Implement RaceSkel, add BETA10 annotations (#1088)

* Implement `RaceSkel`, add BETA10 annotations

* fix formatting

* Fix order

* Address some review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz 2024-08-21 22:30:27 +02:00 committed by GitHub
parent b649902578
commit 1b46859cf6
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GPG key ID: B5690EEEBB952194
15 changed files with 104 additions and 18 deletions

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@ -4,6 +4,8 @@
#include "decomp.h" #include "decomp.h"
#include "legorace.h" #include "legorace.h"
class RaceSkel;
// VTABLE: LEGO1 0x100d4b70 // VTABLE: LEGO1 0x100d4b70
// VTABLE: BETA10 0x101bd5f0 // VTABLE: BETA10 0x101bd5f0
// SIZE 0x2c // SIZE 0x2c
@ -59,14 +61,17 @@ class CarRace : public LegoRace {
MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78 MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
// FUNCTION: BETA10 0x100cd060 // FUNCTION: BETA10 0x100cd060
undefined4 GetUnk0x150() { return m_unk0x150; } RaceSkel* GetSkeleton() { return m_skeleton; }
// FUNCTION: BETA10 0x100f16f0
void SetSkeleton(RaceSkel* p_skeleton) { m_skeleton = p_skeleton; }
// SYNTHETIC: LEGO1 0x10016c70 // SYNTHETIC: LEGO1 0x10016c70
// CarRace::`scalar deleting destructor' // CarRace::`scalar deleting destructor'
private: private:
undefined m_unk0x144[12]; // 0x144 undefined m_unk0x144[12]; // 0x144
undefined4 m_unk0x150; // 0x150 RaceSkel* m_skeleton; // 0x150
}; };
#endif // CARRACE_H #endif // CARRACE_H

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@ -28,13 +28,18 @@ struct LegoAnimActorStruct {
// VTABLE: LEGO1 0x100d5440 LegoPathActor // VTABLE: LEGO1 0x100d5440 LegoPathActor
// VTABLE: LEGO1 0x100d5510 LegoAnimActor // VTABLE: LEGO1 0x100d5510 LegoAnimActor
// VTABLE: BETA10 0x101b81d8 LegoPathActor
// VTABLE: BETA10 0x101b82c8 LegoAnimActor
// SIZE 0x174 // SIZE 0x174
class LegoAnimActor : public virtual LegoPathActor { class LegoAnimActor : public virtual LegoPathActor {
public: public:
// FUNCTION: BETA10 0x1000f6c0
LegoAnimActor() { m_curAnim = -1; } LegoAnimActor() { m_curAnim = -1; }
~LegoAnimActor() override; ~LegoAnimActor() override;
// FUNCTION: LEGO1 0x1000fba0 // FUNCTION: LEGO1 0x1000fba0
// FUNCTION: BETA10 0x10012400
const char* ClassName() const override // vtable+0x0c const char* ClassName() const override // vtable+0x0c
{ {
// STRING: LEGO1 0x100f057c // STRING: LEGO1 0x100f057c
@ -42,6 +47,7 @@ class LegoAnimActor : public virtual LegoPathActor {
} }
// FUNCTION: LEGO1 0x1000fbc0 // FUNCTION: LEGO1 0x1000fbc0
// FUNCTION: BETA10 0x10012440
MxBool IsA(const char* p_name) const override // vtable+0x10 MxBool IsA(const char* p_name) const override // vtable+0x10
{ {
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);

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@ -6,6 +6,7 @@
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor // VTABLE: LEGO1 0x100d6c00 LegoAnimActor
// VTABLE: LEGO1 0x100d6c10 LegoPathActor // VTABLE: LEGO1 0x100d6c10 LegoPathActor
// VTABLE: LEGO1 0x100d6cdc LegoExtraActor // VTABLE: LEGO1 0x100d6cdc LegoExtraActor
// VTABLE: BETA10 0x101bc2b8 LegoAnimActor
// SIZE 0x1dc // SIZE 0x1dc
class LegoExtraActor : public virtual LegoAnimActor { class LegoExtraActor : public virtual LegoAnimActor {
public: public:

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@ -106,6 +106,7 @@
X(AnimState) X(AnimState)
// VTABLE: LEGO1 0x100d4768 // VTABLE: LEGO1 0x100d4768
// VTABLE: BETA10 0x101bccd8
// SIZE 0x1c8 // SIZE 0x1c8
class LegoObjectFactory : public MxObjectFactory { class LegoObjectFactory : public MxObjectFactory {
public: public:

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@ -3,19 +3,30 @@
#include "legoanimactor.h" #include "legoanimactor.h"
/* // VTABLE: LEGO1 0x100d93f8 LegoPathActor
VTABLE: LEGO1 0x100d7668 LegoPathActor // VTABLE: LEGO1 0x100d94c8 LegoAnimActor
VTABLE: LEGO1 0x100d7738 LegoAnimActor // VTABLE: BETA10 0x101bf9d0 LegoPathActor
*/ // VTABLE: BETA10 0x101bfac0 LegoAnimActor
// SIZE 0x178 // SIZE 0x178
class RaceSkel : public LegoAnimActor { class RaceSkel : public LegoAnimActor {
public: public:
RaceSkel(); RaceSkel();
~RaceSkel() override;
void ParseAction(char* p_extra) override; // vtable+0x20
MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration); void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
// SYNTHETIC: LEGO1 0x10071cf0
// RaceSkel::`scalar deleting destructor'
private: private:
float m_animPosition; // 0x1c float m_animPosition; // 0x1c
}; };
// GLOBAL: LEGO1 0x100d93f0
// RaceSkel::`vbtable'
#endif // RACESKEL_H #endif // RACESKEL_H

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@ -184,6 +184,7 @@ LegoObjectFactory::LegoObjectFactory()
} }
// FUNCTION: LEGO1 0x10009a90 // FUNCTION: LEGO1 0x10009a90
// FUNCTION: BETA10 0x100a1021
MxCore* LegoObjectFactory::Create(const char* p_name) MxCore* LegoObjectFactory::Create(const char* p_name)
{ {
MxCore* object = NULL; MxCore* object = NULL;
@ -491,6 +492,10 @@ MxCore* LegoObjectFactory::Create(const char* p_name)
object = MxObjectFactory::Create(p_name); object = MxObjectFactory::Create(p_name);
} }
// clang-format off
assert(object!=NULL);
// clang-format on
return object; return object;
} }

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@ -541,6 +541,7 @@ void LegoWorld::Remove(MxCore* p_object)
} }
// FUNCTION: LEGO1 0x100213a0 // FUNCTION: LEGO1 0x100213a0
// FUNCTION: BETA10 0x100db027
MxCore* LegoWorld::Find(const char* p_class, const char* p_name) MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
{ {
if (!strcmp(p_class, "MxControlPresenter")) { if (!strcmp(p_class, "MxControlPresenter")) {

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@ -37,6 +37,7 @@ float LegoAnimActorStruct::GetDuration()
} }
// FUNCTION: LEGO1 0x1001c140 // FUNCTION: LEGO1 0x1001c140
// FUNCTION: BETA10 0x1003dfe4
LegoAnimActor::~LegoAnimActor() LegoAnimActor::~LegoAnimActor()
{ {
for (MxS32 i = 0; i < m_animMaps.size(); i++) { for (MxS32 i = 0; i < m_animMaps.size(); i++) {
@ -89,9 +90,12 @@ void LegoAnimActor::VTable0x70(float p_float)
} }
// FUNCTION: LEGO1 0x1001c360 // FUNCTION: LEGO1 0x1001c360
// FUNCTION: BETA10 0x1003e2d3
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform) MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
{ {
if (p_und >= 0) { if (p_und >= 0) {
assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap; LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
MxU32 numROIs = m_animMaps[m_curAnim]->m_numROIs; MxU32 numROIs = m_animMaps[m_curAnim]->m_numROIs;
@ -108,7 +112,11 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
} }
} }
else { else {
LegoTreeNode* root = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot(); // name verified by BETA10 0x1003e407
LegoTreeNode* n = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
assert(roiMap && n && m_roi && m_boundary);
m_roi->SetVisibility(TRUE); m_roi->SetVisibility(TRUE);
for (MxU32 i = 0; i < numROIs; i++) { for (MxU32 i = 0; i < numROIs; i++) {
@ -119,8 +127,8 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
} }
} }
for (MxS32 j = 0; j < root->GetNumChildren(); j++) { for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
LegoROI::FUN_100a8e80(root->GetChild(j), p_transform, p_und, roiMap); LegoROI::FUN_100a8e80(n->GetChild(j), p_transform, p_und, roiMap);
} }
if (m_cameraFlag) { if (m_cameraFlag) {
@ -192,6 +200,7 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
} }
// FUNCTION: LEGO1 0x1001c920 // FUNCTION: LEGO1 0x1001c920
// FUNCTION: BETA10 0x1003e914
void LegoAnimActor::ParseAction(char* p_extra) void LegoAnimActor::ParseAction(char* p_extra)
{ {
LegoPathActor::ParseAction(p_extra); LegoPathActor::ParseAction(p_extra);
@ -201,17 +210,20 @@ void LegoAnimActor::ParseAction(char* p_extra)
if (world) { if (world) {
if (KeyValueStringParse(value, g_strANIMATION, p_extra)) { if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
// name verified by BETA10 0x1003ea46
char* token = strtok(value, g_parseExtraTokens); char* token = strtok(value, g_parseExtraTokens);
while (token) { while (token) {
LegoLocomotionAnimPresenter* presenter = // name verified by BETA10 0x1003e9f5
(LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", token); LegoLocomotionAnimPresenter* p = (LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", token);
if (presenter != NULL) { assert(p);
if (p != NULL) {
token = strtok(NULL, g_parseExtraTokens); token = strtok(NULL, g_parseExtraTokens);
if (token) { if (token) {
presenter->FUN_1006d680(this, atof(token)); p->FUN_1006d680(this, atof(token));
} }
} }

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@ -7,7 +7,7 @@ DECOMP_SIZE_ASSERT(CarRace, 0x154)
// FUNCTION: LEGO1 0x10016a90 // FUNCTION: LEGO1 0x10016a90
CarRace::CarRace() CarRace::CarRace()
{ {
this->m_unk0x150 = 0; this->m_skeleton = NULL;
this->m_unk0x130 = MxRect32(0x16c, 0x154, 0x1ec, 0x15e); this->m_unk0x130 = MxRect32(0x16c, 0x154, 0x1ec, 0x15e);
} }

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@ -304,11 +304,10 @@ MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
{ {
const SkeletonKickPhase* current = g_skeletonKickPhases; const SkeletonKickPhase* current = g_skeletonKickPhases;
// TODO: Type is guesswork so far
CarRace* r = (CarRace*) CurrentWorld(); // called `r` in BETA10 CarRace* r = (CarRace*) CurrentWorld(); // called `r` in BETA10
assert(r); assert(r);
RaceSkel* s = (RaceSkel*) r->GetUnk0x150(); // called `s` in BETA10 RaceSkel* s = r->GetSkeleton(); // called `s` in BETA10
assert(s); assert(s);
float skeletonCurAnimPosition; float skeletonCurAnimPosition;

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@ -1,13 +1,53 @@
#include "raceskel.h" #include "raceskel.h"
#include "carrace.h"
#include "legoworld.h"
#include "misc.h"
#include <assert.h> #include <assert.h>
DECOMP_SIZE_ASSERT(RaceSkel, 0x178) DECOMP_SIZE_ASSERT(RaceSkel, 0x178)
// STUB: LEGO1 0x100719b0 // FUNCTION: LEGO1 0x100719b0
// FUNCTION: BETA10 0x100f1240
RaceSkel::RaceSkel() RaceSkel::RaceSkel()
{ {
// TODO m_animPosition = 0.0f;
}
// FUNCTION: LEGO1 0x10071ad0
RaceSkel::~RaceSkel()
{
}
// FUNCTION: LEGO1 0x10071b50
// FUNCTION: BETA10 0x100f13cf
MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
{
p_transform[3][0] = -630.0f;
p_transform[3][1] = -4.688f;
p_transform[3][2] = 323.0f;
m_animPosition = p_und;
return LegoAnimActor::FUN_1001c360(p_und, p_transform);
}
// FUNCTION: LEGO1 0x10071b90
// FUNCTION: BETA10 0x100f1444
void RaceSkel::ParseAction(char* p_extra)
{
LegoAnimActor::ParseAction(p_extra);
// name verified by BETA10 0x100f147d
CarRace* w = (CarRace*) CurrentWorld();
assert(w);
w->SetSkeleton(this);
assert(m_roi);
BoundingSphere sphere = m_roi->GetBoundingSphere();
sphere.Radius() *= 100.0f;
m_roi->SetBoundingSphere(sphere);
} }
// FUNCTION: LEGO1 0x10071cb0 // FUNCTION: LEGO1 0x10071cb0

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@ -64,6 +64,7 @@ class LegoROI : public ViewROI {
const LegoChar* GetName() const { return m_name; } const LegoChar* GetName() const { return m_name; }
LegoEntity* GetEntity() { return m_entity; } LegoEntity* GetEntity() { return m_entity; }
BoundingSphere& GetBoundingSphere() { return m_sphere; }
void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; } void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
void SetComp(CompoundObject* p_comp) { comp = p_comp; } void SetComp(CompoundObject* p_comp) { comp = p_comp; }

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@ -21,6 +21,7 @@ class Mx3DPointFloat : public Vector3 {
// FUNCTION: BETA10 0x10011600 // FUNCTION: BETA10 0x10011600
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); } Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: BETA10 0x100151e0
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); } Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// SYNTHETIC: LEGO1 0x1001d170 // SYNTHETIC: LEGO1 0x1001d170

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@ -19,6 +19,7 @@
X(MxLoopingMIDIPresenter) X(MxLoopingMIDIPresenter)
// VTABLE: LEGO1 0x100dc220 // VTABLE: LEGO1 0x100dc220
// VTABLE: BETA10 0x101c2280
class MxObjectFactory : public MxCore { class MxObjectFactory : public MxCore {
public: public:
MxObjectFactory(); MxObjectFactory();

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@ -25,6 +25,7 @@ MxObjectFactory::MxObjectFactory()
} }
// FUNCTION: LEGO1 0x100b12c0 // FUNCTION: LEGO1 0x100b12c0
// FUNCTION: BETA10 0x10143177
MxCore* MxObjectFactory::Create(const char* p_name) MxCore* MxObjectFactory::Create(const char* p_name)
{ {
MxCore* object = NULL; MxCore* object = NULL;
@ -43,6 +44,7 @@ MxCore* MxObjectFactory::Create(const char* p_name)
} }
// FUNCTION: LEGO1 0x100b1a30 // FUNCTION: LEGO1 0x100b1a30
// FUNCTION: BETA10 0x10143814
void MxObjectFactory::Destroy(MxCore* p_object) void MxObjectFactory::Destroy(MxCore* p_object)
{ {
delete p_object; delete p_object;