mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-25 17:18:16 -05:00
Implement/match Ambulance::Tickle (#1021)
This commit is contained in:
parent
ebc200bea3
commit
1f360929cb
23 changed files with 166 additions and 118 deletions
|
@ -127,7 +127,7 @@ class LegoOmni : public MxOmni {
|
||||||
ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
|
ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
|
||||||
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
|
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
|
||||||
LegoNavController* GetNavController() { return m_navController; }
|
LegoNavController* GetNavController() { return m_navController; }
|
||||||
LegoPathActor* GetCurrentActor() { return m_currentActor; }
|
LegoPathActor* GetUserActor() { return m_userActor; }
|
||||||
LegoPlantManager* GetPlantManager() { return m_plantManager; }
|
LegoPlantManager* GetPlantManager() { return m_plantManager; }
|
||||||
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
|
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
|
||||||
LegoBuildingManager* GetBuildingManager() { return m_buildingManager; }
|
LegoBuildingManager* GetBuildingManager() { return m_buildingManager; }
|
||||||
|
@ -139,7 +139,7 @@ class LegoOmni : public MxOmni {
|
||||||
LegoWorldList* GetWorldList() { return m_worldList; }
|
LegoWorldList* GetWorldList() { return m_worldList; }
|
||||||
|
|
||||||
inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
|
inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
|
||||||
inline void SetCurrentActor(LegoPathActor* p_currentActor) { m_currentActor = p_currentActor; }
|
inline void SetUserActor(LegoPathActor* p_userActor) { m_userActor = p_userActor; }
|
||||||
inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
|
inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
|
||||||
inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
|
inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
|
||||||
inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
|
inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
|
||||||
|
@ -162,7 +162,7 @@ class LegoOmni : public MxOmni {
|
||||||
LegoWorld* m_currentWorld; // 0x7c
|
LegoWorld* m_currentWorld; // 0x7c
|
||||||
MxBool m_exit; // 0x80
|
MxBool m_exit; // 0x80
|
||||||
LegoNavController* m_navController; // 0x84
|
LegoNavController* m_navController; // 0x84
|
||||||
LegoPathActor* m_currentActor; // 0x88
|
LegoPathActor* m_userActor; // 0x88
|
||||||
LegoCharacterManager* m_characterManager; // 0x8c
|
LegoCharacterManager* m_characterManager; // 0x8c
|
||||||
LegoPlantManager* m_plantManager; // 0x90
|
LegoPlantManager* m_plantManager; // 0x90
|
||||||
LegoAnimationManager* m_animationManager; // 0x94
|
LegoAnimationManager* m_animationManager; // 0x94
|
||||||
|
|
|
@ -40,7 +40,7 @@ LegoControlManager* ControlManager();
|
||||||
LegoGameState* GameState();
|
LegoGameState* GameState();
|
||||||
LegoAnimationManager* AnimationManager();
|
LegoAnimationManager* AnimationManager();
|
||||||
LegoNavController* NavController();
|
LegoNavController* NavController();
|
||||||
LegoPathActor* CurrentActor();
|
LegoPathActor* UserActor();
|
||||||
LegoWorld* CurrentWorld();
|
LegoWorld* CurrentWorld();
|
||||||
LegoCharacterManager* CharacterManager();
|
LegoCharacterManager* CharacterManager();
|
||||||
ViewManager* GetViewManager();
|
ViewManager* GetViewManager();
|
||||||
|
@ -51,7 +51,7 @@ ViewLODListManager* GetViewLODListManager();
|
||||||
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
|
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
|
||||||
LegoROI* FindROI(const char* p_name);
|
LegoROI* FindROI(const char* p_name);
|
||||||
void SetROIVisible(const char* p_name, MxBool p_visible);
|
void SetROIVisible(const char* p_name, MxBool p_visible);
|
||||||
void SetCurrentActor(LegoPathActor* p_currentActor);
|
void SetUserActor(LegoPathActor* p_userActor);
|
||||||
MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
|
MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
|
||||||
void DeleteAction();
|
void DeleteAction();
|
||||||
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
|
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
|
||||||
|
|
|
@ -149,7 +149,7 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hho027en_RunAnim) {
|
else if (objectId == IsleScript::c_hho027en_RunAnim) {
|
||||||
m_state->m_unk0x08 = 1;
|
m_state->m_unk0x08 = 1;
|
||||||
CurrentWorld()->PlaceActor(CurrentActor());
|
CurrentWorld()->PlaceActor(UserActor());
|
||||||
HandleClick();
|
HandleClick();
|
||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
TickleManager()->RegisterClient(this, 40000);
|
TickleManager()->RegisterClient(this, 40000);
|
||||||
|
@ -173,7 +173,7 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
|
else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
|
||||||
CurrentWorld()->PlaceActor(CurrentActor());
|
CurrentWorld()->PlaceActor(UserActor());
|
||||||
HandleClick();
|
HandleClick();
|
||||||
SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
|
SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
|
||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
|
@ -197,7 +197,7 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hps117bd_RunAnim) {
|
else if (objectId == IsleScript::c_hps117bd_RunAnim) {
|
||||||
CurrentWorld()->PlaceActor(CurrentActor());
|
CurrentWorld()->PlaceActor(UserActor());
|
||||||
HandleClick();
|
HandleClick();
|
||||||
SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
|
SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
|
||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
|
@ -245,12 +245,12 @@ MxLong Ambulance::HandleClick()
|
||||||
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
m_time = Timer()->GetTime();
|
m_time = Timer()->GetTime();
|
||||||
m_unk0x16a = CurrentActor()->GetActorId();
|
m_unk0x16a = UserActor()->GetActorId();
|
||||||
|
|
||||||
Enter();
|
Enter();
|
||||||
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
|
||||||
|
@ -294,10 +294,58 @@ void Ambulance::FUN_10037060()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10037160
|
// FUNCTION: LEGO1 0x10037160
|
||||||
|
// FUNCTION: BETA10 0x100237df
|
||||||
MxResult Ambulance::Tickle()
|
MxResult Ambulance::Tickle()
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_unk0x172 == 0) {
|
||||||
|
m_unk0x172 = 1;
|
||||||
|
}
|
||||||
|
else if (m_lastAction == IsleScript::c_noneIsle) {
|
||||||
|
IsleScript::Script objectId;
|
||||||
|
|
||||||
|
switch ((rand() % 12) + 1) {
|
||||||
|
case 1:
|
||||||
|
objectId = IsleScript::c_ham034ra_PlayWav;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
objectId = IsleScript::c_ham035ra_PlayWav;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
objectId = IsleScript::c_ham036ra_PlayWav;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
objectId = IsleScript::c_hpz037ma_PlayWav;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
objectId = IsleScript::c_sns078pa_PlayWav;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
objectId = IsleScript::c_ham039ra_PlayWav;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
objectId = IsleScript::c_ham040cl_PlayWav;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
objectId = IsleScript::c_ham041cl_PlayWav;
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
objectId = IsleScript::c_ham042cl_PlayWav;
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
objectId = IsleScript::c_ham043cl_PlayWav;
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
objectId = IsleScript::c_ham044cl_PlayWav;
|
||||||
|
break;
|
||||||
|
case 12:
|
||||||
|
objectId = IsleScript::c_ham045cl_PlayWav;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayAction(objectId);
|
||||||
|
}
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,8 +28,8 @@ MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
|
||||||
{
|
{
|
||||||
switch (GameState()->GetCurrentAct()) {
|
switch (GameState()->GetCurrentAct()) {
|
||||||
case LegoGameState::Act::e_act1: {
|
case LegoGameState::Act::e_act1: {
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
@ -70,8 +70,8 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
|
||||||
if (state->GetUnknown18() != 8) {
|
if (state->GetUnknown18() != 8) {
|
||||||
state->SetUnknown18(0);
|
state->SetUnknown18(0);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
@ -94,8 +94,8 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
|
||||||
if (act1State->GetUnknown18() != 10) {
|
if (act1State->GetUnknown18() != 10) {
|
||||||
act1State->SetUnknown18(0);
|
act1State->SetUnknown18(0);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
@ -118,8 +118,8 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
|
||||||
if (state->GetUnknown18() != 10) {
|
if (state->GetUnknown18() != 10) {
|
||||||
state->SetUnknown18(0);
|
state->SetUnknown18(0);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
@ -140,8 +140,8 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
|
||||||
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
||||||
state->SetUnknown18(0);
|
state->SetUnknown18(0);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
@ -161,8 +161,8 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
|
||||||
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
||||||
state->SetUnknown18(0);
|
state->SetUnknown18(0);
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||||
|
|
|
@ -77,8 +77,8 @@ void Helicopter::Exit()
|
||||||
|
|
||||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||||
GameState()->SetCurrentArea(LegoGameState::e_copter);
|
GameState()->SetCurrentArea(LegoGameState::e_copter);
|
||||||
if (CurrentActor() && CurrentActor()->IsA("IslePathActor")) {
|
if (UserActor() && UserActor()->IsA("IslePathActor")) {
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
LegoGameState::e_unk55,
|
LegoGameState::e_unk55,
|
||||||
TRUE,
|
TRUE,
|
||||||
|
@ -115,9 +115,9 @@ MxLong Helicopter::HandleClick()
|
||||||
|
|
||||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||||
|
|
||||||
if (CurrentActor()) {
|
if (UserActor()) {
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -75,9 +75,9 @@ MxLong IslePathActor::Notify(MxParam& p_param)
|
||||||
void IslePathActor::Enter()
|
void IslePathActor::Enter()
|
||||||
{
|
{
|
||||||
m_roi->SetVisibility(FALSE);
|
m_roi->SetVisibility(FALSE);
|
||||||
if (CurrentActor() != this) {
|
if (UserActor() != this) {
|
||||||
m_previousVel = NavController()->GetMaxLinearVel();
|
m_previousVel = NavController()->GetMaxLinearVel();
|
||||||
m_previousActor = CurrentActor();
|
m_previousActor = UserActor();
|
||||||
if (m_previousActor) {
|
if (m_previousActor) {
|
||||||
m_previousActor->ResetWorldTransform(FALSE);
|
m_previousActor->ResetWorldTransform(FALSE);
|
||||||
m_previousActor->SetUserNavFlag(FALSE);
|
m_previousActor->SetUserNavFlag(FALSE);
|
||||||
|
@ -91,7 +91,7 @@ void IslePathActor::Enter()
|
||||||
|
|
||||||
NavController()->ResetMaxLinearVel(m_maxLinearVel);
|
NavController()->ResetMaxLinearVel(m_maxLinearVel);
|
||||||
|
|
||||||
SetCurrentActor(this);
|
SetUserActor(this);
|
||||||
FUN_1001b660();
|
FUN_1001b660();
|
||||||
FUN_10010c30();
|
FUN_10010c30();
|
||||||
}
|
}
|
||||||
|
@ -110,7 +110,7 @@ void IslePathActor::Exit()
|
||||||
SetUserNavFlag(FALSE);
|
SetUserNavFlag(FALSE);
|
||||||
|
|
||||||
if (m_previousActor != NULL) {
|
if (m_previousActor != NULL) {
|
||||||
SetCurrentActor(m_previousActor);
|
SetUserActor(m_previousActor);
|
||||||
NavController()->ResetMaxLinearVel(m_previousVel);
|
NavController()->ResetMaxLinearVel(m_previousVel);
|
||||||
m_previousActor->ResetWorldTransform(TRUE);
|
m_previousActor->ResetWorldTransform(TRUE);
|
||||||
m_previousActor->SetUserNavFlag(TRUE);
|
m_previousActor->SetUserNavFlag(TRUE);
|
||||||
|
|
|
@ -37,8 +37,8 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
((Isle*) FindWorld(*g_isleScript, 0))->SetDestLocation(LegoGameState::e_jukeboxw);
|
((Isle*) FindWorld(*g_isleScript, 0))->SetDestLocation(LegoGameState::e_jukeboxw);
|
||||||
|
|
|
@ -49,9 +49,9 @@ void Pizzeria::CreateState()
|
||||||
undefined4 Pizzeria::HandleClick()
|
undefined4 Pizzeria::HandleClick()
|
||||||
{
|
{
|
||||||
if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
|
if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
if (!CurrentActor()->IsA("SkateBoard")) {
|
if (!UserActor()->IsA("SkateBoard")) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -84,13 +84,13 @@ MxLong SkateBoard::HandleClick()
|
||||||
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
|
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
|
||||||
|
|
||||||
if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
|
if (GameState()->GetActorId() != UserActor()->GetActorId()) {
|
||||||
if (!CurrentActor()->IsA("SkateBoard")) {
|
if (!UserActor()->IsA("SkateBoard")) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!CurrentActor()->IsA("SkateBoard")) {
|
if (!UserActor()->IsA("SkateBoard")) {
|
||||||
Enter();
|
Enter();
|
||||||
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
|
||||||
GetCurrentAction().SetObjectId(-1);
|
GetCurrentAction().SetObjectId(-1);
|
||||||
|
@ -154,7 +154,7 @@ void SkateBoard::ActivateSceneActions()
|
||||||
if (!m_act1state->m_unk0x022) {
|
if (!m_act1state->m_unk0x022) {
|
||||||
m_act1state->m_unk0x022 = TRUE;
|
m_act1state->m_unk0x022 = TRUE;
|
||||||
|
|
||||||
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
|
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
|
||||||
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);
|
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);
|
||||||
|
|
||||||
AnimationManager()
|
AnimationManager()
|
||||||
|
|
|
@ -998,7 +998,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
|
||||||
FUN_100648f0(tranInfo, m_unk0x404);
|
FUN_100648f0(tranInfo, m_unk0x404);
|
||||||
}
|
}
|
||||||
else if (p_unk0x0a) {
|
else if (p_unk0x0a) {
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor != NULL) {
|
if (actor != NULL) {
|
||||||
actor->SetState(4);
|
actor->SetState(4);
|
||||||
|
@ -1435,7 +1435,7 @@ MxResult LegoAnimationManager::Tickle()
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
LegoROI* roi;
|
LegoROI* roi;
|
||||||
|
|
||||||
if (actor == NULL || (roi = actor->GetROI()) == NULL) {
|
if (actor == NULL || (roi = actor->GetROI()) == NULL) {
|
||||||
|
@ -1658,7 +1658,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
|
||||||
|
|
||||||
LegoEntityListCursor cursor(entityList);
|
LegoEntityListCursor cursor(entityList);
|
||||||
LegoEntity* entity;
|
LegoEntity* entity;
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
while (cursor.Next(entity)) {
|
while (cursor.Next(entity)) {
|
||||||
if (entity != actor && entity->IsA("LegoPathActor")) {
|
if (entity != actor && entity->IsA("LegoPathActor")) {
|
||||||
|
@ -1861,7 +1861,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
|
||||||
if (world != NULL) {
|
if (world != NULL) {
|
||||||
PurgeExtra(FALSE);
|
PurgeExtra(FALSE);
|
||||||
|
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
if (actor == NULL || actor->GetWorldSpeed() <= 20.0f) {
|
if (actor == NULL || actor->GetWorldSpeed() <= 20.0f) {
|
||||||
MxU32 i;
|
MxU32 i;
|
||||||
for (i = 0; i < m_numAllowedExtras && m_extras[i].m_roi != NULL; i++) {
|
for (i = 0; i < m_numAllowedExtras && m_extras[i].m_roi != NULL; i++) {
|
||||||
|
@ -2478,7 +2478,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||||
{
|
{
|
||||||
MxU32 local2c = 12;
|
MxU32 local2c = 12;
|
||||||
float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
|
float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor == NULL) {
|
if (actor == NULL) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
@ -2760,7 +2760,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
|
||||||
m_unk0x43c = viewROI->GetLocal2World();
|
m_unk0x43c = viewROI->GetLocal2World();
|
||||||
p_tranInfo->m_unk0x2c = m_unk0x43c;
|
p_tranInfo->m_unk0x2c = m_unk0x43c;
|
||||||
|
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
if (actor != NULL) {
|
if (actor != NULL) {
|
||||||
actor->SetState(4);
|
actor->SetState(4);
|
||||||
actor->SetWorldSpeed(0.0f);
|
actor->SetWorldSpeed(0.0f);
|
||||||
|
|
|
@ -426,7 +426,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6b0(MxLong p_time)
|
||||||
MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
|
MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
|
||||||
{
|
{
|
||||||
LegoROI* viewROI = VideoManager()->GetViewROI();
|
LegoROI* viewROI = VideoManager()->GetViewROI();
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (m_tranInfo != NULL && m_tranInfo->m_unk0x14 && m_tranInfo->m_location != -1 && actor != NULL) {
|
if (m_tranInfo != NULL && m_tranInfo->m_unk0x14 && m_tranInfo->m_location != -1 && actor != NULL) {
|
||||||
if (m_unk0x64 != NULL) {
|
if (m_unk0x64 != NULL) {
|
||||||
|
|
|
@ -171,8 +171,8 @@ void LegoGameState::SetActor(MxU8 p_actorId)
|
||||||
m_actorId = p_actorId;
|
m_actorId = p_actorId;
|
||||||
}
|
}
|
||||||
|
|
||||||
LegoPathActor* oldActor = CurrentActor();
|
LegoPathActor* oldActor = UserActor();
|
||||||
SetCurrentActor(NULL);
|
SetUserActor(NULL);
|
||||||
|
|
||||||
IslePathActor* newActor = new IslePathActor();
|
IslePathActor* newActor = new IslePathActor();
|
||||||
const char* actorName = LegoActor::GetActorName(m_actorId);
|
const char* actorName = LegoActor::GetActorName(m_actorId);
|
||||||
|
@ -192,14 +192,14 @@ void LegoGameState::SetActor(MxU8 p_actorId)
|
||||||
}
|
}
|
||||||
|
|
||||||
newActor->ClearFlag(0x02);
|
newActor->ClearFlag(0x02);
|
||||||
SetCurrentActor(newActor);
|
SetUserActor(newActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10039910
|
// FUNCTION: LEGO1 0x10039910
|
||||||
void LegoGameState::RemoveActor()
|
void LegoGameState::RemoveActor()
|
||||||
{
|
{
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
SetCurrentActor(NULL);
|
SetUserActor(NULL);
|
||||||
delete actor;
|
delete actor;
|
||||||
m_actorId = 0;
|
m_actorId = 0;
|
||||||
}
|
}
|
||||||
|
@ -208,7 +208,7 @@ void LegoGameState::RemoveActor()
|
||||||
void LegoGameState::ResetROI()
|
void LegoGameState::ResetROI()
|
||||||
{
|
{
|
||||||
if (m_actorId) {
|
if (m_actorId) {
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor) {
|
if (actor) {
|
||||||
LegoROI* roi = actor->GetROI();
|
LegoROI* roi = actor->GetROI();
|
||||||
|
@ -887,7 +887,7 @@ void LegoGameState::SwitchArea(Area p_area)
|
||||||
case e_garadoor:
|
case e_garadoor:
|
||||||
LoadIsle();
|
LoadIsle();
|
||||||
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
||||||
CurrentActor()->ResetWorldTransform(FALSE);
|
UserActor()->ResetWorldTransform(FALSE);
|
||||||
NavController()->UpdateLocation(59); // LCAMZG1 in g_cameraLocations
|
NavController()->UpdateLocation(59); // LCAMZG1 in g_cameraLocations
|
||||||
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
||||||
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
|
||||||
|
@ -901,11 +901,11 @@ void LegoGameState::SwitchArea(Area p_area)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
SetCameraControllerFromIsle();
|
SetCameraControllerFromIsle();
|
||||||
CurrentActor()->ResetWorldTransform(TRUE);
|
UserActor()->ResetWorldTransform(TRUE);
|
||||||
AnimationManager()->Resume();
|
AnimationManager()->Resume();
|
||||||
}
|
}
|
||||||
|
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
p_area,
|
p_area,
|
||||||
TRUE,
|
TRUE,
|
||||||
|
@ -920,9 +920,9 @@ void LegoGameState::SwitchArea(Area p_area)
|
||||||
case e_unk33:
|
case e_unk33:
|
||||||
LoadIsle();
|
LoadIsle();
|
||||||
SetCameraControllerFromIsle();
|
SetCameraControllerFromIsle();
|
||||||
CurrentActor()->ResetWorldTransform(TRUE);
|
UserActor()->ResetWorldTransform(TRUE);
|
||||||
AnimationManager()->Resume();
|
AnimationManager()->Resume();
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
p_area,
|
p_area,
|
||||||
TRUE,
|
TRUE,
|
||||||
|
|
|
@ -467,8 +467,8 @@ MxBool FUN_1003ef60()
|
||||||
GameState()->m_currentArea != LegoGameState::e_elevdown &&
|
GameState()->m_currentArea != LegoGameState::e_elevdown &&
|
||||||
GameState()->m_currentArea != LegoGameState::e_garadoor &&
|
GameState()->m_currentArea != LegoGameState::e_garadoor &&
|
||||||
GameState()->m_currentArea != LegoGameState::e_polidoor) {
|
GameState()->m_currentArea != LegoGameState::e_polidoor) {
|
||||||
if (CurrentActor() == NULL || !CurrentActor()->IsA("TowTrack")) {
|
if (UserActor() == NULL || !UserActor()->IsA("TowTrack")) {
|
||||||
if (CurrentActor() == NULL || !CurrentActor()->IsA("Ambulance")) {
|
if (UserActor() == NULL || !UserActor()->IsA("Ambulance")) {
|
||||||
MxU32 unk0x18 = act1State->GetUnknown18();
|
MxU32 unk0x18 = act1State->GetUnknown18();
|
||||||
|
|
||||||
if (unk0x18 != 10 && unk0x18 != 8 && unk0x18 != 3) {
|
if (unk0x18 != 10 && unk0x18 != 8 && unk0x18 != 3) {
|
||||||
|
|
|
@ -67,9 +67,9 @@ LegoNavController* NavController()
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10015790
|
// FUNCTION: LEGO1 0x10015790
|
||||||
LegoPathActor* CurrentActor()
|
LegoPathActor* UserActor()
|
||||||
{
|
{
|
||||||
return LegoOmni::GetInstance()->GetCurrentActor();
|
return LegoOmni::GetInstance()->GetUserActor();
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100157a0
|
// FUNCTION: LEGO1 0x100157a0
|
||||||
|
@ -137,9 +137,9 @@ void SetROIVisible(const char* p_name, MxBool p_visible)
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10015880
|
// FUNCTION: LEGO1 0x10015880
|
||||||
void SetCurrentActor(LegoPathActor* p_currentActor)
|
void SetUserActor(LegoPathActor* p_userActor)
|
||||||
{
|
{
|
||||||
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
|
LegoOmni::GetInstance()->SetUserActor(p_userActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10015890
|
// FUNCTION: LEGO1 0x10015890
|
||||||
|
|
|
@ -705,7 +705,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||||
else if (!p_enable && m_set0xd0.empty()) {
|
else if (!p_enable && m_set0xd0.empty()) {
|
||||||
MxPresenter* presenter;
|
MxPresenter* presenter;
|
||||||
LegoPathController* controller;
|
LegoPathController* controller;
|
||||||
LegoPathActor* actor = CurrentActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor) {
|
if (actor) {
|
||||||
RemoveActor(actor);
|
RemoveActor(actor);
|
||||||
|
|
|
@ -65,7 +65,7 @@ void LegoOmni::Init()
|
||||||
m_worldList = NULL;
|
m_worldList = NULL;
|
||||||
m_currentWorld = NULL;
|
m_currentWorld = NULL;
|
||||||
m_exit = FALSE;
|
m_exit = FALSE;
|
||||||
m_currentActor = NULL;
|
m_userActor = NULL;
|
||||||
m_characterManager = NULL;
|
m_characterManager = NULL;
|
||||||
m_plantManager = NULL;
|
m_plantManager = NULL;
|
||||||
m_gameState = NULL;
|
m_gameState = NULL;
|
||||||
|
|
|
@ -554,7 +554,7 @@ void LegoPathActor::ParseAction(char* p_extra)
|
||||||
if (KeyValueStringParse(value, g_strPERMIT_NAVIGATE, p_extra)) {
|
if (KeyValueStringParse(value, g_strPERMIT_NAVIGATE, p_extra)) {
|
||||||
SetUserNavFlag(TRUE);
|
SetUserNavFlag(TRUE);
|
||||||
NavController()->ResetMaxLinearVel(m_worldSpeed);
|
NavController()->ResetMaxLinearVel(m_worldSpeed);
|
||||||
SetCurrentActor(this);
|
SetUserActor(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
char* token;
|
char* token;
|
||||||
|
|
|
@ -61,9 +61,9 @@ MxResult LegoRace::Create(MxDSAction& p_dsAction)
|
||||||
if (result == SUCCESS) {
|
if (result == SUCCESS) {
|
||||||
m_act1State = (Act1State*) GameState()->GetState("Act1State");
|
m_act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||||
ControlManager()->Register(this);
|
ControlManager()->Register(this);
|
||||||
m_pathActor = CurrentActor();
|
m_pathActor = UserActor();
|
||||||
m_pathActor->SetWorldSpeed(0);
|
m_pathActor->SetWorldSpeed(0);
|
||||||
SetCurrentActor(NULL);
|
SetUserActor(NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -74,7 +74,7 @@ LegoRace::~LegoRace()
|
||||||
{
|
{
|
||||||
g_unk0x100f119c = FALSE;
|
g_unk0x100f119c = FALSE;
|
||||||
if (m_pathActor) {
|
if (m_pathActor) {
|
||||||
SetCurrentActor(m_pathActor);
|
SetUserActor(m_pathActor);
|
||||||
NavController()->ResetMaxLinearVel(m_pathActor->GetMaxLinearVel());
|
NavController()->ResetMaxLinearVel(m_pathActor->GetMaxLinearVel());
|
||||||
m_pathActor = NULL;
|
m_pathActor = NULL;
|
||||||
}
|
}
|
||||||
|
@ -118,7 +118,7 @@ MxLong LegoRace::Notify(MxParam& p_param)
|
||||||
void LegoRace::Enable(MxBool p_enable)
|
void LegoRace::Enable(MxBool p_enable)
|
||||||
{
|
{
|
||||||
if (GetUnknown0xd0Empty() != p_enable && !p_enable) {
|
if (GetUnknown0xd0Empty() != p_enable && !p_enable) {
|
||||||
Remove(CurrentActor());
|
Remove(UserActor());
|
||||||
|
|
||||||
MxU8 oldActorId = GameState()->GetActorId();
|
MxU8 oldActorId = GameState()->GetActorId();
|
||||||
GameState()->RemoveActor();
|
GameState()->RemoveActor();
|
||||||
|
|
|
@ -131,7 +131,7 @@ void GasStation::ReadyWorld()
|
||||||
PlayMusic(JukeboxScript::c_JBMusic2);
|
PlayMusic(JukeboxScript::c_JBMusic2);
|
||||||
|
|
||||||
m_trackLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "TrackLed_Bitmap");
|
m_trackLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "TrackLed_Bitmap");
|
||||||
m_currentActorId = CurrentActor()->GetActorId();
|
m_currentActorId = UserActor()->GetActorId();
|
||||||
|
|
||||||
switch (m_currentActorId) {
|
switch (m_currentActorId) {
|
||||||
case LegoActor::c_pepper:
|
case LegoActor::c_pepper:
|
||||||
|
|
|
@ -144,11 +144,11 @@ void Hospital::ReadyWorld()
|
||||||
m_copLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "CopLed_Bitmap");
|
m_copLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "CopLed_Bitmap");
|
||||||
m_pizzaLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "PizzaLed_Bitmap");
|
m_pizzaLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "PizzaLed_Bitmap");
|
||||||
|
|
||||||
if (CurrentActor() == NULL) {
|
if (UserActor() == NULL) {
|
||||||
m_currentActorId = LegoActor::c_laura;
|
m_currentActorId = LegoActor::c_laura;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
m_currentActorId = CurrentActor()->GetActorId();
|
m_currentActorId = UserActor()->GetActorId();
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (m_currentActorId) {
|
switch (m_currentActorId) {
|
||||||
|
|
|
@ -82,8 +82,8 @@ Isle::~Isle()
|
||||||
InputManager()->ClearWorld();
|
InputManager()->ClearWorld();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CurrentActor() != NULL) {
|
if (UserActor() != NULL) {
|
||||||
VTable0x6c(CurrentActor());
|
VTable0x6c(UserActor());
|
||||||
}
|
}
|
||||||
|
|
||||||
NotificationManager()->Unregister(this);
|
NotificationManager()->Unregister(this);
|
||||||
|
@ -157,7 +157,7 @@ MxLong Isle::Notify(MxParam& p_param)
|
||||||
case c_notificationEndAnim:
|
case c_notificationEndAnim:
|
||||||
switch (m_act1state->m_unk0x018) {
|
switch (m_act1state->m_unk0x018) {
|
||||||
case 4:
|
case 4:
|
||||||
result = CurrentActor()->Notify(p_param);
|
result = UserActor()->Notify(p_param);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
result = m_towtrack->Notify(p_param);
|
result = m_towtrack->Notify(p_param);
|
||||||
|
@ -473,11 +473,11 @@ MxLong Isle::HandleType19Notification(MxType19NotificationParam& p_param)
|
||||||
{
|
{
|
||||||
MxLong result = 0;
|
MxLong result = 0;
|
||||||
|
|
||||||
if (CurrentActor() != NULL) {
|
if (UserActor() != NULL) {
|
||||||
if (CurrentActor() == m_dunebuggy) {
|
if (UserActor() == m_dunebuggy) {
|
||||||
result = m_dunebuggy->Notify(p_param);
|
result = m_dunebuggy->Notify(p_param);
|
||||||
}
|
}
|
||||||
else if (CurrentActor() == m_motocycle) {
|
else if (UserActor() == m_motocycle) {
|
||||||
result = m_motocycle->Notify(p_param);
|
result = m_motocycle->Notify(p_param);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -544,9 +544,9 @@ void Isle::Enable(MxBool p_enable)
|
||||||
VideoManager()->ResetPalette(FALSE);
|
VideoManager()->ResetPalette(FALSE);
|
||||||
m_act1state->FUN_10034d00();
|
m_act1state->FUN_10034d00();
|
||||||
|
|
||||||
if (CurrentActor() != NULL && CurrentActor()->GetActorId() != LegoActor::c_none) {
|
if (UserActor() != NULL && UserActor()->GetActorId() != LegoActor::c_none) {
|
||||||
// TODO: Match, most likely an inline function
|
// TODO: Match, most likely an inline function
|
||||||
MxS32 targetEntityId = (CurrentActor()->GetActorId() == 1) + 250;
|
MxS32 targetEntityId = (UserActor()->GetActorId() == 1) + 250;
|
||||||
|
|
||||||
if (targetEntityId != -1) {
|
if (targetEntityId != -1) {
|
||||||
InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL);
|
InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL);
|
||||||
|
@ -575,8 +575,8 @@ void Isle::Enable(MxBool p_enable)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
|
if (UserActor() != NULL && UserActor()->IsA("Jetski")) {
|
||||||
IslePathActor* actor = (IslePathActor*) CurrentActor();
|
IslePathActor* actor = (IslePathActor*) UserActor();
|
||||||
actor->SpawnPlayer(
|
actor->SpawnPlayer(
|
||||||
LegoGameState::e_unk45,
|
LegoGameState::e_unk45,
|
||||||
FALSE,
|
FALSE,
|
||||||
|
@ -599,7 +599,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
m_act1state->m_unk0x018 = 5;
|
m_act1state->m_unk0x018 = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -622,7 +622,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
SetIsWorldActive(FALSE);
|
SetIsWorldActive(FALSE);
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_bike:
|
case LegoGameState::e_bike:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -635,7 +635,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_dunecar:
|
case LegoGameState::e_dunecar:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -648,7 +648,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_motocycle:
|
case LegoGameState::e_motocycle:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -661,7 +661,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_copter:
|
case LegoGameState::e_copter:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -674,7 +674,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_skateboard:
|
case LegoGameState::e_skateboard:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -687,7 +687,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_jetski:
|
case LegoGameState::e_jetski:
|
||||||
PlaceActor(CurrentActor());
|
PlaceActor(UserActor());
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
|
|
||||||
#ifdef COMPAT_MODE
|
#ifdef COMPAT_MODE
|
||||||
|
@ -714,7 +714,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
AnimationManager()->FUN_10064740(NULL);
|
AnimationManager()->FUN_10064740(NULL);
|
||||||
}
|
}
|
||||||
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
|
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
|
||||||
Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
|
Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition());
|
||||||
|
|
||||||
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
||||||
((Vector3&) sub).Sub(position);
|
((Vector3&) sub).Sub(position);
|
||||||
|
@ -730,7 +730,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 5: {
|
case 5: {
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
LegoGameState::e_jetrace2,
|
LegoGameState::e_jetrace2,
|
||||||
FALSE,
|
FALSE,
|
||||||
|
@ -763,7 +763,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
}
|
}
|
||||||
case 6: {
|
case 6: {
|
||||||
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
LegoGameState::e_unk21,
|
LegoGameState::e_unk21,
|
||||||
FALSE,
|
FALSE,
|
||||||
|
@ -813,7 +813,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
break;
|
break;
|
||||||
case 11:
|
case 11:
|
||||||
m_act1state->m_unk0x018 = 0;
|
m_act1state->m_unk0x018 = 0;
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
LegoGameState::e_jukeboxExterior,
|
LegoGameState::e_jukeboxExterior,
|
||||||
TRUE,
|
TRUE,
|
||||||
|
@ -863,9 +863,9 @@ void Isle::FUN_10032620()
|
||||||
|
|
||||||
switch (GameState()->m_currentArea) {
|
switch (GameState()->m_currentArea) {
|
||||||
case LegoGameState::e_unk66: {
|
case LegoGameState::e_unk66: {
|
||||||
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
|
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
|
||||||
LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
|
LegoPathBoundary* boundary = UserActor()->GetBoundary();
|
||||||
((IslePathActor*) CurrentActor())->VTable0xec(mat, boundary, TRUE);
|
((IslePathActor*) UserActor())->VTable0xec(mat, boundary, TRUE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case LegoGameState::e_unk4:
|
case LegoGameState::e_unk4:
|
||||||
|
@ -878,7 +878,7 @@ void Isle::FUN_10032620()
|
||||||
case LegoGameState::e_hospitalExterior:
|
case LegoGameState::e_hospitalExterior:
|
||||||
case LegoGameState::e_unk31:
|
case LegoGameState::e_unk31:
|
||||||
case LegoGameState::e_policeExterior:
|
case LegoGameState::e_policeExterior:
|
||||||
((IslePathActor*) CurrentActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
GameState()->m_currentArea,
|
GameState()->m_currentArea,
|
||||||
TRUE,
|
TRUE,
|
||||||
|
@ -1188,19 +1188,19 @@ MxBool Isle::Escape()
|
||||||
|
|
||||||
switch (m_act1state->m_unk0x018) {
|
switch (m_act1state->m_unk0x018) {
|
||||||
case 3:
|
case 3:
|
||||||
if (CurrentActor() != NULL) {
|
if (UserActor() != NULL) {
|
||||||
m_pizza->FUN_10038380();
|
m_pizza->FUN_10038380();
|
||||||
m_pizza->FUN_100382b0();
|
m_pizza->FUN_100382b0();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
if (CurrentActor() != NULL && !CurrentActor()->IsA("TowTrack")) {
|
if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) {
|
||||||
m_towtrack->FUN_1004db10();
|
m_towtrack->FUN_1004db10();
|
||||||
m_towtrack->FUN_1004dbe0();
|
m_towtrack->FUN_1004dbe0();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
if (CurrentActor() != NULL && !CurrentActor()->IsA("Ambulance")) {
|
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||||
m_ambulance->StopActions();
|
m_ambulance->StopActions();
|
||||||
m_ambulance->FUN_10037250();
|
m_ambulance->FUN_10037250();
|
||||||
}
|
}
|
||||||
|
@ -1217,9 +1217,9 @@ MxBool Isle::Escape()
|
||||||
AnimationManager()->FUN_10061010(FALSE);
|
AnimationManager()->FUN_10061010(FALSE);
|
||||||
DeleteObjects(&m_atom, IsleScript::c_sba001bu_RunAnim, IsleScript::c_FNS018EN_Wav_518);
|
DeleteObjects(&m_atom, IsleScript::c_sba001bu_RunAnim, IsleScript::c_FNS018EN_Wav_518);
|
||||||
|
|
||||||
if (CurrentActor()) {
|
if (UserActor()) {
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
m_skateboard->SetUnknown0x160(FALSE);
|
m_skateboard->SetUnknown0x160(FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1241,21 +1241,21 @@ MxBool Isle::Escape()
|
||||||
void Isle::FUN_10033350()
|
void Isle::FUN_10033350()
|
||||||
{
|
{
|
||||||
if (m_act1state->m_unk0x018 == 10) {
|
if (m_act1state->m_unk0x018 == 10) {
|
||||||
if (CurrentActor() != NULL && !CurrentActor()->IsA("Ambulance")) {
|
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||||
m_ambulance->StopActions();
|
m_ambulance->StopActions();
|
||||||
m_ambulance->FUN_10037250();
|
m_ambulance->FUN_10037250();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_act1state->m_unk0x018 == 8) {
|
if (m_act1state->m_unk0x018 == 8) {
|
||||||
if (CurrentActor() != NULL && !CurrentActor()->IsA("TowTrack")) {
|
if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) {
|
||||||
m_towtrack->FUN_1004db10();
|
m_towtrack->FUN_1004db10();
|
||||||
m_towtrack->FUN_1004dbe0();
|
m_towtrack->FUN_1004dbe0();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_act1state->m_unk0x018 == 3) {
|
if (m_act1state->m_unk0x018 == 3) {
|
||||||
if (CurrentActor() != NULL) {
|
if (UserActor() != NULL) {
|
||||||
m_pizza->FUN_10038380();
|
m_pizza->FUN_10038380();
|
||||||
m_pizza->FUN_100382b0();
|
m_pizza->FUN_100382b0();
|
||||||
}
|
}
|
||||||
|
@ -1263,9 +1263,9 @@ void Isle::FUN_10033350()
|
||||||
|
|
||||||
AnimationManager()->FUN_10061010(FALSE);
|
AnimationManager()->FUN_10061010(FALSE);
|
||||||
|
|
||||||
if (CurrentActor()) {
|
if (UserActor()) {
|
||||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
||||||
((IslePathActor*) CurrentActor())->Exit();
|
((IslePathActor*) UserActor())->Exit();
|
||||||
m_skateboard->SetUnknown0x160(FALSE);
|
m_skateboard->SetUnknown0x160(FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,8 +26,8 @@ LegoAct2::~LegoAct2()
|
||||||
|
|
||||||
FUN_10051900();
|
FUN_10051900();
|
||||||
InputManager()->UnRegister(this);
|
InputManager()->UnRegister(this);
|
||||||
if (CurrentActor()) {
|
if (UserActor()) {
|
||||||
Remove(CurrentActor());
|
Remove(UserActor());
|
||||||
}
|
}
|
||||||
|
|
||||||
NotificationManager()->Unregister(this);
|
NotificationManager()->Unregister(this);
|
||||||
|
|
|
@ -230,7 +230,7 @@ void PoliceState::FUN_1005ea40()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (CurrentActor()->GetActorId()) {
|
switch (UserActor()->GetActorId()) {
|
||||||
case LegoActor::c_nick:
|
case LegoActor::c_nick:
|
||||||
policeScript = PoliceScript::c_nps002la_RunAnim;
|
policeScript = PoliceScript::c_nps002la_RunAnim;
|
||||||
m_policeScript = policeScript;
|
m_policeScript = policeScript;
|
||||||
|
|
Loading…
Reference in a new issue