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Ambulance::Create, dtor (#719)
* Ambulance::Create, dtor * annotations * fix * remove comment --------- Co-authored-by: Ramen2X <rmn@legoisland.org> Co-authored-by: Christian Semmler <mail@csemmler.com>
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6 changed files with 62 additions and 20 deletions
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@ -1,6 +1,7 @@
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#ifndef AMBULANCE_H
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#ifndef AMBULANCE_H
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#define AMBULANCE_H
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#define AMBULANCE_H
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#include "ambulancemissionstate.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d71a8
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// VTABLE: LEGO1 0x100d71a8
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@ -8,6 +9,7 @@
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class Ambulance : public IslePathActor {
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class Ambulance : public IslePathActor {
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public:
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public:
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Ambulance();
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Ambulance();
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~Ambulance() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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MxResult Tickle() override; // vtable+0x08
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@ -40,19 +42,18 @@ class Ambulance : public IslePathActor {
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// Ambulance::`scalar deleting destructor'
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// Ambulance::`scalar deleting destructor'
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private:
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private:
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// TODO: Ambulance fields
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undefined m_unk0x160[4]; // 0x160
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undefined m_unk0x160[4];
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AmbulanceMissionState* m_state; // 0x164
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MxS32 m_unk0x164;
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x168;
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16a;
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16c;
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x16e;
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x170;
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MxS16 m_unk0x172; // 0x172
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MxS16 m_unk0x172;
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MxS32 m_unk0x174; // 0x174
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MxS32 m_unk0x174;
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MxS32 m_unk0x178; // 0x178
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MxS32 m_unk0x178;
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_unk0x17c;
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MxFloat m_time; // 0x180
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undefined m_unk0x180[4];
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};
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};
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#endif // AMBULANCE_H
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#endif // AMBULANCE_H
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@ -24,6 +24,8 @@ class AmbulanceMissionState : public LegoState {
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline MxU16 GetColor(MxU8 p_id)
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inline MxU16 GetColor(MxU8 p_id)
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{
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{
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switch (p_id) {
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switch (p_id) {
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@ -177,9 +177,9 @@ class LegoGameState {
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void SetCurrentAct(Act p_currentAct);
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FindLoadedAct();
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void RegisterState(LegoState* p_state);
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private:
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
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MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
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@ -3,6 +3,7 @@
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#include "mxvariable.h"
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#include "mxvariable.h"
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extern const char* g_varAMBULFUEL;
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extern const char* g_varVISIBILITY;
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extern const char* g_varVISIBILITY;
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extern const char* g_varCAMERALOCATION;
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extern const char* g_varCAMERALOCATION;
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extern const char* g_varCURSOR;
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extern const char* g_varCURSOR;
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@ -1,6 +1,14 @@
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#include "ambulance.h"
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#include "ambulance.h"
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#include "decomp.h"
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#include "decomp.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legovariables.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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@ -9,7 +17,7 @@ Ambulance::Ambulance()
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{
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{
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this->m_unk0x168 = 0;
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this->m_unk0x168 = 0;
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this->m_unk0x16a = -1;
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this->m_unk0x16a = -1;
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this->m_unk0x164 = 0;
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this->m_state = NULL;
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this->m_unk0x16c = 0;
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this->m_unk0x16c = 0;
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this->m_unk0x174 = -1;
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this->m_unk0x174 = -1;
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this->m_unk0x16e = 0;
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this->m_unk0x16e = 0;
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@ -20,17 +28,43 @@ Ambulance::Ambulance()
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this->m_unk0x17c = 1.0;
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this->m_unk0x17c = 1.0;
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}
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}
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// STUB: LEGO1 0x10035f90
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// FUNCTION: LEGO1 0x10035f90
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void Ambulance::Destroy(MxBool p_fromDestructor)
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void Ambulance::Destroy(MxBool p_fromDestructor)
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{
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{
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// TODO
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}
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}
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// STUB: LEGO1 0x100361d0
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// FUNCTION: LEGO1 0x10036150
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Ambulance::~Ambulance()
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{
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x100361d0
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MxResult Ambulance::Create(MxDSAction& p_dsAction)
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MxResult Ambulance::Create(MxDSAction& p_dsAction)
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{
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{
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// TODO
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MxResult result = IslePathActor::Create(p_dsAction);
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return SUCCESS;
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if (result == SUCCESS) {
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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if (!m_state) {
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m_state = new AmbulanceMissionState();
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m_state->SetUnknown0x08(0);
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GameState()->RegisterState(m_state);
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}
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}
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VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
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m_unk0x17c = 1.0;
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m_time = Timer()->GetTime();
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return result;
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}
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}
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// STUB: LEGO1 0x10036300
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// STUB: LEGO1 0x10036300
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@ -15,6 +15,10 @@ DECOMP_SIZE_ASSERT(CursorVariable, 0x24)
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DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24)
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DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24)
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DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
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DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
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// GLOBAL: LEGO1 0x100f39bc
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// STRING: LEGO1 0x100f39a0
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const char* g_varAMBULFUEL = "ambulFUEL";
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// GLOBAL: LEGO1 0x100f3a40
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// GLOBAL: LEGO1 0x100f3a40
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// STRING: LEGO1 0x100f3808
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// STRING: LEGO1 0x100f3808
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const char* g_varVISIBILITY = "VISIBILITY";
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const char* g_varVISIBILITY = "VISIBILITY";
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