LegoBuildingManager Round 2 (#890)

* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Mark Langen 2024-05-09 06:57:38 -07:00 committed by GitHub
parent 5c8249f334
commit 55299229c2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 278 additions and 52 deletions

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@ -2,12 +2,15 @@
#define LEGOBUILDINGMANAGER_H #define LEGOBUILDINGMANAGER_H
#include "decomp.h" #include "decomp.h"
#include "misc/legotypes.h"
#include "mxcore.h" #include "mxcore.h"
class LegoEntity; class LegoEntity;
class LegoROI; class LegoROI;
class LegoStorage; class LegoStorage;
class LegoWorld; class LegoWorld;
class LegoCacheSound;
class LegoPathBoundary;
// SIZE 0x2c // SIZE 0x2c
struct LegoBuildingInfo { struct LegoBuildingInfo {
@ -31,13 +34,22 @@ struct LegoBuildingInfo {
float m_x; // 0x1c float m_x; // 0x1c
float m_y; // 0x20 float m_y; // 0x20
float m_z; // 0x24 float m_z; // 0x24
undefined* m_unk0x28; // 0x28 LegoPathBoundary* m_boundary; // 0x28
}; };
// VTABLE: LEGO1 0x100d6f50 // VTABLE: LEGO1 0x100d6f50
// SIZE 0x30 // SIZE 0x30
class LegoBuildingManager : public MxCore { class LegoBuildingManager : public MxCore {
public: public:
// SIZE 0x14
struct AnimEntry {
LegoEntity* m_entity; // 0x00
LegoROI* m_roi; // 0x04
LegoTime m_time; // 0x08
float m_unk0x0c; // 0x0c
MxBool m_muted; // 0x10
};
LegoBuildingManager(); LegoBuildingManager();
~LegoBuildingManager() override; ~LegoBuildingManager() override;
@ -64,12 +76,19 @@ class LegoBuildingManager : public MxCore {
MxBool FUN_1002fe40(LegoEntity* p_entity); MxBool FUN_1002fe40(LegoEntity* p_entity);
MxBool FUN_1002fe80(LegoEntity* p_entity); MxBool FUN_1002fe80(LegoEntity* p_entity);
MxBool FUN_1002fed0(LegoEntity* p_entity); MxBool FUN_1002fed0(LegoEntity* p_entity);
MxU32 GetBuildingEntityId(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity*, MxBool); MxU32 FUN_1002ff40(LegoEntity*, MxBool);
MxBool FUN_10030000(LegoEntity* p_entity); MxBool FUN_10030000(LegoEntity* p_entity);
MxBool FUN_10030030(MxS32 p_index); MxBool FUN_10030030(MxS32 p_index);
MxBool FUN_10030110(LegoBuildingInfo* p_data); MxBool FUN_10030110(LegoBuildingInfo* p_data);
void ScheduleAnimation(LegoEntity* p_entity, MxU32 p_length, MxBool p_haveSound, MxBool p_unk0x28);
void FUN_10030590(); void FUN_10030590();
void AdjustHeight(MxS32 p_index); void AdjustHeight(MxS32 p_index);
MxResult FUN_10030630();
LegoBuildingInfo* GetInfoArray(MxS32& p_length);
void FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust);
static void FUN_10030800();
// SYNTHETIC: LEGO1 0x1002f940 // SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor' // LegoBuildingManager::`scalar deleting destructor'
@ -79,15 +98,11 @@ class LegoBuildingManager : public MxCore {
MxU8 m_nextVariant; // 0x08 MxU8 m_nextVariant; // 0x08
MxU8 m_unk0x09; // 0x09 MxU8 m_unk0x09; // 0x09
undefined4 m_unk0x0c; // 0x0c AnimEntry* m_entries[5]; // 0x0c
undefined4 m_unk0x10; // 0x10 MxS8 m_numEntries; // 0x20
undefined4 m_unk0x14; // 0x14 LegoCacheSound* m_sound; // 0x24
undefined4 m_unk0x18; // 0x18 MxBool m_unk0x28; // 0x28
undefined4 m_unk0x1c; // 0x1c LegoWorld* m_world; // 0x2c
MxU8 m_unk0x20; // 0x20
undefined4 m_unk0x24; // 0x24
MxU8 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
}; };
#endif // LEGOBUILDINGMANAGER_H #endif // LEGOBUILDINGMANAGER_H

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@ -37,6 +37,7 @@ class LegoCacheSound : public MxCore {
MxResult FUN_10006a30(const char* p_str, MxBool); MxResult FUN_10006a30(const char* p_str, MxBool);
void FUN_10006b80(); void FUN_10006b80();
void FUN_10006be0(); void FUN_10006be0();
void FUN_10006cb0(undefined4 p_und1, undefined4 p_und2);
// SYNTHETIC: LEGO1 0x10006610 // SYNTHETIC: LEGO1 0x10006610
// LegoCacheSound::`scalar deleting destructor' // LegoCacheSound::`scalar deleting destructor'

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@ -56,6 +56,7 @@ class LegoPathController : public MxCore {
void FUN_100468f0(LegoAnimPresenter* p_presenter); void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter); void FUN_10046930(LegoAnimPresenter* p_presenter);
MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value); MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
LegoPathBoundary* GetPathBoundary(const char* p_name);
void Enable(MxBool p_enable); void Enable(MxBool p_enable);
void FUN_10046bb0(LegoWorld* p_world); void FUN_10046bb0(LegoWorld* p_world);
@ -64,10 +65,10 @@ class LegoPathController : public MxCore {
undefined4 m_unk0x0c; // 0x0c undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10 undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14 undefined4 m_unk0x14; // 0x14
MxS16 m_numL; // 0x18 MxU16 m_numL; // 0x18
MxS16 m_numE; // 0x1a MxU16 m_numE; // 0x1a
MxS16 m_numN; // 0x1c MxU16 m_numN; // 0x1c
MxS16 m_numT; // 0x1e MxU16 m_numT; // 0x1e
map<undefined*, undefined*, LegoPathControllerComparator> m_pfsE; // 0x20 map<undefined*, undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
map<undefined*, undefined*, LegoPathControllerComparator> m_unk0x30; // 0x30 map<undefined*, undefined*, LegoPathControllerComparator> m_unk0x30; // 0x30
}; };

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@ -20,6 +20,7 @@ class LegoUnknown100d5778 {
void Destroy(); void Destroy();
undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_dsBuffer); undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_dsBuffer);
void FUN_10011ca0(); void FUN_10011ca0();
MxS32 FUN_10011cf0(undefined4, undefined4);
// SYNTHETIC: LEGO1 0x10011650 // SYNTHETIC: LEGO1 0x10011650
// LegoUnknown100d5778::`scalar deleting destructor' // LegoUnknown100d5778::`scalar deleting destructor'

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@ -83,6 +83,7 @@ class LegoWorld : public LegoEntity {
void FUN_1001fc80(IslePathActor* p_actor); void FUN_1001fc80(IslePathActor* p_actor);
void FUN_1001fda0(LegoAnimPresenter* p_presenter); void FUN_1001fda0(LegoAnimPresenter* p_presenter);
void FUN_1001fe90(LegoAnimPresenter* p_presenter); void FUN_1001fe90(LegoAnimPresenter* p_presenter);
LegoPathBoundary* FindPathBoundary(const char* p_name);
void AddPath(LegoPathController* p_controller); void AddPath(LegoPathController* p_controller);
MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value); MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
MxCore* Find(const char* p_class, const char* p_name); MxCore* Find(const char* p_class, const char* p_name);

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@ -149,6 +149,12 @@ void LegoCacheSound::FUN_10006be0()
} }
} }
// FUNCTION: LEGO1 0x10006cb0
void LegoCacheSound::FUN_10006cb0(undefined4 p_und1, undefined4 p_und2)
{
m_unk0x10.FUN_10011cf0(p_und1, p_und2);
}
// FUNCTION: LEGO1 0x10006cd0 // FUNCTION: LEGO1 0x10006cd0
void LegoCacheSound::FUN_10006cd0(undefined4, undefined4) void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
{ {

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@ -81,3 +81,10 @@ void LegoUnknown100d5778::FUN_10011ca0()
{ {
// TODO // TODO
} }
// STUB: LEGO1 0x10011cf0
MxS32 LegoUnknown100d5778::FUN_10011cf0(undefined4, undefined4)
{
// TODO
return 0;
}

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@ -1,17 +1,24 @@
#include "legobuildingmanager.h" #include "legobuildingmanager.h"
#include "3dmanager/lego3dmanager.h" #include "3dmanager/lego3dmanager.h"
#include "legocachesoundmanager.h"
#include "legoentity.h" #include "legoentity.h"
#include "legopathboundary.h"
#include "legosoundmanager.h"
#include "legovideomanager.h" #include "legovideomanager.h"
#include "legoworld.h" #include "legoworld.h"
#include "misc.h" #include "misc.h"
#include "misc/legostorage.h" #include "misc/legostorage.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30) DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30)
DECOMP_SIZE_ASSERT(LegoBuildingInfo, 0x2c) DECOMP_SIZE_ASSERT(LegoBuildingInfo, 0x2c)
DECOMP_SIZE_ASSERT(LegoBuildingManager::AnimEntry, 0x14)
// GLOBAL: LEGO1 0x100f3410 // GLOBAL: LEGO1 0x100f3410
const char* g_buildingDataHausName[5] = { const char* g_buildingInfoHausName[5] = {
"haus1", "haus1",
"haus4", "haus4",
"haus5", "haus5",
@ -21,7 +28,7 @@ const char* g_buildingDataHausName[5] = {
// clang-format off // clang-format off
// GLOBAL: LEGO1 0x100f3428 // GLOBAL: LEGO1 0x100f3428
float g_buildingDataDownshiftScale[16] = { float g_buildingInfoDownshiftScale[16] = {
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
@ -29,7 +36,7 @@ float g_buildingDataDownshiftScale[16] = {
}; };
// GLOBAL: LEGO1 0x100f3468 // GLOBAL: LEGO1 0x100f3468
MxU8 g_buildingDataDownshift[16] = { MxU8 g_buildingInfoDownshift[16] = {
5, 5, 5, 5, 5, 5, 5, 5,
3, 5, 5, 5, 3, 5, 5, 5,
3, 5, 5, 5, 3, 5, 5, 5,
@ -188,6 +195,22 @@ LegoBuildingInfo g_buildingInfoInit[16] = {
// GLOBAL: LEGO1 0x100f3738 // GLOBAL: LEGO1 0x100f3738
MxU32 g_buildingCycle1Length = 6; MxU32 g_buildingCycle1Length = 6;
// GLOBAL: LEGO1 0x100f373c
MxU32 g_cycleLengthOffset1 = 0x3c;
// GLOBAL: LEGO1 0x100f3740
MxU32 g_cycleLengthOffset3 = 0x42;
// clang-format off
// GLOBAL: LEGO1 0x100f3788
MxU32 g_buildingEntityId[16] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x46, 0x49, 0x4c,
0x4f, 0x52, 0x55, 0x00,
};
// clang-format on
// GLOBAL: LEGO1 0x100f37c8 // GLOBAL: LEGO1 0x100f37c8
char* LegoBuildingManager::g_customizeAnimFile = NULL; char* LegoBuildingManager::g_customizeAnimFile = NULL;
@ -227,9 +250,9 @@ void LegoBuildingManager::Init()
m_nextVariant = 0; m_nextVariant = 0;
m_unk0x09 = 0; m_unk0x09 = 0;
m_unk0x20 = 0; m_numEntries = 0;
m_unk0x24 = 0; m_sound = NULL;
m_unk0x28 = 0; m_unk0x28 = FALSE;
} }
// FUNCTION: LEGO1 0x1002fa00 // FUNCTION: LEGO1 0x1002fa00
@ -244,15 +267,15 @@ void LegoBuildingManager::FUN_1002fa00()
} }
if (g_buildingManagerConfig <= 1) { if (g_buildingManagerConfig <= 1) {
LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingDataHausName[0]); LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingInfoHausName[0]);
if (entity) { if (entity) {
entity->GetROI()->SetVisibility(TRUE); entity->GetROI()->SetVisibility(TRUE);
m_unk0x09 = 0; m_unk0x09 = 0;
} }
} }
else { else {
for (i = 0; i < _countof(g_buildingDataHausName); i++) { for (i = 0; i < _countof(g_buildingInfoHausName); i++) {
LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingDataHausName[i]); LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingInfoHausName[i]);
if (entity) { if (entity) {
entity->GetROI()->SetVisibility(m_nextVariant == i); entity->GetROI()->SetVisibility(m_nextVariant == i);
} }
@ -280,10 +303,22 @@ void LegoBuildingManager::UpdatePosition(MxS32 p_index, LegoWorld* p_world)
} }
} }
// STUB: LEGO1 0x1002fb30 // FUNCTION: LEGO1 0x1002fb30
void LegoBuildingManager::FUN_1002fb30() void LegoBuildingManager::FUN_1002fb30()
{ {
// TODO MxU32 i;
for (i = 0; i < _countof(g_buildingInfo); i++) {
g_buildingInfo[i].m_entity = NULL;
}
m_unk0x09 = 0;
for (i = 0; i < m_numEntries; i++) {
delete m_entries[i];
}
m_numEntries = 0;
} }
// FUNCTION: LEGO1 0x1002fb80 // FUNCTION: LEGO1 0x1002fb80
@ -364,14 +399,14 @@ MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
void LegoBuildingManager::AdjustHeight(MxS32 p_index) void LegoBuildingManager::AdjustHeight(MxS32 p_index)
{ {
if (g_buildingInfo[p_index].m_unk0x11 > 0) { if (g_buildingInfo[p_index].m_unk0x11 > 0) {
float value = g_buildingDataDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11; float value = g_buildingInfoDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11;
g_buildingInfo[p_index].m_unk0x014 = g_buildingInfo[p_index].m_unk0x014 =
g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingDataDownshiftScale[p_index]; g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingInfoDownshiftScale[p_index];
} }
else if (g_buildingInfo[p_index].m_unk0x11 == 0) { else if (g_buildingInfo[p_index].m_unk0x11 == 0) {
float value = g_buildingDataDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11; float value = g_buildingInfoDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11;
g_buildingInfo[p_index].m_unk0x014 = g_buildingInfo[p_index].m_unk0x014 =
g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingDataDownshiftScale[p_index]; g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingInfoDownshiftScale[p_index];
if (g_buildingInfo[p_index].m_entity != NULL) { if (g_buildingInfo[p_index].m_entity != NULL) {
LegoROI* roi = g_buildingInfo[p_index].m_entity->GetROI(); LegoROI* roi = g_buildingInfo[p_index].m_entity->GetROI();
@ -416,12 +451,12 @@ MxBool LegoBuildingManager::IncrementVariant(LegoEntity* p_entity)
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit1 && info->m_unk0x11 == -1) { if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit1 && info->m_unk0x11 == -1) {
LegoROI* roi = p_entity->GetROI(); LegoROI* roi = p_entity->GetROI();
if (++m_nextVariant >= _countof(g_buildingDataHausName)) { if (++m_nextVariant >= _countof(g_buildingInfoHausName)) {
m_nextVariant = 0; m_nextVariant = 0;
} }
roi->SetVisibility(FALSE); roi->SetVisibility(FALSE);
info->m_hausName = g_buildingDataHausName[m_nextVariant]; info->m_hausName = g_buildingInfoHausName[m_nextVariant];
UpdatePosition(12, CurrentWorld()); UpdatePosition(12, CurrentWorld());
if (info->m_entity != NULL) { if (info->m_entity != NULL) {
@ -494,10 +529,37 @@ MxBool LegoBuildingManager::FUN_1002fed0(LegoEntity* p_entity)
return result; return result;
} }
// STUB: LEGO1 0x1002ff40 // FUNCTION: LEGO1 0x1002ff00
MxU32 LegoBuildingManager::FUN_1002ff40(LegoEntity*, MxBool) // FUNCTION: BETA10 0x1006432d
MxU32 LegoBuildingManager::GetBuildingEntityId(LegoEntity* p_entity)
{ {
// TODO LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit3) {
return g_buildingEntityId[info - g_buildingInfo] + info->m_cycle2;
}
return 0;
}
// FUNCTION: LEGO1 0x1002ff40
// FUNCTION: BETA10 0x10064398
MxU32 LegoBuildingManager::FUN_1002ff40(LegoEntity* p_entity, MxBool p_state)
{
LegoBuildingInfo* info = GetInfo(p_entity);
if (info == NULL || !(info->m_flags & LegoBuildingInfo::c_bit2)) {
return 0;
}
if (p_state) {
return info->m_cycle3 + g_cycleLengthOffset3;
}
if (info != NULL) {
return info->m_cycle1 + g_cycleLengthOffset1;
}
return 0; return 0;
} }
@ -550,15 +612,114 @@ MxBool LegoBuildingManager::FUN_10030110(LegoBuildingInfo* p_data)
return FALSE; return FALSE;
} }
// FUNCTION: LEGO1 0x10030150
void LegoBuildingManager::ScheduleAnimation(LegoEntity* p_entity, MxU32 p_length, MxBool p_haveSound, MxBool p_unk0x28)
{
m_world = CurrentWorld();
if (p_haveSound) {
m_sound = SoundManager()->GetCacheSoundManager()->FUN_1003d170("bcrash");
m_sound->FUN_10006cb0(35, 60);
}
if (m_numEntries == 0) {
m_unk0x28 = p_unk0x28;
TickleManager()->RegisterClient(this, 50);
}
AnimEntry* entry = m_entries[m_numEntries] = new AnimEntry;
m_numEntries++;
entry->m_entity = p_entity;
entry->m_roi = p_entity->GetROI();
entry->m_time = Timer()->GetTime() + p_length + 1000;
entry->m_unk0x0c = entry->m_roi->GetLocal2World()[3][1];
entry->m_muted = p_haveSound == FALSE;
FUN_100307b0(p_entity, -2);
}
// STUB: LEGO1 0x10030220 // STUB: LEGO1 0x10030220
MxResult LegoBuildingManager::Tickle() MxResult LegoBuildingManager::Tickle()
{ {
// TODO // WIP, included some of this to understand the AnimEntry array.
LegoTime time = Timer()->GetTime();
if (m_numEntries != 0) {
if (m_numEntries > 0) {
for (MxS32 i = 0; i < m_numEntries; i++) {
AnimEntry* entry = m_entries[i];
if (entry->m_time <= time) {
// Code to animate and play sounds
}
}
}
}
else {
TickleManager()->UnregisterClient(this);
}
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x10030590 // FUNCTION: LEGO1 0x10030590
// FUNCTION: BETA10 0x1006474c
void LegoBuildingManager::FUN_10030590() void LegoBuildingManager::FUN_10030590()
{ {
// TODO for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
g_buildingInfo[i].m_unk0x11 = -1;
g_buildingInfo[i].m_initialUnk0x11 = -1;
AdjustHeight(i);
if (g_buildingInfo[i].m_entity != NULL) {
LegoROI* roi = g_buildingInfo[i].m_entity->GetROI();
MxMatrix mat = roi->GetLocal2World();
mat[3][1] = g_buildingInfo[i].m_unk0x014;
roi->FUN_100a46b0(mat);
VideoManager()->Get3DManager()->Moved(*roi);
}
}
}
// STUB: LEGO1 0x10030630
MxResult LegoBuildingManager::FUN_10030630()
{
return SUCCESS;
}
// FUNCTION: LEGO1 0x10030790
LegoBuildingInfo* LegoBuildingManager::GetInfoArray(MxS32& p_length)
{
if (m_unk0x09 == 0) {
FUN_10030630();
}
p_length = _countof(g_buildingInfo);
return g_buildingInfo;
}
// FUNCTION: LEGO1 0x100307b0
void LegoBuildingManager::FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust)
{
LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL) {
if (info->m_unk0x11 < 0) {
info->m_unk0x11 = g_buildingInfoDownshift[info - g_buildingInfo];
}
if (info->m_unk0x11 > 0) {
info->m_unk0x11 += p_adjust;
if (info->m_unk0x11 <= 1 && p_adjust < 0) {
info->m_unk0x11 = 0;
}
}
}
}
// FUNCTION: LEGO1 0x10030800
void LegoBuildingManager::FUN_10030800()
{
for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
g_buildingInfo[i].m_initialUnk0x11 = g_buildingInfo[i].m_unk0x11;
}
} }

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@ -358,6 +358,23 @@ void LegoWorld::AddPath(LegoPathController* p_controller)
m_list0x68.Append(p_controller); m_list0x68.Append(p_controller);
} }
// FUNCTION: LEGO1 0x10020020
LegoPathBoundary* LegoWorld::FindPathBoundary(const char* p_name)
{
LegoPathControllerListCursor cursor(&m_list0x68);
LegoPathController* controller;
while (cursor.Next(controller)) {
LegoPathBoundary* boundary = controller->GetPathBoundary(p_name);
if (boundary) {
return boundary;
}
}
return NULL;
}
// FUNCTION: LEGO1 0x10020120 // FUNCTION: LEGO1 0x10020120
MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value) MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
{ {

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@ -1,5 +1,7 @@
#include "legopathcontroller.h" #include "legopathcontroller.h"
#include "legopathboundary.h"
DECOMP_SIZE_ASSERT(LegoPathController, 0x40) DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
// STUB: LEGO1 0x10044f40 // STUB: LEGO1 0x10044f40
@ -65,6 +67,19 @@ MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_va
return SUCCESS; return SUCCESS;
} }
// FUNCTION: LEGO1 0x10046b50
// FUNCTION: BETA10 0x100b7531
LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
{
for (MxS32 i = 0; i < m_numL; i++) {
if (strcmpi(m_unk0x08[i].GetName(), p_name) == 0) {
return &m_unk0x08[i];
}
}
return NULL;
}
// STUB: LEGO1 0x10046bb0 // STUB: LEGO1 0x10046bb0
void LegoPathController::FUN_10046bb0(LegoWorld* p_world) void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
{ {

View file

@ -17,6 +17,7 @@ class LegoWEGEdge : public LegoWEEdge {
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; } inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; } inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; } inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
inline LegoChar* GetName() { return m_name; }
// SYNTHETIC: LEGO1 0x1009a7e0 // SYNTHETIC: LEGO1 0x1009a7e0
// LegoWEGEdge::`scalar deleting destructor' // LegoWEGEdge::`scalar deleting destructor'