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https://github.com/isledecomp/isle.git
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Implement/match Act1State::PlaceActors and related (#1142)
* Implement/match Act1State::PlaceActors and related * Fix naming
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6885abdc78
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5d3d66965d
9 changed files with 207 additions and 18 deletions
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@ -54,7 +54,7 @@ class Act1State : public LegoState {
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void PlayCptClickDialogue();
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void StopCptClickDialogue();
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void RemoveActors();
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void FUN_10034d00();
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void PlaceActors();
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MxU32 GetUnknown18() { return m_unk0x018; }
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ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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@ -129,18 +129,18 @@ class Isle : public LegoWorld {
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+50
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void Add(MxCore* p_object) override; // vtable+58
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void ReadyWorld() override; // vtable+0x50
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void Add(MxCore* p_object) override; // vtable+0x58
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// FUNCTION: LEGO1 0x10030900
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MxBool VTable0x5c() override { return TRUE; } // vtable+5c
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MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10033170
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void VTable0x60() override {} // vtable+60
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MxBool Escape() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+6c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+0x6c
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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MxBool HasHelicopter() { return m_helicopter != NULL; }
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@ -137,6 +137,8 @@ class IslePathActor : public LegoPathActor {
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SetState(0);
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}
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void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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static void RegisterSpawnLocations();
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protected:
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@ -14,9 +14,12 @@ class LegoNamedPlane {
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// FUNCTION: LEGO1 0x10033a70
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// LegoNamedPlane::~LegoNamedPlane
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void SetName(const char* p_name) { m_name = p_name; }
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const MxString* GetName() const { return &m_name; }
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const Mx3DPointFloat& GetPosition() { return m_position; }
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const Mx3DPointFloat& GetDirection() { return m_direction; }
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const Mx3DPointFloat& GetUp() { return m_up; }
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void SetName(const char* p_name) { m_name = p_name; }
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void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
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void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
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void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
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@ -21,7 +21,7 @@ class LegoNamedTexture {
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private:
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MxString m_name; // 0x00
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LegoTexture* m_texture; // 0x04
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LegoTexture* m_texture; // 0x10
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};
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#endif // LEGONAMEDTEXTURE_H
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@ -142,6 +142,7 @@ class LegoPathActor : public LegoActor {
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void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
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void UpdatePlane(LegoNamedPlane& p_namedPlane);
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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@ -63,7 +63,8 @@ MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture);
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void FUN_1003f930(LegoNamedTexture* p_namedTexture);
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// FUNCTION: BETA10 0x100260a0
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inline void StartIsleAction(IsleScript::Script p_objectId)
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@ -17,6 +17,8 @@
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#include "legoworld.h"
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#include "legoworldlist.h"
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#include "misc.h"
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#include "misc/legocontainer.h"
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#include "misc/legoimage.h"
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#include "misc/legotree.h"
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#include "mxdsaction.h"
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#include "mxmisc.h"
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@ -664,8 +666,18 @@ void FUN_1003f540(LegoFile* p_file, const char* p_filename)
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}
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// FUNCTION: LEGO1 0x1003f8a0
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture)
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_namedTexture)
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{
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p_file->WriteString(*p_texture->GetName());
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p_texture->GetTexture()->Write(p_file);
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p_file->WriteString(*p_namedTexture->GetName());
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p_namedTexture->GetTexture()->Write(p_file);
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}
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// FUNCTION: LEGO1 0x1003f930
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void FUN_1003f930(LegoNamedTexture* p_namedTexture)
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{
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LegoTextureInfo* textureInfo = TextureContainer()->Get(p_namedTexture->GetName()->GetData());
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if (textureInfo != NULL) {
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textureInfo->FUN_10066010(p_namedTexture->GetTexture()->GetImage()->GetBits());
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}
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}
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@ -728,3 +728,13 @@ void LegoPathActor::UpdatePlane(LegoNamedPlane& p_namedPlane)
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p_namedPlane.SetDirection(GetWorldDirection());
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p_namedPlane.SetUp(GetWorldUp());
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}
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// FUNCTION: LEGO1 0x1002f830
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void LegoPathActor::PlaceActor(LegoNamedPlane& p_namedPlane)
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{
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if (strcmp(p_namedPlane.GetName()->GetData(), "") != 0) {
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LegoWorld* world = CurrentWorld();
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world->PlaceActor(this, p_namedPlane.GetName()->GetData(), 0, 0.5f, 1, 0.5f);
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SetLocation(p_namedPlane.GetPosition(), p_namedPlane.GetDirection(), p_namedPlane.GetUp(), TRUE);
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}
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}
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@ -37,6 +37,7 @@
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#include "scripts.h"
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#include "skateboard.h"
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#include "towtrack.h"
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#include "viewmanager/viewmanager.h"
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DECOMP_SIZE_ASSERT(Act1State, 0x26c)
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DECOMP_SIZE_ASSERT(LegoNamedPlane, 0x4c)
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@ -279,7 +280,7 @@ void Isle::ReadyWorld()
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else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) {
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EnableAnimations(TRUE);
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FUN_10032620();
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m_act1state->FUN_10034d00();
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m_act1state->PlaceActors();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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}
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@ -541,7 +542,7 @@ void Isle::Enable(MxBool p_enable)
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CreateState();
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VideoManager()->ResetPalette(FALSE);
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m_act1state->FUN_10034d00();
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m_act1state->PlaceActors();
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if (UserActor() != NULL && UserActor()->GetActorId() != LegoActor::c_none) {
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// TODO: Match, most likely an inline function
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@ -1599,8 +1600,167 @@ void Act1State::RemoveActors()
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}
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}
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// STUB: LEGO1 0x10034d00
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void Act1State::FUN_10034d00()
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// FUNCTION: LEGO1 0x10034d00
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void Act1State::PlaceActors()
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{
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// TODO
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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if (strcmp(m_motocyclePlane.GetName()->GetData(), "") != 0) {
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isle->m_motocycle->PlaceActor(m_motocyclePlane);
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}
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else {
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isle->PlaceActor(isle->m_motocycle, "INT43", 4, 0.5f, 1, 0.5f);
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}
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if (strcmp(m_bikePlane.GetName()->GetData(), "") != 0) {
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isle->m_bike->PlaceActor(m_bikePlane);
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}
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else {
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isle->PlaceActor(isle->m_bike, "INT44", 2, 0.5f, 0, 0.5f);
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}
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if (strcmp(m_skateboardPlane.GetName()->GetData(), "") != 0) {
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isle->m_skateboard->PlaceActor(m_skateboardPlane);
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}
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else {
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isle->PlaceActor(isle->m_skateboard, "EDG02_84", 4, 0.5f, 0, 0.5f);
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}
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if (m_helicopter != NULL) {
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if (!strcmp(m_helicopterPlane.GetName()->GetData(), "")) {
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m_helicopter->SpawnPlayer(LegoGameState::e_unk40, FALSE, 0);
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}
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else {
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isle->PlaceActor(m_helicopter, m_helicopterPlane.GetName()->GetData(), 0, 0.5f, 1, 0.5f);
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m_helicopter->SetLocation(
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m_helicopterPlane.GetPosition(),
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m_helicopterPlane.GetDirection(),
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m_helicopterPlane.GetUp(),
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TRUE
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);
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isle->Add(m_helicopter);
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m_helicopter->SetWorld(isle);
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}
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GetViewManager()->Add(m_helicopter->GetROI());
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m_helicopter->GetROI()->SetVisibility(TRUE);
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m_helicopterPlane.SetName("");
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m_helicopter = NULL;
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if (m_unk0x154 != NULL) {
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FUN_1003f930(m_unk0x154);
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delete m_unk0x154;
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m_unk0x154 = NULL;
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}
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if (m_unk0x158 != NULL) {
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FUN_1003f930(m_unk0x158);
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delete m_unk0x158;
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m_unk0x158 = NULL;
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}
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if (m_unk0x15c != NULL) {
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FUN_1003f930(m_unk0x15c);
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delete m_unk0x15c;
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m_unk0x15c = NULL;
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}
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}
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if (m_jetski != NULL) {
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if (!strcmp(m_jetskiPlane.GetName()->GetData(), "")) {
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m_jetski->SpawnPlayer(LegoGameState::e_unk45, FALSE, 0);
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}
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else {
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isle->PlaceActor(m_jetski, m_jetskiPlane.GetName()->GetData(), 0, 0.5f, 1, 0.5f);
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m_jetski
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->SetLocation(m_jetskiPlane.GetPosition(), m_jetskiPlane.GetDirection(), m_jetskiPlane.GetUp(), TRUE);
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isle->Add(m_jetski);
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m_jetski->SetWorld(isle);
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}
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GetViewManager()->Add(m_jetski->GetROI());
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m_jetski->GetROI()->SetVisibility(TRUE);
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m_jetskiPlane.SetName("");
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m_jetski = NULL;
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if (m_unk0x1b0 != NULL) {
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FUN_1003f930(m_unk0x1b0);
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delete m_unk0x1b0;
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m_unk0x1b0 = NULL;
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}
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if (m_unk0x1b4 != NULL) {
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FUN_1003f930(m_unk0x1b4);
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delete m_unk0x1b4;
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m_unk0x1b4 = NULL;
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}
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}
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if (m_dunebuggy != NULL) {
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if (!strcmp(m_dunebuggyPlane.GetName()->GetData(), "")) {
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m_dunebuggy->SpawnPlayer(LegoGameState::e_unk43, FALSE, 0);
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}
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else {
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isle->PlaceActor(m_dunebuggy, m_dunebuggyPlane.GetName()->GetData(), 0, 0.5f, 1, 0.5f);
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m_dunebuggy->SetLocation(
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m_dunebuggyPlane.GetPosition(),
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m_dunebuggyPlane.GetDirection(),
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m_dunebuggyPlane.GetUp(),
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TRUE
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);
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isle->Add(m_dunebuggy);
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m_dunebuggy->SetWorld(isle);
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}
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GetViewManager()->Add(m_dunebuggy->GetROI());
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m_dunebuggy->GetROI()->SetVisibility(TRUE);
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m_dunebuggyPlane.SetName("");
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m_dunebuggy = NULL;
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if (m_unk0x208 != NULL) {
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FUN_1003f930(m_unk0x208);
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delete m_unk0x208;
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m_unk0x208 = NULL;
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}
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}
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if (m_racecar != NULL) {
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if (!strcmp(m_racecarPlane.GetName()->GetData(), "")) {
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m_racecar->SpawnPlayer(LegoGameState::e_unk44, FALSE, 0);
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}
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else {
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isle->PlaceActor(m_racecar, m_racecarPlane.GetName()->GetData(), 0, 0.5f, 1, 0.5f);
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m_racecar->SetLocation(
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m_racecarPlane.GetPosition(),
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m_racecarPlane.GetDirection(),
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m_racecarPlane.GetUp(),
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TRUE
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);
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isle->Add(m_racecar);
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m_racecar->SetWorld(isle);
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}
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GetViewManager()->Add(m_racecar->GetROI());
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m_racecar->GetROI()->SetVisibility(TRUE);
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m_racecarPlane.SetName("");
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m_racecar = NULL;
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if (m_unk0x25c != NULL) {
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FUN_1003f930(m_unk0x25c);
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delete m_unk0x25c;
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m_unk0x25c = NULL;
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}
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if (m_unk0x260 != NULL) {
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FUN_1003f930(m_unk0x260);
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delete m_unk0x260;
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m_unk0x260 = NULL;
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}
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if (m_unk0x264 != NULL) {
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FUN_1003f930(m_unk0x264);
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delete m_unk0x264;
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m_unk0x264 = NULL;
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}
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}
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}
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