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Implement/match LegoPathController::AddActor and RemoveActor (#915)
* Implement/match LegoPathController::AddActor and RemoveActor * Fix types
This commit is contained in:
parent
91fe09af3c
commit
5f34d2e877
14 changed files with 145 additions and 69 deletions
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@ -29,13 +29,14 @@ class LegoPathBoundary : public LegoWEGEdge {
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~LegoPathBoundary() override;
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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inline LegoPathActorSet* GetActors() { return &m_actors; }
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inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
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inline LegoPathActorSet& GetActors() { return m_actors; }
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inline LegoAnimPresenterSet& GetPresenters() { return m_presenters; }
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`vector deleting destructor'
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@ -89,7 +89,14 @@ class LegoPathController : public MxCore {
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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MxResult FUN_10046050(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
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@ -120,6 +127,9 @@ class LegoPathController : public MxCore {
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1001fd70
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Lbound
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// TEMPLATE: LEGO1 0x1002c4a0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Buynode
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@ -132,6 +142,9 @@ class LegoPathController : public MxCore {
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// TEMPLATE: LEGO1 0x10045830
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// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
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// TEMPLATE: LEGO1 0x100468c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Ubound
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// TEMPLATE: LEGO1 0x10047550
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
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@ -73,14 +73,14 @@ class LegoWorld : public LegoEntity {
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_1001fa70(IslePathActor* p_actor);
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undefined4 FUN_1001fb70(
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IslePathActor* p_actor,
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MxResult AddPathActor(LegoPathActor* p_actor);
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MxResult FUN_1001fb70(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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void FUN_1001fc80(IslePathActor* p_actor);
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void RemovePathActor(LegoPathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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LegoPathBoundary* FindPathBoundary(const char* p_name);
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@ -190,7 +190,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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if (m_state->GetUnkown8() == 0) {
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state->SetUnknown18(4);
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m_state->SetUnknown8(1);
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
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SetState(0);
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}
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@ -203,7 +203,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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}
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if (m_state->GetUnkown8() == 2) {
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m_state->SetUnknown8(3);
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
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SetState(4);
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}
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@ -471,7 +471,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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assert(world);
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if (m_world != NULL) {
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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m_world->Remove(this);
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VideoManager()->Get3DManager()->Remove(*m_roi);
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}
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@ -556,7 +556,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
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{
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if (m_world) {
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m_world->FUN_1001fc80(this);
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m_world->RemovePathActor(this);
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m_world->Remove(this);
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VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
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}
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@ -566,7 +566,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
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VTable0xe0();
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}
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m_world->FUN_1001fa70(this);
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m_world->AddPathActor(this);
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p_boundary->AddActor(this);
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if (m_actorId != GameState()->GetActorId()) {
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m_world->Add(this);
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@ -151,7 +151,7 @@ LegoAnimationManager::~LegoAnimationManager()
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL && CurrentWorld() != NULL) {
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CurrentWorld()->FUN_1001fc80((IslePathActor*) actor);
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CurrentWorld()->RemovePathActor(actor);
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actor->SetController(NULL);
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}
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@ -237,7 +237,7 @@ void LegoAnimationManager::Suspend()
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->GetController()->RemoveActor(actor);
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actor->SetController(NULL);
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}
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@ -862,7 +862,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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LegoPathController* controller = actor->GetController();
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if (controller) {
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controller->FUN_10046770(actor);
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controller->RemoveActor(actor);
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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@ -1191,7 +1191,7 @@ MxResult LegoAnimationManager::Tickle()
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->GetController()->RemoveActor(actor);
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actor->SetController(NULL);
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}
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@ -1451,7 +1451,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
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LegoPathController* controller = actor->GetController();
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if (controller) {
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controller->FUN_10046770(actor);
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controller->RemoveActor(actor);
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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@ -1560,7 +1560,7 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->GetController()->RemoveActor(actor);
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actor->SetController(NULL);
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}
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@ -432,7 +432,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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undefined4 und = 1;
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if (m_presenter != NULL) {
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m_unk0x64->FUN_1001fc80(actor);
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m_unk0x64->RemovePathActor(actor);
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if (m_tranInfo->m_unk0x29) {
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Mx3DPointFloat position, direction;
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@ -451,7 +451,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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if (und != 0) {
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viewROI->WrappedSetLocalTransform(m_tranInfo->m_unk0x2c);
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VideoManager()->Get3DManager()->Moved(*viewROI);
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m_unk0x64->FUN_1001fa70(actor);
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m_unk0x64->AddPathActor(actor);
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}
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if (m_tranInfo->m_unk0x29) {
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@ -1100,28 +1100,28 @@ void LegoGameState::Init()
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Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, CopterScript::c_Helicopter_Actor);
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if (copter) {
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isle->FUN_1001fc80(copter);
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isle->RemovePathActor(copter);
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isle->VTable0x6c(copter);
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delete copter;
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}
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DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, DunecarScript::c_DuneBugy_Actor);
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if (dunebuggy) {
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isle->FUN_1001fc80(dunebuggy);
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isle->RemovePathActor(dunebuggy);
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isle->VTable0x6c(dunebuggy);
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delete dunebuggy;
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}
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Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, JetskiScript::c_Jetski_Actor);
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if (jetski) {
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isle->FUN_1001fc80(jetski);
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isle->RemovePathActor(jetski);
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isle->VTable0x6c(jetski);
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delete jetski;
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}
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RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, RacecarScript::c_RaceCar_Actor);
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if (racecar) {
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isle->FUN_1001fc80(racecar);
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isle->RemovePathActor(racecar);
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isle->VTable0x6c(racecar);
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delete racecar;
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}
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@ -295,33 +295,49 @@ MxResult LegoWorld::PlaceActor(
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return FAILURE;
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}
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// STUB: LEGO1 0x1001fa70
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undefined4 LegoWorld::FUN_1001fa70(IslePathActor* p_actor)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1001fb70
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undefined4 LegoWorld::FUN_1001fb70(
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IslePathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x1001fc80
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void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
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// FUNCTION: LEGO1 0x1001fa70
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MxResult LegoWorld::AddPathActor(LegoPathActor* p_actor)
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{
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LegoPathControllerListCursor cursor(&m_list0x68);
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LegoPathController* controller;
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while (cursor.Next(controller)) {
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if (!controller->FUN_10046770(p_actor)) {
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if (controller->AddActor(p_actor) == SUCCESS) {
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return SUCCESS;
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}
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x1001fb70
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MxResult LegoWorld::FUN_1001fb70(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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)
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{
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LegoPathControllerListCursor cursor(&m_list0x68);
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LegoPathController* controller;
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while (cursor.Next(controller)) {
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if (controller->FUN_10046050(p_actor, p_presenter, p_position, p_direction) == SUCCESS) {
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return SUCCESS;
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}
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x1001fc80
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void LegoWorld::RemovePathActor(LegoPathActor* p_actor)
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{
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LegoPathControllerListCursor cursor(&m_list0x68);
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LegoPathController* controller;
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while (cursor.Next(controller)) {
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if (controller->RemoveActor(p_actor) == SUCCESS) {
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break;
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}
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}
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@ -487,7 +503,7 @@ void LegoWorld::Remove(MxCore* p_object)
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}
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else if (p_object->IsA("MxEntity")) {
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if (p_object->IsA("LegoPathActor")) {
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FUN_1001fc80((IslePathActor*) p_object);
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RemovePathActor((LegoPathActor*) p_object);
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}
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if (m_entityList) {
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@ -688,7 +704,7 @@ void LegoWorld::Enable(MxBool p_enable)
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IslePathActor* actor = CurrentActor();
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if (actor) {
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FUN_1001fc80(actor);
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RemovePathActor(actor);
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}
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AnimationManager()->Reset(FALSE);
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@ -287,9 +287,9 @@ MxResult LegoExtraActor::WaitForAnimation()
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if (m_boundary != oldBoundary) {
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MxU32 b = FALSE;
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LegoAnimPresenterSet* set = m_boundary->GetPresenters();
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LegoAnimPresenterSet& set = m_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
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for (LegoAnimPresenterSet::iterator it = set.begin(); it != set.end(); it++) {
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MxU32 roiMapSize;
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if ((*it)->GetROIMap(roiMapSize)) {
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b = TRUE;
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@ -312,9 +312,9 @@ void LegoExtraActor::Restart()
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{
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if (m_unk0x0e != 0) {
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MxU32 b = FALSE;
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LegoAnimPresenterSet* set = m_boundary->GetPresenters();
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LegoAnimPresenterSet& set = m_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
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for (LegoAnimPresenterSet::iterator it = set.begin(); it != set.end(); it++) {
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MxU32 roiMapSize;
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if ((*it)->GetROIMap(roiMapSize)) {
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b = TRUE;
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@ -431,19 +431,19 @@ MxU32 LegoPathActor::VTable0x6c(
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Vector3& p_v3
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)
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{
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LegoAnimPresenterSet* laps = p_boundary->GetPresenters();
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LegoAnimPresenterSet& laps = p_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator itap = laps->begin(); itap != laps->end(); itap++) {
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for (LegoAnimPresenterSet::iterator itap = laps.begin(); itap != laps.end(); itap++) {
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if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
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return 1;
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}
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}
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LegoPathActorSet* plpas = p_boundary->GetActors();
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LegoPathActorSet lpas(*plpas);
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LegoPathActorSet& plpas = p_boundary->GetActors();
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LegoPathActorSet lpas(plpas);
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for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
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if (plpas->find(*itpa) != plpas->end()) {
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetState() & 0x100)) {
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@ -25,6 +25,14 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100574a0
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// FUNCTION: BETA10 0x100b156f
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MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
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{
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m_actors.erase(p_actor);
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return SUCCESS;
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}
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// STUB: LEGO1 0x100575b0
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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@ -207,7 +207,7 @@ MxResult LegoPathController::FUN_10045c20(
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)
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{
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->FUN_10046770(p_actor);
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p_actor->GetController()->RemoveActor(p_actor);
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p_actor->SetController(NULL);
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}
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@ -226,11 +226,49 @@ MxResult LegoPathController::FUN_10045c20(
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046770
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// FUNCTION: BETA10 0x100b7264
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undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
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// STUB: LEGO1 0x10046050
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// FUNCTION: BETA10 0x100b6f35
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MxResult LegoPathController::FUN_10046050(
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||||
LegoPathActor* p_actor,
|
||||
LegoAnimPresenter* p_presenter,
|
||||
Vector3& p_position,
|
||||
Vector3& p_direction
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100466a0
|
||||
// FUNCTION: BETA10 0x100b71fe
|
||||
MxResult LegoPathController::AddActor(LegoPathActor* p_actor)
|
||||
{
|
||||
if (p_actor->GetController() != NULL) {
|
||||
p_actor->GetController()->RemoveActor(p_actor);
|
||||
p_actor->SetController(NULL);
|
||||
}
|
||||
|
||||
m_actors.insert(p_actor);
|
||||
p_actor->SetController(this);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10046770
|
||||
// FUNCTION: BETA10 0x100b7264
|
||||
MxResult LegoPathController::RemoveActor(LegoPathActor* p_actor)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
|
||||
p_actor->VTable0xc4();
|
||||
m_actors.erase(p_actor);
|
||||
|
||||
for (MxS32 i = 0; i < m_numL; i++) {
|
||||
if (m_boundaries[i].RemoveActor(p_actor) == SUCCESS) {
|
||||
result = SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100468f0
|
||||
|
|
|
@ -526,7 +526,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
m_act1state->m_unk0x018 = 5;
|
||||
}
|
||||
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -549,7 +549,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
SetIsWorldActive(FALSE);
|
||||
break;
|
||||
case LegoGameState::e_bike:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -562,7 +562,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
#endif
|
||||
break;
|
||||
case LegoGameState::e_dunecar:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -575,7 +575,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
#endif
|
||||
break;
|
||||
case LegoGameState::e_motocycle:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -588,7 +588,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
#endif
|
||||
break;
|
||||
case LegoGameState::e_copter:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -601,7 +601,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
#endif
|
||||
break;
|
||||
case LegoGameState::e_skateboard:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
@ -614,7 +614,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
#endif
|
||||
break;
|
||||
case LegoGameState::e_jetski:
|
||||
FUN_1001fa70(CurrentActor());
|
||||
AddPathActor(CurrentActor());
|
||||
SetIsWorldActive(TRUE);
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
|
Loading…
Reference in a new issue