::FUN_10085210(const char*, char*, undefined)
|
||||
// FUNCTION: LEGO1 0x10085210
|
||||
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
|
||||
{
|
||||
LegoROI* roi = NULL;
|
||||
|
||||
MxMatrix mat;
|
||||
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
||||
ViewLODListManager* lodManager = GetViewLODListManager();
|
||||
LegoTextureContainer* textureContainer = TextureContainer();
|
||||
ViewLODList* lodList = lodManager->Lookup(p_lodName);
|
||||
|
||||
if (lodList == NULL || lodList->Size() == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
roi = new LegoROI(renderer, lodList);
|
||||
|
||||
const char* name;
|
||||
char buf[20];
|
||||
|
||||
if (p_name != NULL) {
|
||||
name = p_name;
|
||||
}
|
||||
else {
|
||||
sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
|
||||
name = buf;
|
||||
}
|
||||
|
||||
roi->SetName(name);
|
||||
lodList->Release();
|
||||
|
||||
if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
|
||||
delete roi;
|
||||
roi = NULL;
|
||||
}
|
||||
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
|
||||
LegoCharacter* character = new LegoCharacter(roi);
|
||||
char* key = new char[strlen(name) + 1];
|
||||
|
||||
if (key != NULL) {
|
||||
strcpy(key, name);
|
||||
(*m_characters)[key] = character;
|
||||
VideoManager()->Get3DManager()->Add(*roi);
|
||||
|
||||
if (p_createEntity && roi->GetEntity() == NULL) {
|
||||
LegoEntity* entity = new LegoEntity();
|
||||
|
||||
entity->SetROI(roi, FALSE, FALSE);
|
||||
entity->FUN_100114e0(4);
|
||||
entity->SetFlag(LegoActor::c_bit2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return roi;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10085870
|
||||
MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10085a80
|
||||
LegoROI* LegoCharacterManager::FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3)
|
||||
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
|
||||
{
|
||||
return FUN_10085210(p_und1, p_und2, p_und3);
|
||||
return FUN_10085210(p_name, p_lodName, p_createEntity);
|
||||
}
|
||||
|
|
|
@ -166,25 +166,25 @@ void LegoAnimPresenter::FUN_100692b0()
|
|||
}
|
||||
}
|
||||
else if (unk0x04 == 4) {
|
||||
LegoChar* src = new LegoChar[strlen(str)];
|
||||
strcpy(src, str + 1);
|
||||
strlwr(src);
|
||||
LegoChar* baseName = new LegoChar[strlen(str)];
|
||||
strcpy(baseName, str + 1);
|
||||
strlwr(baseName);
|
||||
|
||||
LegoChar* und = FUN_10069150(str);
|
||||
roi = CharacterManager()->FUN_10085a80(und, src, 1);
|
||||
roi = CharacterManager()->FUN_10085a80(und, baseName, TRUE);
|
||||
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
delete[] src;
|
||||
delete[] baseName;
|
||||
delete[] und;
|
||||
}
|
||||
else if (unk0x04 == 3) {
|
||||
LegoChar* src = new LegoChar[strlen(str)];
|
||||
strcpy(src, str + 1);
|
||||
LegoChar* lodName = new LegoChar[strlen(str)];
|
||||
strcpy(lodName, str + 1);
|
||||
|
||||
for (LegoChar* i = &src[strlen(src) - 1]; i > src; i--) {
|
||||
for (LegoChar* i = &lodName[strlen(lodName) - 1]; i > lodName; i--) {
|
||||
if ((*i < '0' || *i > '9') && *i != '_') {
|
||||
break;
|
||||
}
|
||||
|
@ -192,16 +192,16 @@ void LegoAnimPresenter::FUN_100692b0()
|
|||
*i = '\0';
|
||||
}
|
||||
|
||||
strlwr(src);
|
||||
strlwr(lodName);
|
||||
|
||||
LegoChar* und = FUN_10069150(str);
|
||||
roi = CharacterManager()->FUN_10085210(und, src, 1);
|
||||
roi = CharacterManager()->FUN_10085210(und, lodName, TRUE);
|
||||
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
delete[] src;
|
||||
delete[] lodName;
|
||||
delete[] und;
|
||||
}
|
||||
|
||||
|
@ -228,20 +228,20 @@ void LegoAnimPresenter::FUN_100695c0()
|
|||
undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i);
|
||||
|
||||
if (unk0x04 == 5 || unk0x04 == 6) {
|
||||
LegoChar dest[256];
|
||||
const LegoChar* str = m_anim->GetActorName(i);
|
||||
LegoChar lodName[256];
|
||||
const LegoChar* actorName = m_anim->GetActorName(i);
|
||||
|
||||
LegoU32 len = strlen(str);
|
||||
strcpy(dest, str);
|
||||
LegoU32 len = strlen(actorName);
|
||||
strcpy(lodName, actorName);
|
||||
|
||||
for (LegoChar* i = &dest[len - 1]; isdigit(*i) || *i == '_'; i--) {
|
||||
for (LegoChar* i = &lodName[len - 1]; isdigit(*i) || *i == '_'; i--) {
|
||||
*i = '\0';
|
||||
}
|
||||
|
||||
strlwr(dest);
|
||||
strlwr(lodName);
|
||||
|
||||
CharacterManager()->FUN_10085210(str, dest, 0);
|
||||
FUN_100698b0(rois, str);
|
||||
CharacterManager()->FUN_10085210(actorName, lodName, FALSE);
|
||||
FUN_100698b0(rois, actorName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue