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Implement LegoExtraActor::VTable0x90 (#739)
* Implement LegoExtraActor::VTable0x90 * Improve LegoExtraActor::VTable0x90 * Match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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1cf60ccda6
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38cfad8b17
9 changed files with 120 additions and 31 deletions
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@ -29,7 +29,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x90() override; // vtable+0x90
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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@ -9,6 +9,13 @@
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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enum Axis {
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e_posz,
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e_negz,
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e_posx,
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e_negx
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};
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LegoExtraActor();
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~LegoExtraActor() override;
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@ -31,7 +38,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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void VTable0xa4() override; // vtable+0xa4
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@ -43,9 +50,9 @@ class LegoExtraActor : public virtual LegoAnimActor {
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// LegoExtraActor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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MxFloat m_scheduledTime; // 0x08
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undefined m_unk0x0c; // 0x0c
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undefined m_unk0x0d; // 0x0d
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MxU8 m_axis; // 0x0d
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undefined m_unk0x0e; // 0x0e
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undefined4 m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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@ -46,7 +46,7 @@ class LegoPathActor : public LegoActor {
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virtual void VTable0x8c(); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
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@ -97,8 +97,8 @@ class LegoPathActor : public LegoActor {
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protected:
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MxFloat m_BADuration; // 0x78
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undefined4 m_unk0x7c; // 0x7c
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MxFloat m_unk0x80; // 0x80
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MxFloat m_unk0x84; // 0x84
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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undefined m_unk0x8c[0x14]; // 0x8c
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MxFloat m_unk0xa0; // 0xa0
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@ -31,7 +31,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
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void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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@ -10,7 +10,7 @@ DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
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const char* g_fuel = "FUEL";
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// STUB: LEGO1 0x100141a0
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MxS32 LegoCarRaceActor::VTable0x90()
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MxU32 LegoCarRaceActor::VTable0x90(float, Matrix4&)
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{
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// TODO
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return 0;
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@ -46,7 +46,7 @@ LegoAnimActor::~LegoAnimActor()
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
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{
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float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
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p_und = m_unk0x80 - duration * ((MxS32) (m_unk0x80 / duration));
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p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
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return SUCCESS;
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}
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@ -65,8 +65,8 @@ void LegoAnimActor::VTable0x74(Matrix4& p_transform)
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// FUNCTION: LEGO1 0x1001c290
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void LegoAnimActor::VTable0x70(float p_float)
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{
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if (m_unk0x84 == 0) {
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m_unk0x84 = p_float - 1.0f;
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if (m_lastTime == 0) {
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m_lastTime = p_float - 1.0f;
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}
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if (m_unk0xdc == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
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@ -77,7 +77,7 @@ void LegoAnimActor::VTable0x70(float p_float)
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FUN_1001c360(f, matrix);
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}
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m_unk0x84 = m_unk0x80 = p_float;
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m_lastTime = m_actorTime = p_float;
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}
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else {
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LegoPathActor::VTable0x70(p_float);
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@ -2,11 +2,14 @@
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DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
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// GLOBAL: LEGO1 0x10104c18
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Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
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// FUNCTION: LEGO1 0x1002a500
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LegoExtraActor::LegoExtraActor()
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{
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m_unk0x70 = 0.0f;
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m_unk0x08 = 0;
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m_scheduledTime = 0;
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m_unk0x0c = 0;
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m_unk0x0e = 0;
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m_unk0x14 = 0;
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@ -22,10 +25,65 @@ LegoExtraActor::~LegoExtraActor()
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delete m_unk0x64;
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}
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// STUB: LEGO1 0x1002a720
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MxS32 LegoExtraActor::VTable0x90()
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// FUNCTION: LEGO1 0x1002a720
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MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
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{
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return 0;
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switch (m_unk0xdc & 0xff) {
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case 0:
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case 1:
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return TRUE;
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case 2:
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m_scheduledTime = p_time + 2000.0f;
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m_unk0xdc = 3;
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m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
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m_lastTime = p_time;
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return FALSE;
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case 3: {
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Vector3 positionRef(p_transform[3]);
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p_transform = m_roi->GetLocal2World();
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if (p_time < m_scheduledTime) {
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Mx3DPointFloat position;
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position = positionRef;
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positionRef.Clear();
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switch (m_axis) {
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case e_posz: {
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p_transform.RotateZ(0.7f);
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break;
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}
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case e_negz: {
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p_transform.RotateZ(-0.7f);
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break;
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}
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case e_posx: {
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p_transform.RotateX(0.7f);
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break;
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}
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case e_negx: {
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p_transform.RotateX(-0.7f);
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break;
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}
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}
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positionRef = position;
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m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
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m_lastTime = p_time;
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VTable0x74(p_transform);
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return FALSE;
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}
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else {
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m_unk0xdc = 0;
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m_scheduledTime = 0.0f;
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((Vector3&) positionRef).Sub(&g_unk0x10104c18); // TODO: Fix call
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m_roi->FUN_100a58f0(p_transform);
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return TRUE;
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}
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}
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default:
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return FALSE;
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}
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}
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// STUB: LEGO1 0x1002aa90
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@ -34,7 +34,7 @@ void LegoRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x10014ce0
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MxS32 LegoRaceActor::VTable0x90()
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MxU32 LegoRaceActor::VTable0x90(float, Matrix4&)
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{
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// TODO
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return 0;
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@ -114,6 +114,30 @@ class Matrix4 {
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}
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}
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inline void RotateX(const float& p_angle)
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{
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float s = sin(p_angle);
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float c = cos(p_angle);
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float matrix[4][4];
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memcpy(matrix, m_data, sizeof(float) * 16);
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for (int i = 0; i < 4; i++) {
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m_data[i][1] = matrix[i][1] * c - matrix[i][2] * s;
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m_data[i][2] = matrix[i][2] * c + matrix[i][1] * s;
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}
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}
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inline void RotateZ(const float& p_angle)
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{
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float s = sin(p_angle);
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float c = cos(p_angle);
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float matrix[4][4];
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memcpy(matrix, m_data, sizeof(float) * 16);
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for (int i = 0; i < 4; i++) {
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m_data[i][0] = matrix[i][0] * c - matrix[i][1] * s;
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m_data[i][1] = matrix[i][1] * c + matrix[i][0] * s;
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}
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}
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inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
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inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
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