PoliceEntity::VTable0x50 (#720)

* PoliceEntity::VTable0x50

* fix

* don't hardcode Isle world object id

* style

---------

Co-authored-by: Ramen2X <rmn@legoisland.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Joshua Peisach 2024-03-24 17:26:55 -04:00 committed by GitHub
parent 0295a08c94
commit 313bd9ffd0
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2 changed files with 37 additions and 2 deletions

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@ -20,8 +20,7 @@ class PoliceEntity : public BuildingEntity {
return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
// STUB: LEGO1 0x10015310
MxLong VTable0x50(MxParam& p_param) override { return 0; }
MxLong VTable0x50(MxParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000f900
// PoliceEntity::`scalar deleting destructor'

View file

@ -1,3 +1,39 @@
#include "policeentity.h"
#include "act1state.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
// FUNCTION: LEGO1 0x10015310
MxLong PoliceEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 10) {
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_police);
AnimationManager()->FUN_10061010(NULL);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}