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Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929)
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2 changed files with 52 additions and 7 deletions
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@ -105,8 +105,8 @@ class LegoAnimationManager : public MxCore {
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void AddExtra(MxS32 p_location, MxBool p_und);
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void AddExtra(MxS32 p_location, MxBool p_und);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10064670(Vector3*);
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MxResult FUN_10064670(Vector3* p_position);
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void FUN_10064740(Vector3*);
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MxResult FUN_10064740(Vector3* p_position);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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@ -2177,15 +2177,60 @@ MxResult LegoAnimationManager::FUN_10064380(
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return FAILURE;
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return FAILURE;
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}
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}
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// STUB: LEGO1 0x10064670
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// FUNCTION: LEGO1 0x10064670
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void LegoAnimationManager::FUN_10064670(Vector3*)
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MxResult LegoAnimationManager::FUN_10064670(Vector3* p_position)
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{
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{
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// TODO
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MxBool success = FALSE;
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if (p_position != NULL) {
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Mx3DPointFloat vec(98.875f, 0.0f, -46.1564f);
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((Vector3&) vec).Sub(p_position);
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if (vec.LenSquared() < 800.0f) {
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success = TRUE;
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}
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}
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else {
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success = TRUE;
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}
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}
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// STUB: LEGO1 0x10064740
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if (success) {
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void LegoAnimationManager::FUN_10064740(Vector3*)
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return FUN_10064380("brickstr", "EDG02_95", 1, 0.5f, 3, 0.5f, rand() % 3 + 14, -1, rand() % 3, -1, 0.5f);
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x10064740
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MxResult LegoAnimationManager::FUN_10064740(Vector3* p_position)
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{
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{
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MxBool success = FALSE;
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if (p_position != NULL) {
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Mx3DPointFloat vec(-21.375f, 0.0f, -41.75f);
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((Vector3&) vec).Sub(p_position);
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if (vec.LenSquared() < 1000.0f) {
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success = TRUE;
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}
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}
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else {
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success = TRUE;
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}
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if (success) {
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if (GameState()->GetActorId() != 2) {
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FUN_10064380("mama", "USR00_47", 1, 0.43f, 3, 0.84f, rand() % 3 + 13, -1, rand() % 3, -1, 0.7f);
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}
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if (GameState()->GetActorId() != 3) {
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FUN_10064380("papa", "USR00_193", 3, 0.55f, 1, 0.4f, rand() % 3 + 13, -1, rand() % 3, -1, 0.9f);
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}
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return SUCCESS;
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}
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return FAILURE;
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}
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}
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// STUB: LEGO1 0x100648f0
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// STUB: LEGO1 0x100648f0
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