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Enable some multiple-inheritance vtables (#821)
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8 changed files with 112 additions and 53 deletions
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@ -3,16 +3,22 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d6078 LegoPathActor
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VTABLE: LEGO1 0x100d6148 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d6078 LegoPathActor
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// VTABLE: LEGO1 0x100d6148 LegoAnimActor
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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public:
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Act2Actor();
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// SYNTHETIC: LEGO1 0x1001a090
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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private:
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@ -3,22 +3,26 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d7668 LegoPathActor
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// VTABLE: LEGO1 0x100d7738 LegoAnimActor
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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public:
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Act3Actor();
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// FUNCTION: LEGO1 0x100433b0
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inline const char* ClassName() const override
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// FUNCTION: LEGO1 0x100431b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03ac
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return "Act3Actor";
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}
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10043330
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// Act3Actor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x1c; // 0x1c
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};
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@ -3,36 +3,27 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7920 LegoPathActor
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VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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// SIZE 0x1a8
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class Act3Shark : public LegoAnimActor {
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public:
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Act3Shark();
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// FUNCTION: LEGO1 0x100430c0
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// FUNCTION: LEGO1 0x100430d0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03a0
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return "Act3Shark";
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}
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// FUNCTION: LEGO1 0x1001a130
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_10042ce0(void*);
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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// SYNTHETIC: LEGO1 0x10043020
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// SYNTHETIC: LEGO1 0x10043030
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// Act3Shark::`scalar deleting destructor'
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private:
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@ -43,4 +34,9 @@ class Act3Shark : public LegoAnimActor {
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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// STUB: LEGO1 0x10042c90
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// List<void *>::~List<void *>
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// TODO: Update once type is known.
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// STUB to resolve diff in scalar dtor and not create a new one.
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#endif // ACT3SHARK_H
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@ -4,24 +4,23 @@
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#include "legoanimactor.h"
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#include "mxtypes.h"
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/*
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VTABLE: LEGO1 0x100d6790 LegoPathActor
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VTABLE: LEGO1 0x100d6860 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d6790 LegoPathActor
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// VTABLE: LEGO1 0x100d6860 LegoAnimActor
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// SIZE 0x174
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class BumpBouy : public LegoAnimActor {
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public:
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BumpBouy();
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~BumpBouy() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10027510
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// FUNCTION: LEGO1 0x100274f0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0394
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return "BumpBouy";
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}
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// FUNCTION: LEGO1 0x10027500
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// FUNCTION: LEGO1 0x10027510
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
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@ -2,12 +2,6 @@
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DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
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// STUB: LEGO1 0x1001a1c0
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void Act3Shark::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x10042ab0
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Act3Shark::Act3Shark()
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{
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@ -21,20 +15,14 @@ MxResult Act3Shark::FUN_10042ce0(void*)
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return SUCCESS;
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}
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// STUB: LEGO1 0x100430e0
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void Act3Shark::ParseAction(char*)
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{
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// TODO
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}
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// STUB: LEGO1 0x100430f0
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void Act3Shark::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x10043100
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// STUB: LEGO1 0x10042d40
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void Act3Shark::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x10042f30
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void Act3Shark::ParseAction(char*)
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{
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// TODO
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}
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@ -7,3 +7,49 @@ Act2Actor::Act2Actor()
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{
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// TODO
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}
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// STUB: LEGO1 0x10018940
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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// TODO
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}
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// STUB: LEGO1 0x100189f0
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MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10018a20
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MxResult Act2Actor::WaitForAnimation()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10018c30
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void Act2Actor::VTable0x70(float p_und)
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{
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// TODO
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}
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// STUB: LEGO1 0x10019280
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x100195a0
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MxS32 Act2Actor::VTable0xa0()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3&, Vector3&, Vector3&)
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{
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// TODO
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return 0;
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}
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@ -7,3 +7,17 @@ Act3Actor::Act3Actor()
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{
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m_unk0x1c = 0;
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}
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// STUB: LEGO1 0x1003fb70
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MxU32 Act3Actor::VTable0x90(float, Matrix4&)
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x1003fd90
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MxResult Act3Actor::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return 0;
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}
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@ -7,6 +7,12 @@ BumpBouy::BumpBouy()
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{
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}
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// STUB: LEGO1 0x10027360
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BumpBouy::~BumpBouy()
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{
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// TODO
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}
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// STUB: LEGO1 0x10027400
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MxLong BumpBouy::Notify(MxParam& p_param)
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{
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