Implement/match RaceCar (#1151)

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Christian Semmler 2024-11-15 10:19:15 -07:00 committed by GitHub
parent db502fcbda
commit 2e08748551
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@ -1,7 +1,12 @@
#include "racecar.h"
#include "isle.h"
#include "isle_actions.h"
#include "legocontrolmanager.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(RaceCar, 0x164)
@ -18,16 +23,29 @@ RaceCar::~RaceCar()
Exit();
}
// STUB: LEGO1 0x10028490
// FUNCTION: LEGO1 0x10028490
MxResult RaceCar::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
MxResult result = IslePathActor::Create(p_dsAction);
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
ControlManager()->Register(this);
return result;
}
// STUB: LEGO1 0x100284d0
// FUNCTION: LEGO1 0x100284d0
MxLong RaceCar::HandleClick()
{
// TODO
return 0;
if (!FUN_1003ef60()) {
return 1;
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_carrace);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
return 1;
}