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Implement/match Act3::GoodEnding
(#1218)
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de7bc813ca
commit
263d7d1e4f
11 changed files with 120 additions and 21 deletions
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@ -125,8 +125,7 @@ class Act3 : public LegoWorld {
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void SetBrickster(Act3Brickster* p_brickster);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_matrix);
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static void DebugPrintf(const char* p_format, ...);
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void GoodEnding(const Matrix4& p_destination);
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// BETA indicates that the actors access certain members directly.
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friend class Act3Brickster;
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@ -136,6 +135,15 @@ class Act3 : public LegoWorld {
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protected:
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MxLong HandleTransitionEnd();
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static void DebugPrintf(const char* p_format, ...);
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static void DebugCopter(
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const Matrix4& p_copter,
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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);
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Act3State* m_state; // 0xf8
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Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc
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Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c
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@ -76,6 +76,7 @@ class Helicopter : public IslePathActor {
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void Exit() override; // vtable+0xe4
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void CreateState();
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void FUN_10004640(const Matrix4& p_matrix);
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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@ -84,6 +85,8 @@ class Helicopter : public IslePathActor {
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friend class Act3;
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protected:
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void FUN_100042a0(const Matrix4& p_matrix);
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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float m_unk0x1f0; // 0x1f0
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@ -24,7 +24,7 @@ class LegoPathActor : public LegoActor {
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public:
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enum {
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c_bit2 = 0x02,
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c_bit3 = 0x04,
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c_disable = 0x04,
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c_bit9 = 0x100
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};
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@ -108,7 +108,7 @@ Act3Cop::Act3Cop()
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{
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m_unk0x20 = -1.0f;
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m_world = NULL;
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SetState(c_bit3);
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SetState(c_disable);
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}
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// FUNCTION: LEGO1 0x1003ff70
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@ -194,7 +194,7 @@ Act3Brickster::Act3Brickster()
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m_unk0x24 = 0.0f;
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m_unk0x54 = 0;
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SetState(c_bit3);
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SetState(c_disable);
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m_unk0x58 = 0;
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m_unk0x3c.Clear();
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@ -134,7 +134,7 @@ MxLong Helicopter::HandleClick()
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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SetState(LegoPathActor::c_bit3);
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SetState(LegoPathActor::c_disable);
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PlayMusic(JukeboxScript::c_Jail_Music);
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break;
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case LegoGameState::e_act2:
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@ -214,7 +214,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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m_state->m_unk0x08 = 3;
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m_world->RemoveActor(this);
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InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
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SetState(LegoPathActor::c_bit3);
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SetState(LegoPathActor::c_disable);
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}
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result = 1;
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@ -423,3 +423,18 @@ void Helicopter::VTable0x70(float p_time)
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}
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}
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}
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// STUB: LEGO1 0x100042a0
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void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10004640
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void Helicopter::FUN_10004640(const Matrix4& p_matrix)
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{
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if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
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m_state->m_unk0x08 = 4;
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FUN_100042a0(p_matrix);
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}
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}
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@ -1028,7 +1028,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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actor->SetWorldSpeed(0.0f);
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}
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}
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@ -2786,7 +2786,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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actor->SetWorldSpeed(0.0f);
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}
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@ -100,7 +100,7 @@ void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBou
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CurrentWorld()->PlaceActor(this);
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p_boundary->AddActor(this);
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SetState(LegoPathActor::c_bit3);
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SetState(LegoPathActor::c_disable);
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m_roi->FUN_100a58f0(p_param1);
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m_roi->VTable0x14();
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m_roi->SetVisibility(TRUE);
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@ -366,7 +366,7 @@ void LegoPathController::FUN_10046970()
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LegoPathActor* actor = *itpa;
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if (m_actors.find(actor) != m_actors.end()) {
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if (!((MxU8) actor->GetState() & LegoPathActor::c_bit3)) {
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if (!((MxU8) actor->GetState() & LegoPathActor::c_disable)) {
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actor->VTable0x70(time);
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}
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}
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@ -23,6 +23,8 @@
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act3, 0x4274)
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DECOMP_SIZE_ASSERT(Act3State, 0x0c)
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DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
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@ -584,12 +586,27 @@ void Act3::FUN_10073430()
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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// STUB: LEGO1 0x10073460
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// STUB: BETA10 0x10016bc6
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void Act3::GoodEnding(const Matrix4& p_matrix)
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// FUNCTION: LEGO1 0x10073460
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// FUNCTION: BETA10 0x10016bc6
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void Act3::GoodEnding(const Matrix4& p_destination)
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{
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// TODO
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assert(m_cop1 && m_cop2 && m_brickster && m_state);
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m_cop1->SetState(LegoPathActor::c_disable);
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m_cop2->SetState(LegoPathActor::c_disable);
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m_brickster->SetState(LegoPathActor::c_disable);
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m_unk0x4220.Clear();
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m_copter->FUN_10004640(p_destination);
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DebugPrintf("In Good Ending...");
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DebugCopter(
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m_copter->GetROI()->GetLocal2World(),
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p_destination,
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m_copter->m_unk0x160,
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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);
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}
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// FUNCTION: LEGO1 0x10073500
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@ -598,6 +615,58 @@ void Act3::DebugPrintf(const char* p_format, ...)
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// empty
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}
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// FUNCTION: LEGO1 0x10073510
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void Act3::DebugCopter(
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const Matrix4& p_copter,
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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)
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{
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DebugPrintf("Copter matrix...\n\n");
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// STRING: LEGO1 0x100f78e0
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[0]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[1]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[2]));
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// STRING: LEGO1 0x100f78cc
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DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_copter[3]));
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DebugPrintf("Destination matrix...");
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[0]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[1]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[2]));
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DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_destination[3]));
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DebugPrintf("Start position...");
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[0]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[1]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[2]));
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DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_startPosition[3]));
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DebugPrintf("End position...");
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[0]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[1]));
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DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[2]));
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DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_endPosition[3]));
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Mx4DPointFloat unk0x00, unk0x18;
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if (p_unk0x1f4.GetUnknown0x30() != 0) {
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// TODO: Match
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unk0x00 = p_unk0x1f4.GetUnknown0x00();
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unk0x18 = p_unk0x1f4.GetUnknown0x18();
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DebugPrintf("Source quaternion...");
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// STRING: LEGO1 0x100f7864
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DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x00));
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DebugPrintf("Destination quaternion...");
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DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x18));
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}
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}
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// FUNCTION: LEGO1 0x10073a90
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void Act3::Enable(MxBool p_enable)
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{
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@ -177,7 +177,7 @@ MxResult LegoAct2::Tickle()
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m_unk0x10c4 = 1;
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break;
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case 1:
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
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switch (rand() % 3) {
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case 0:
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@ -336,7 +336,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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m_unk0x10c4 = 14;
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m_unk0x10d0 = 0;
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
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}
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break;
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case c_notificationTransitioned:
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@ -417,7 +417,7 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x10d0 = 0;
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FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
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@ -602,7 +602,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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{
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if (m_unk0x10c4 == 5 && p_param.GetData() == 0x32) {
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LegoPathActor* actor = (LegoPathActor*) m_pepper->GetEntity();
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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actor->SetWorldSpeed(0.0f);
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FUN_10051900();
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@ -630,7 +630,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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FUN_10051fa0(p_param.GetData());
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}
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else if (m_unk0x10c4 == 10 && p_param.GetData() == 0x165) {
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
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if (FUN_10052560(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
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m_unk0x1140 = Act2mainScript::c_VOhide_PlayWav;
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@ -937,7 +937,7 @@ MxResult LegoAct2::BadEnding()
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}
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LegoPathActor* actor = m_unk0x1138;
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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m_gameState->SetUnknown0x08(104);
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m_destLocation = LegoGameState::e_infomain;
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@ -131,6 +131,10 @@ class UnknownMx4DPointFloat {
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m_unk0x30 |= c_bit2;
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}
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const Vector4& GetUnknown0x00() const { return m_unk0x00; }
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const Vector4& GetUnknown0x18() const { return m_unk0x18; }
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undefined4 GetUnknown0x30() const { return m_unk0x30; }
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inline int Unknown6(Matrix4& p_matrix, float p_f);
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inline void Unknown7();
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