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Refactor LegoActorStruct into unknown class in misc lib (#782)
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b394770864
commit
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5 changed files with 50 additions and 34 deletions
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@ -173,6 +173,7 @@ add_library(misc STATIC
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LEGO1/lego/sources/misc/legostorage.cpp
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LEGO1/lego/sources/misc/legotexture.cpp
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LEGO1/lego/sources/misc/legotree.cpp
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LEGO1/lego/sources/misc/legounknown.cpp
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)
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register_lego1_target(misc)
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set_property(TARGET misc PROPERTY ARCHIVE_OUTPUT_NAME "misc$<$<CONFIG:Debug>:d>")
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@ -3,19 +3,12 @@
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#include "legoactor.h"
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#include "legopathboundary.h"
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#include "misc/legounknown.h"
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#include "mxtypes.h"
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#include "realtime/matrix.h"
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class LegoPathController;
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struct LegoActorStruct {
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LegoActorStruct();
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~LegoActorStruct();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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@ -114,7 +107,7 @@ class LegoPathActor : public LegoActor {
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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LegoActorStruct m_unk0x8c; // 0x8c
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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Edge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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@ -124,28 +124,3 @@ void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1009a0f0
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LegoActorStruct::LegoActorStruct()
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{
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for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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// FUNCTION: LEGO1 0x1009a130
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LegoActorStruct::~LegoActorStruct()
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{
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}
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// FUNCTION: LEGO1 0x1009a140
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void LegoActorStruct::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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for (MxS32 i = 0; i < 3; i++) {
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m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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28
LEGO1/lego/sources/misc/legounknown.cpp
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28
LEGO1/lego/sources/misc/legounknown.cpp
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@ -0,0 +1,28 @@
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#include "legounknown.h"
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DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
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// FUNCTION: LEGO1 0x1009a0f0
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LegoUnknown::LegoUnknown()
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{
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for (LegoS32 i = 0; i < _countof(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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// FUNCTION: LEGO1 0x1009a130
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LegoUnknown::~LegoUnknown()
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{
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}
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// FUNCTION: LEGO1 0x1009a140
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void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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for (LegoS32 i = 0; i < 3; i++) {
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m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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19
LEGO1/lego/sources/misc/legounknown.h
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19
LEGO1/lego/sources/misc/legounknown.h
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@ -0,0 +1,19 @@
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#ifndef __LEGOUNKNOWN_H
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#define __LEGOUNKNOWN_H
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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// SIZE 0x50
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class LegoUnknown {
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public:
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LegoUnknown();
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~LegoUnknown();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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#endif // __LEGOUNKNOWN_H
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