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constructor and some methods are matching
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parent
0ce6fab3d0
commit
323a2ee0e7
3 changed files with 36 additions and 6 deletions
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@ -11,8 +11,10 @@ LegoBackgroundColor::LegoBackgroundColor(const char* name, const char* colorStri
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}
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}
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char* colorString)
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void LegoBackgroundColor::SetColorString(const char* colorString)
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{
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{
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m_colorString.operator=(colorString);
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m_colorString.ToLowerCase();
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// WIP
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}
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}
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@ -11,9 +11,7 @@ class MxBackgroundColor
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virtual void SetColorString(const char* colorString);
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virtual void SetColorString(const char* colorString);
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protected:
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protected:
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MxString m_name;
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MxString m_name;
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short m_unknown;
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MxString m_colorString;
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MxString m_colorString;
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short m_unknown2;
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};
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};
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34
isle.mak
34
isle.mak
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@ -143,7 +143,9 @@ LINK32_OBJS= \
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"$(INTDIR)\mxstring.obj" \
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"$(INTDIR)\mxstring.obj" \
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"$(INTDIR)\mxtimer.obj" \
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"$(INTDIR)\mxtimer.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
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"$(INTDIR)\mxvideoparamflags.obj"
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"$(INTDIR)\mxvideoparamflags.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\legobackgroundcolor.obj"
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32) @<<
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@ -259,7 +261,9 @@ LINK32_OBJS= \
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"$(INTDIR)\mxstring.obj" \
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"$(INTDIR)\mxstring.obj" \
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"$(INTDIR)\mxtimer.obj" \
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"$(INTDIR)\mxtimer.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
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"$(INTDIR)\mxvideoparamflags.obj"
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"$(INTDIR)\mxvideoparamflags.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\legobackgroundcolor.obj"
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".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32) @<<
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@ -817,6 +821,32 @@ DEP_CPP_MXATO=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxbackgroundcolor.cpp
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DEP_CPP_MXATO=\
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".\LEGO1\mxbackgroundcolor.h"\
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"$(INTDIR)\mxbackgroundcolor.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legobackgroundcolor.cpp
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DEP_CPP_MXATO=\
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".\LEGO1\legobackgroundcolor.h"\
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"$(INTDIR)\legobackgroundcolor.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Source File
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# End Target
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# End Target
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################################################################################
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################################################################################
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