mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 07:37:59 -05:00
Implement/match LegoPathController::FUN_1004a240 (#941)
This commit is contained in:
parent
8428cde67f
commit
3342464321
19 changed files with 141 additions and 31 deletions
|
@ -15,7 +15,7 @@ class Act2Actor : public LegoAnimActor {
|
|||
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
|
||||
void VTable0x70(float p_und) override; // vtable+0x70
|
||||
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
MxS32 VTable0xa0() override; // vtable+0xa0
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1001a0a0
|
||||
|
|
|
@ -39,7 +39,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
|
|||
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
|
||||
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
||||
void VTable0x98() override; // vtable+0x98
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
|
||||
virtual void FUN_10080590();
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
|
|||
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
|
||||
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
|
||||
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
|
||||
void VTable0xc4() override; // vtable+0xc4
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
|
|||
void VTable0x70(float p_float) override; // vtable+0x70
|
||||
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
||||
void VTable0x98() override; // vtable+0x98
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
|
||||
virtual void FUN_100136f0(float p_worldSpeed);
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
|
|||
) override; // vtable+0x6c
|
||||
void VTable0x70(float p_float) override; // vtable+0x70
|
||||
void VTable0x98() override; // vtable+0x98
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
void VTable0x1c() override; // vtable+0x1c
|
||||
|
||||
// SYNTHETIC: LEGO1 0x10081d40
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
struct LegoEdge;
|
||||
class LegoPathBoundary;
|
||||
class LegoPathController;
|
||||
struct LegoPathEdgeContainer;
|
||||
struct LegoUnknown100db7f4;
|
||||
class LegoWEEdge;
|
||||
|
||||
|
@ -85,8 +86,8 @@ class LegoPathActor : public LegoActor {
|
|||
// FUNCTION: LEGO1 0x10002d50
|
||||
virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
|
||||
|
||||
virtual void VTable0x98(); // vtable+0x98
|
||||
virtual MxResult WaitForAnimation(); // vtable+0x9c
|
||||
virtual void VTable0x98(); // vtable+0x98
|
||||
virtual MxResult VTable0x9c(); // vtable+0x9c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002d60
|
||||
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||
|
@ -148,13 +149,13 @@ class LegoPathActor : public LegoActor {
|
|||
LegoPathBoundary* m_boundary; // 0x88
|
||||
LegoUnknown m_unk0x8c; // 0x8c
|
||||
MxU32 m_state; // 0xdc
|
||||
LegoEdge* m_destEdge; // 0xe0
|
||||
LegoUnknown100db7f4* m_destEdge; // 0xe0
|
||||
MxFloat m_unk0xe4; // 0xe4
|
||||
undefined m_unk0xe8; // 0xe8
|
||||
undefined m_unk0xe9; // 0xe9
|
||||
MxBool m_userNavFlag; // 0xea
|
||||
MxMatrix m_unk0xec; // 0xec
|
||||
undefined* m_unk0x134; // 0x134
|
||||
LegoPathEdgeContainer* m_grec; // 0x134
|
||||
LegoPathController* m_controller; // 0x138
|
||||
MxFloat m_unk0x13c; // 0x13c
|
||||
MxFloat m_unk0x140; // 0x140
|
||||
|
@ -164,6 +165,12 @@ class LegoPathActor : public LegoActor {
|
|||
MxFloat m_unk0x150; // 0x150
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x10018b70
|
||||
// List<LegoBoundaryEdge>::~List<LegoBoundaryEdge>
|
||||
|
||||
// TEMPLATE: LEGO1 0x10018bc0
|
||||
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::~list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
|
||||
|
||||
// TEMPLATE: LEGO1 0x1002ef10
|
||||
// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
|
||||
|
||||
|
|
|
@ -34,7 +34,13 @@ class LegoPathBoundary : public LegoWEGEdge {
|
|||
MxResult AddActor(LegoPathActor* p_actor);
|
||||
MxResult RemoveActor(LegoPathActor* p_actor);
|
||||
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
|
||||
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
|
||||
MxU32 Intersect(
|
||||
float p_scale,
|
||||
Vector3& p_point1,
|
||||
Vector3& p_point2,
|
||||
Vector3& p_point3,
|
||||
LegoUnknown100db7f4*& p_edge
|
||||
);
|
||||
MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
|
||||
MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
|
||||
|
||||
|
|
|
@ -103,6 +103,14 @@ class LegoPathController : public MxCore {
|
|||
LegoPathBoundary* GetPathBoundary(const char* p_name);
|
||||
void Enable(MxBool p_enable);
|
||||
void FUN_10046bb0(LegoWorld* p_world);
|
||||
MxU32 FUN_1004a240(
|
||||
LegoPathEdgeContainer& p_grec,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
);
|
||||
|
||||
static MxResult Init();
|
||||
static MxResult Reset();
|
||||
|
@ -177,6 +185,9 @@ class LegoPathController : public MxCore {
|
|||
// SYNTHETIC: LEGO1 0x10047ae0
|
||||
// LegoUnknown100db7f4::~LegoUnknown100db7f4
|
||||
|
||||
// TEMPLATE: LEGO1 0x10048f70
|
||||
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
|
||||
|
||||
// TEMPLATE: LEGO1 0x1004a780
|
||||
// _Construct
|
||||
|
||||
|
|
49
LEGO1/lego/legoomni/include/legopathedgecontainer.h
Normal file
49
LEGO1/lego/legoomni/include/legopathedgecontainer.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
#ifndef LEGOPATHEDGECONTAINER_H
|
||||
#define LEGOPATHEDGECONTAINER_H
|
||||
|
||||
#include "mxgeometry/mxgeometry3d.h"
|
||||
#include "mxstl/stlcompat.h"
|
||||
#include "mxtypes.h"
|
||||
|
||||
class LegoPathBoundary;
|
||||
struct LegoUnknown100db7f4;
|
||||
|
||||
// SIZE 0x08
|
||||
struct LegoBoundaryEdge {
|
||||
LegoUnknown100db7f4* m_edge; // 0x00
|
||||
LegoPathBoundary* m_boundary; // 0x04
|
||||
|
||||
int operator==(LegoBoundaryEdge) const { return 0; }
|
||||
int operator<(LegoBoundaryEdge) const { return 0; }
|
||||
};
|
||||
|
||||
// SIZE 0x3c
|
||||
struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
|
||||
enum {
|
||||
c_bit1 = 0x01
|
||||
};
|
||||
|
||||
// FUNCTION: BETA10 0x100118e0
|
||||
LegoPathEdgeContainer()
|
||||
{
|
||||
m_boundary = NULL;
|
||||
m_flags = 0;
|
||||
}
|
||||
|
||||
void SetBit1(MxU32 p_flag)
|
||||
{
|
||||
if (p_flag) {
|
||||
m_flags |= c_bit1;
|
||||
}
|
||||
else {
|
||||
m_flags &= ~c_bit1;
|
||||
}
|
||||
}
|
||||
|
||||
Mx3DPointFloat m_unk0x0c; // 0x0c
|
||||
Mx3DPointFloat m_unk0x20; // 0x20
|
||||
LegoPathBoundary* m_boundary; // 0x34
|
||||
MxU8 m_flags; // 0x38
|
||||
};
|
||||
|
||||
#endif // LEGOPATHEDGECONTAINER_H
|
|
@ -43,7 +43,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
|
|||
void VTable0x70(float p_float) override; // vtable+0x70
|
||||
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
||||
void VTable0x98() override; // vtable+0x98
|
||||
MxResult WaitForAnimation() override; // vtable+0x9c
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
|
||||
virtual void FUN_10012ea0(float p_worldSpeed);
|
||||
virtual void FUN_10012ff0(float);
|
||||
|
|
|
@ -22,7 +22,7 @@ MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10018a20
|
||||
MxResult Act2Actor::WaitForAnimation()
|
||||
MxResult Act2Actor::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
|
@ -78,7 +78,7 @@ void LegoCarRaceActor::VTable0x98()
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10081d30
|
||||
MxResult LegoCarRaceActor::WaitForAnimation()
|
||||
MxResult LegoCarRaceActor::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
|
@ -77,7 +77,7 @@ void LegoJetski::VTable0x98()
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10014200
|
||||
MxResult LegoJetski::WaitForAnimation()
|
||||
MxResult LegoJetski::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
|
@ -44,7 +44,7 @@ void LegoJetskiRaceActor::VTable0x98()
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x100822e0
|
||||
MxResult LegoJetskiRaceActor::WaitForAnimation()
|
||||
MxResult LegoJetskiRaceActor::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
|
@ -151,7 +151,7 @@ MxResult LegoExtraActor::FUN_1002aae0()
|
|||
m_boundary = oldEdge;
|
||||
}
|
||||
|
||||
LegoPathActor::WaitForAnimation();
|
||||
LegoPathActor::VTable0x9c();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -280,10 +280,10 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002b290
|
||||
MxResult LegoExtraActor::WaitForAnimation()
|
||||
MxResult LegoExtraActor::VTable0x9c()
|
||||
{
|
||||
LegoPathBoundary* oldBoundary = m_boundary;
|
||||
MxResult result = LegoPathActor::WaitForAnimation();
|
||||
MxResult result = LegoPathActor::VTable0x9c();
|
||||
|
||||
if (m_boundary != oldBoundary) {
|
||||
MxU32 b = FALSE;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "legocameracontroller.h"
|
||||
#include "legonavcontroller.h"
|
||||
#include "legopathboundary.h"
|
||||
#include "legopathedgecontainer.h"
|
||||
#include "legosoundmanager.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc.h"
|
||||
|
@ -15,6 +16,7 @@
|
|||
#include <vec.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
|
||||
DECOMP_SIZE_ASSERT(LegoPathEdgeContainer, 0x3c)
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1416
|
||||
|
@ -40,21 +42,21 @@ LegoPathActor::LegoPathActor()
|
|||
m_unk0x7c = 0;
|
||||
m_userNavFlag = FALSE;
|
||||
m_state = 0;
|
||||
m_unk0x134 = NULL;
|
||||
m_grec = NULL;
|
||||
m_controller = NULL;
|
||||
m_unk0xe8 = 0;
|
||||
m_unk0x148 = 0;
|
||||
m_unk0x14c = 0;
|
||||
m_unk0x140 = 0.0099999998f;
|
||||
m_unk0x144 = 0.80000001f;
|
||||
m_unk0x140 = 0.0099999999f;
|
||||
m_unk0x144 = 0.8f;
|
||||
m_unk0x150 = 2.0f;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002d820
|
||||
// FUNCTION: LEGO1 0x1002d820
|
||||
LegoPathActor::~LegoPathActor()
|
||||
{
|
||||
if (m_unk0x134) {
|
||||
delete m_unk0x134;
|
||||
if (m_grec) {
|
||||
delete m_grec;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,7 +266,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
|||
LegoPathBoundary* oldBoundary = m_boundary;
|
||||
|
||||
if (m_unk0xe9 != 0) {
|
||||
WaitForAnimation();
|
||||
VTable0x9c();
|
||||
|
||||
if (m_boundary == oldBoundary) {
|
||||
MxLong time = Timer()->GetTime();
|
||||
|
@ -344,7 +346,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
|||
pos2 = pos1;
|
||||
|
||||
if (m_unk0xe9 != 0) {
|
||||
WaitForAnimation();
|
||||
VTable0x9c();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -544,7 +546,8 @@ void LegoPathActor::ParseAction(char* p_extra)
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x1002f1b0
|
||||
MxResult LegoPathActor::WaitForAnimation()
|
||||
// FUNCTION: BETA10 0x100af899
|
||||
MxResult LegoPathActor::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
|
@ -87,7 +87,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
Vector3& p_point1,
|
||||
Vector3& p_point2,
|
||||
Vector3& p_point3,
|
||||
LegoEdge*& p_edge
|
||||
LegoUnknown100db7f4*& p_edge
|
||||
)
|
||||
{
|
||||
LegoUnknown100db7f4* e = NULL;
|
||||
|
@ -207,7 +207,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
|
||||
if (local58 <= 0.0f) {
|
||||
if (!e->GetMask0x03()) {
|
||||
p_edge = e->GetClockwiseEdge(*this);
|
||||
p_edge = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this);
|
||||
}
|
||||
else {
|
||||
p_edge = e;
|
||||
|
@ -227,7 +227,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
p_point3 = *e->CCWVertex(*this);
|
||||
|
||||
if (!e->GetMask0x03()) {
|
||||
p_edge = e->GetCounterclockwiseEdge(*this);
|
||||
p_edge = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
|
||||
}
|
||||
else {
|
||||
p_edge = e;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "legopathcontroller.h"
|
||||
|
||||
#include "legopathedgecontainer.h"
|
||||
#include "legopathstruct.h"
|
||||
#include "misc/legostorage.h"
|
||||
#include "mxmisc.h"
|
||||
|
@ -727,3 +728,36 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
|
|||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004a240
|
||||
// FUNCTION: BETA10 0x100b9160
|
||||
MxU32 LegoPathController::FUN_1004a240(
|
||||
LegoPathEdgeContainer& p_grec,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
)
|
||||
{
|
||||
if (p_grec.size() == 0) {
|
||||
p_v1 = p_grec.m_unk0x0c;
|
||||
p_v2 = p_grec.m_unk0x20;
|
||||
p_boundary = p_grec.m_boundary;
|
||||
p_grec.SetBit1(FALSE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
p_edge = p_grec.front().m_edge;
|
||||
p_boundary = p_grec.front().m_boundary;
|
||||
p_grec.pop_front();
|
||||
|
||||
Mx3DPointFloat vec;
|
||||
p_v1 = *p_edge->CCWVertex(*p_boundary);
|
||||
p_v1.Sub(p_edge->GetOpposingPoint(*p_boundary));
|
||||
p_v1.Mul(p_f1);
|
||||
p_v1.Add(p_edge->GetOpposingPoint(*p_boundary));
|
||||
p_edge->FUN_1002ddc0(*p_boundary, vec);
|
||||
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -97,7 +97,7 @@ void LegoRaceCar::VTable0x98()
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10014580
|
||||
MxResult LegoRaceCar::WaitForAnimation()
|
||||
MxResult LegoRaceCar::VTable0x9c()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
|
|
Loading…
Reference in a new issue