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Use forward declaration for LegoAnimationManager in LegoOmni
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#include "compat.h"
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#include "mxomni.h"
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#include "mxdsaction.h"
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#include "legoanimationmanager.h"
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class Isle;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoEntity;
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class LegoGameState;
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