mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Implement LegoPathActor::VTable0x70 (#807)
* Implement LegoPathActor::VTable0x70 * match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
46362a0f6e
commit
41281dcbec
5 changed files with 57 additions and 4 deletions
|
@ -37,6 +37,7 @@ class LegoCameraController : public LegoPointOfViewController {
|
||||||
virtual MxResult Create(); // vtable+0x44
|
virtual MxResult Create(); // vtable+0x44
|
||||||
|
|
||||||
void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
|
void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
|
||||||
|
void FUN_10012290(float);
|
||||||
void FUN_10012320(MxFloat);
|
void FUN_10012320(MxFloat);
|
||||||
void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
|
void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
|
||||||
Mx3DPointFloat GetWorldUp();
|
Mx3DPointFloat GetWorldUp();
|
||||||
|
|
|
@ -74,6 +74,7 @@ class LegoNavController : public MxCore {
|
||||||
static MxResult UpdateCameraLocation(const char* p_location);
|
static MxResult UpdateCameraLocation(const char* p_location);
|
||||||
inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
|
inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
|
||||||
inline MxFloat GetLinearVel() { return m_linearVel; }
|
inline MxFloat GetLinearVel() { return m_linearVel; }
|
||||||
|
inline MxFloat GetRotationalVel() { return m_rotationalVel; }
|
||||||
inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
|
inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
|
||||||
inline void ResetLinearVel(MxFloat p_maxLinearVel)
|
inline void ResetLinearVel(MxFloat p_maxLinearVel)
|
||||||
{
|
{
|
||||||
|
|
|
@ -33,7 +33,7 @@ class LegoPathActor : public LegoActor {
|
||||||
void ParseAction(char* p_extra) override; // vtable+0x20
|
void ParseAction(char* p_extra) override; // vtable+0x20
|
||||||
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
|
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
|
||||||
virtual void VTable0x6c(); // vtable+0x6c
|
virtual void VTable0x6c(); // vtable+0x6c
|
||||||
virtual void VTable0x70(float p_float); // vtable+0x70
|
virtual void VTable0x70(float p_time); // vtable+0x70
|
||||||
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
|
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d20
|
// FUNCTION: LEGO1 0x10002d20
|
||||||
|
|
|
@ -122,6 +122,11 @@ void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3&
|
||||||
m_matrix2 = m_matrix1;
|
m_matrix2 = m_matrix1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10012290
|
||||||
|
void LegoCameraController::FUN_10012290(float)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10012320
|
// STUB: LEGO1 0x10012320
|
||||||
void LegoCameraController::FUN_10012320(MxFloat)
|
void LegoCameraController::FUN_10012320(MxFloat)
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,6 +10,14 @@
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
|
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
|
||||||
|
|
||||||
|
#ifndef M_PI
|
||||||
|
#define M_PI 3.1416
|
||||||
|
#endif
|
||||||
|
#ifdef DTOR
|
||||||
|
#undef DTOR
|
||||||
|
#endif
|
||||||
|
#define DTOR(angle) ((angle) * M_PI / 180.)
|
||||||
|
|
||||||
// GLOBAL: LEGO1 0x100f3304
|
// GLOBAL: LEGO1 0x100f3304
|
||||||
// STRING: LEGO1 0x100f32f4
|
// STRING: LEGO1 0x100f32f4
|
||||||
const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
|
const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
|
||||||
|
@ -355,10 +363,48 @@ void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002e790
|
// FUNCTION: LEGO1 0x1002e790
|
||||||
void LegoPathActor::VTable0x70(float)
|
void LegoPathActor::VTable0x70(float p_time)
|
||||||
{
|
{
|
||||||
// TODO
|
MxMatrix transform;
|
||||||
|
MxU32 b = FALSE;
|
||||||
|
|
||||||
|
while (m_lastTime < p_time) {
|
||||||
|
if (m_state != 0 && !VTable0x90(p_time, transform)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (VTable0x8c(p_time, transform) != 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0xec = transform;
|
||||||
|
b = TRUE;
|
||||||
|
|
||||||
|
if (m_unk0xe9 != 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_userNavFlag && m_unk0x148) {
|
||||||
|
LegoNavController* nav = NavController();
|
||||||
|
float vel = (nav->GetLinearVel() > 0)
|
||||||
|
? -(nav->GetRotationalVel() / (nav->GetMaxLinearVel() * m_unk0x150) * nav->GetLinearVel())
|
||||||
|
: 0;
|
||||||
|
|
||||||
|
if ((MxS32) vel != m_unk0x14c) {
|
||||||
|
m_unk0x14c = vel;
|
||||||
|
LegoWorld* world = CurrentWorld();
|
||||||
|
|
||||||
|
if (world) {
|
||||||
|
world->GetCamera()->FUN_10012290(DTOR(m_unk0x14c));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (b) {
|
||||||
|
VTable0x74(transform);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002e8b0
|
// STUB: LEGO1 0x1002e8b0
|
||||||
|
|
Loading…
Reference in a new issue