Enable some multiple-inheritance vtables (#821)

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MS 2024-04-19 16:23:36 -04:00 committed by GitHub
parent d5dd8db46e
commit 2ce9ff06fc
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8 changed files with 112 additions and 53 deletions

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@ -3,16 +3,22 @@
#include "legoanimactor.h"
/*
VTABLE: LEGO1 0x100d6078 LegoPathActor
VTABLE: LEGO1 0x100d6148 LegoAnimActor
*/
// VTABLE: LEGO1 0x100d6078 LegoPathActor
// VTABLE: LEGO1 0x100d6148 LegoAnimActor
// SIZE 0x1a8
class Act2Actor : public LegoAnimActor {
public:
Act2Actor();
// SYNTHETIC: LEGO1 0x1001a090
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
void VTable0x70(float p_und) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
MxResult WaitForAnimation() override; // vtable+0x9c
MxS32 VTable0xa0() override; // vtable+0xa0
// SYNTHETIC: LEGO1 0x1001a0a0
// Act2Actor::`scalar deleting destructor'
private:

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@ -3,22 +3,26 @@
#include "legoanimactor.h"
/*
VTABLE: LEGO1 0x100d7668 LegoPathActor
VTABLE: LEGO1 0x100d7738 LegoAnimActor
*/
// VTABLE: LEGO1 0x100d7668 LegoPathActor
// VTABLE: LEGO1 0x100d7738 LegoAnimActor
// SIZE 0x178
class Act3Actor : public LegoAnimActor {
public:
Act3Actor();
// FUNCTION: LEGO1 0x100433b0
inline const char* ClassName() const override
// FUNCTION: LEGO1 0x100431b0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03ac
return "Act3Actor";
}
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor'
private:
undefined4 m_unk0x1c; // 0x1c
};

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@ -3,36 +3,27 @@
#include "legoanimactor.h"
/*
VTABLE: LEGO1 0x100d7920 LegoPathActor
VTABLE: LEGO1 0x100d79f0 LegoAnimActor
*/
// VTABLE: LEGO1 0x100d7920 LegoPathActor
// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
// FUNCTION: LEGO1 0x100430c0
// FUNCTION: LEGO1 0x100430d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
// FUNCTION: LEGO1 0x1001a130
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_float) override; // vtable+0x70
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// LegoAnimActor vtable
virtual MxResult FUN_10042ce0(void*); // vtable+0x10
virtual MxResult FUN_10042ce0(void*);
// SYNTHETIC: LEGO1 0x10043020
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
@ -43,4 +34,9 @@ class Act3Shark : public LegoAnimActor {
Mx3DPointFloat m_unk0x3c; // 0x3c
};
// STUB: LEGO1 0x10042c90
// List<void *>::~List<void *>
// TODO: Update once type is known.
// STUB to resolve diff in scalar dtor and not create a new one.
#endif // ACT3SHARK_H

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@ -4,24 +4,23 @@
#include "legoanimactor.h"
#include "mxtypes.h"
/*
VTABLE: LEGO1 0x100d6790 LegoPathActor
VTABLE: LEGO1 0x100d6860 LegoAnimActor
*/
// VTABLE: LEGO1 0x100d6790 LegoPathActor
// VTABLE: LEGO1 0x100d6860 LegoAnimActor
// SIZE 0x174
class BumpBouy : public LegoAnimActor {
public:
BumpBouy();
~BumpBouy() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10027510
// FUNCTION: LEGO1 0x100274f0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
return "BumpBouy";
}
// FUNCTION: LEGO1 0x10027500
// FUNCTION: LEGO1 0x10027510
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);

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@ -2,12 +2,6 @@
DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
// STUB: LEGO1 0x1001a1c0
void Act3Shark::VTable0x74(Matrix4& p_transform)
{
// TODO
}
// STUB: LEGO1 0x10042ab0
Act3Shark::Act3Shark()
{
@ -21,20 +15,14 @@ MxResult Act3Shark::FUN_10042ce0(void*)
return SUCCESS;
}
// STUB: LEGO1 0x100430e0
void Act3Shark::ParseAction(char*)
{
// TODO
}
// STUB: LEGO1 0x100430f0
void Act3Shark::SetWorldSpeed(MxFloat p_worldSpeed)
{
// TODO
}
// STUB: LEGO1 0x10043100
// STUB: LEGO1 0x10042d40
void Act3Shark::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x10042f30
void Act3Shark::ParseAction(char*)
{
// TODO
}

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@ -7,3 +7,49 @@ Act2Actor::Act2Actor()
{
// TODO
}
// STUB: LEGO1 0x10018940
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
// TODO
}
// STUB: LEGO1 0x100189f0
MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10018a20
MxResult Act2Actor::WaitForAnimation()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10018c30
void Act2Actor::VTable0x70(float p_und)
{
// TODO
}
// STUB: LEGO1 0x10019280
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
{
// TODO
}
// STUB: LEGO1 0x100195a0
MxS32 Act2Actor::VTable0xa0()
{
// TODO
return 0;
}
// STUB: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3&, Vector3&, Vector3&)
{
// TODO
return 0;
}

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@ -7,3 +7,17 @@ Act3Actor::Act3Actor()
{
m_unk0x1c = 0;
}
// STUB: LEGO1 0x1003fb70
MxU32 Act3Actor::VTable0x90(float, Matrix4&)
{
// TODO
return FALSE;
}
// STUB: LEGO1 0x1003fd90
MxResult Act3Actor::VTable0x94(LegoPathActor*, MxBool)
{
// TODO
return 0;
}

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@ -7,6 +7,12 @@ BumpBouy::BumpBouy()
{
}
// STUB: LEGO1 0x10027360
BumpBouy::~BumpBouy()
{
// TODO
}
// STUB: LEGO1 0x10027400
MxLong BumpBouy::Notify(MxParam& p_param)
{