diff --git a/LEGO1/lego/legoomni/include/ambulance.h b/LEGO1/lego/legoomni/include/ambulance.h index 54e163e8..8f0d4c91 100644 --- a/LEGO1/lego/legoomni/include/ambulance.h +++ b/LEGO1/lego/legoomni/include/ambulance.h @@ -105,20 +105,22 @@ class Ambulance : public IslePathActor { // Ambulance::`scalar deleting destructor' private: - void StopAction(MxS32 p_entityId); + void PlayAnimation(IsleScript::Script p_objectId); + void StopAction(IsleScript::Script p_objectId); + void PlayAction(IsleScript::Script p_objectId); - undefined m_unk0x160[4]; // 0x160 - AmbulanceMissionState* m_state; // 0x164 - MxS16 m_unk0x168; // 0x168 - MxS16 m_unk0x16a; // 0x16a - MxS16 m_unk0x16c; // 0x16c - MxS16 m_unk0x16e; // 0x16e - MxS16 m_unk0x170; // 0x170 - MxS16 m_unk0x172; // 0x172 - MxS32 m_unk0x174; // 0x174 - MxS32 m_unk0x178; // 0x178 - MxFloat m_unk0x17c; // 0x17c - MxFloat m_time; // 0x180 + undefined m_unk0x160[4]; // 0x160 + AmbulanceMissionState* m_state; // 0x164 + MxS16 m_unk0x168; // 0x168 + MxS16 m_unk0x16a; // 0x16a + MxS16 m_unk0x16c; // 0x16c + MxS16 m_unk0x16e; // 0x16e + MxS16 m_unk0x170; // 0x170 + MxS16 m_unk0x172; // 0x172 + IsleScript::Script m_lastAction; // 0x174 + IsleScript::Script m_lastAnimation; // 0x178 + MxFloat m_unk0x17c; // 0x17c + MxFloat m_time; // 0x180 }; #endif // AMBULANCE_H diff --git a/LEGO1/lego/legoomni/include/islepathactor.h b/LEGO1/lego/legoomni/include/islepathactor.h index 48aef88f..b5836ec9 100644 --- a/LEGO1/lego/legoomni/include/islepathactor.h +++ b/LEGO1/lego/legoomni/include/islepathactor.h @@ -123,7 +123,7 @@ class IslePathActor : public LegoPathActor { virtual void Enter(); // vtable+0xe0 virtual void Exit(); // vtable+0xe4 - virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags); // vtable+0xe8 + virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8 virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec // SYNTHETIC: LEGO1 0x10002ff0 diff --git a/LEGO1/lego/legoomni/src/actors/ambulance.cpp b/LEGO1/lego/legoomni/src/actors/ambulance.cpp index 20d12b35..35514290 100644 --- a/LEGO1/lego/legoomni/src/actors/ambulance.cpp +++ b/LEGO1/lego/legoomni/src/actors/ambulance.cpp @@ -2,12 +2,15 @@ #include "decomp.h" #include "isle_actions.h" +#include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoutils.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" +#include "mxactionnotificationparam.h" +#include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxticklemanager.h" #include "mxtimer.h" @@ -28,9 +31,9 @@ Ambulance::Ambulance() m_unk0x16c = 0; m_unk0x16e = 0; m_unk0x170 = 0; - m_unk0x174 = -1; + m_lastAction = IsleScript::c_noneIsle; m_unk0x172 = 0; - m_unk0x178 = -1; + m_lastAnimation = IsleScript::c_noneIsle; m_unk0x17c = 1.0; } @@ -124,12 +127,90 @@ MxLong Ambulance::Notify(MxParam& p_param) return result; } -// STUB: LEGO1 0x100364d0 +// FUNCTION: LEGO1 0x100364d0 // FUNCTION: BETA10 0x10022cc2 MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param) { - // TODO - return 0; + if (p_param.GetAction() != NULL) { + IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId(); + + if (m_lastAnimation == objectId) { + m_lastAnimation = IsleScript::c_noneIsle; + } + + if (m_lastAction == objectId) { + if (m_lastAnimation == IsleScript::c_noneIsle) { + BackgroundAudioManager()->RaiseVolume(); + } + + m_lastAction = IsleScript::c_noneIsle; + } + else if (objectId == IsleScript::c_hho027en_RunAnim) { + m_state->m_unk0x08 = 1; + CurrentWorld()->PlaceActor(CurrentActor()); + HandleClick(); + m_unk0x172 = 0; + TickleManager()->RegisterClient(this, 40000); + } + else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) { + if (m_unk0x170 == 3) { + PlayAnimation(IsleScript::c_hpz055pa_RunAnim); + m_unk0x170 = 0; + } + else { + PlayAnimation(IsleScript::c_hpz053pa_RunAnim); + } + } + else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) { + if (m_unk0x170 == 3) { + PlayAnimation(IsleScript::c_hpz057ma_RunAnim); + m_unk0x170 = 0; + } + else { + PlayAnimation(IsleScript::c_hpz052ma_RunAnim); + } + } + else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) { + CurrentWorld()->PlaceActor(CurrentActor()); + HandleClick(); + SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0); + m_unk0x172 = 0; + TickleManager()->RegisterClient(this, 40000); + + if (m_unk0x16c != 0) { + StopActions(); + } + } + else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) { + if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) { + PlayAction(IsleScript::c_Avo923In_PlayWav); + } + + if (m_unk0x170 == 3) { + PlayAnimation(IsleScript::c_hps117bd_RunAnim); + m_unk0x170 = 0; + } + else { + PlayAnimation(IsleScript::c_hps118re_RunAnim); + } + } + else if (objectId == IsleScript::c_hps117bd_RunAnim) { + CurrentWorld()->PlaceActor(CurrentActor()); + HandleClick(); + SpawnPlayer(LegoGameState::e_unk33, TRUE, 0); + m_unk0x172 = 0; + TickleManager()->RegisterClient(this, 40000); + + if (m_unk0x16e != 0) { + StopActions(); + } + } + else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) { + FUN_10037250(); + } + } + + return 1; } // STUB: LEGO1 0x100367c0 @@ -197,14 +278,33 @@ void Ambulance::FUN_10037250() // TODO } -// FUNCTION: LEGO1 0x10037340 -void Ambulance::StopAction(MxS32 p_entityId) +// FUNCTION: LEGO1 0x100372e0 +// FUNCTION: BETA10 0x100241a0 +void Ambulance::PlayAnimation(IsleScript::Script p_objectId) { - if (p_entityId != -1) { - InvokeAction(Extra::e_stop, *g_isleScript, p_entityId, NULL); + AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE); + m_lastAnimation = p_objectId; +} + +// FUNCTION: LEGO1 0x10037340 +void Ambulance::StopAction(IsleScript::Script p_objectId) +{ + if (p_objectId != -1) { + InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL); } } +// FUNCTION: LEGO1 0x10037360 +void Ambulance::PlayAction(IsleScript::Script p_objectId) +{ + if (p_objectId != -1) { + InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL); + } + + m_lastAction = p_objectId; + BackgroundAudioManager()->LowerVolume(); +} + // FUNCTION: LEGO1 0x100373a0 AmbulanceMissionState::AmbulanceMissionState() { diff --git a/LEGO1/lego/legoomni/src/actors/islepathactor.cpp b/LEGO1/lego/legoomni/src/actors/islepathactor.cpp index e58ff645..a0539fe5 100644 --- a/LEGO1/lego/legoomni/src/actors/islepathactor.cpp +++ b/LEGO1/lego/legoomni/src/actors/islepathactor.cpp @@ -510,7 +510,7 @@ void IslePathActor::RegisterSpawnLocations() // FUNCTION: LEGO1 0x1001b2a0 // FUNCTION: BETA10 0x100369c6 -void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags) +void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags) { MxS16 i; @@ -531,7 +531,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p m_world = world; - if (p_und) { + if (p_enter) { Enter(); }