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lego1: Two more operators for MxString (#53)
Followed the hint from @madebr in #31 that the next function in MxString was operator+. The one after that is operator+= and both are at 100%. Squashed commits: * Removed unnecessary consts * Replaced malloc/free with new/delete, which solved swapped regs in operator= * Use delete[] when freeing char* m_data
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8da62cc596
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2 changed files with 47 additions and 12 deletions
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@ -6,7 +6,7 @@
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MxString::MxString()
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{
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// Set string to one char in length and set that char to null terminator
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this->m_data = (char *)malloc(1);
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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@ -15,7 +15,7 @@ MxString::MxString()
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MxString::MxString(const MxString &str)
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{
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this->m_length = str.m_length;
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this->m_data = (char *)malloc(this->m_length + 1);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, str.m_data);
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}
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@ -24,10 +24,10 @@ MxString::MxString(const char *str)
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{
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if (str) {
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this->m_length = strlen(str);
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this->m_data = (char *)malloc(this->m_length + 1);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, str);
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} else {
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this->m_data = (char *)malloc(1);
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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@ -36,7 +36,7 @@ MxString::MxString(const char *str)
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// OFFSET: LEGO1 0x100ae420
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MxString::~MxString()
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{
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free(this->m_data);
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delete[] this->m_data;
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}
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// OFFSET: LEGO1 0x100ae490
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@ -52,30 +52,63 @@ void MxString::ToLowerCase()
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}
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// OFFSET: LEGO1 0x100ae4b0
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const MxString &MxString::operator=(MxString *param)
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MxString &MxString::operator=(MxString *param)
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{
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if (this->m_data != param->m_data)
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{
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free(this->m_data);
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delete[] this->m_data;
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this->m_length = param->m_length;
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this->m_data = (char *)malloc(this->m_length + 1);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, param->m_data);
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}
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return *this;
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}
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// TODO: this *mostly* matches, again weird with the comparison
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// OFFSET: LEGO1 0x100ae510
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const MxString &MxString::operator=(const char *param)
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{
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if (this->m_data != param)
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{
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free(this->m_data);
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delete[] this->m_data;
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this->m_length = strlen(param);
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this->m_data = (char *)malloc(this->m_length + 1);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, param);
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}
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return *this;
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}
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// Return type is intentionally just MxString, not MxString&.
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// This forces MSVC to add $ReturnUdt$ to the stack for 100% match.
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// OFFSET: LEGO1 0x100ae580
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MxString MxString::operator+(const char *str)
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{
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// MxString constructor allocates 1 byte for m_data, so free that first
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MxString tmp;
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delete[] tmp.m_data;
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tmp.m_length = strlen(str) + this->m_length;
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tmp.m_data = new char[tmp.m_length + 1];
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strcpy(tmp.m_data, this->m_data);
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strcpy(tmp.m_data + this->m_length, str);
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return MxString(tmp);
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}
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// OFFSET: LEGO1 0x100ae690
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MxString& MxString::operator+=(const char *str)
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{
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int newlen = this->m_length + strlen(str);
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char *tmp = new char[newlen + 1];
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strcpy(tmp, this->m_data);
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strcpy(tmp + this->m_length, str);
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delete[] this->m_data;
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this->m_length = newlen;
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this->m_data = tmp;
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return *this;
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}
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@ -14,7 +14,9 @@ class MxString : public MxCore
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MxString(const char *);
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void ToUpperCase();
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void ToLowerCase();
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const MxString &operator=(MxString *);
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MxString& operator=(MxString *);
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MxString operator+(const char *);
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MxString& operator+=(const char *);
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inline const char *GetData() const { return m_data; }
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