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Implement LegoExtraActor:: VTable0xa4 & FUN_1002aae0 (#742)
* Implement LegoExtraActor:: VTable0xa4 & FUN_1002aae0 * Match LegoExtraActor::FUN_1002aae0 --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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6 changed files with 50 additions and 11 deletions
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@ -41,7 +41,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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MxS32 VTable0x94() override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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void VTable0x9c() override; // vtable+0x9c
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void VTable0xa4() override; // vtable+0xa4
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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virtual MxResult FUN_1002aae0();
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@ -57,8 +57,8 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002d60
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(); // vtable+0xa4
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virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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// FUNCTION: LEGO1 0x10002d70
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virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
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virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
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@ -104,7 +104,7 @@ class LegoPathActor : public LegoActor {
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MxFloat m_unk0xa0; // 0xa0
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MxFloat m_unk0xa0; // 0xa0
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undefined m_unk0xa4[0x38]; // 0xa4
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undefined m_unk0xa4[0x38]; // 0xa4
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MxU32 m_unk0xdc; // 0xdc
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MxU32 m_unk0xdc; // 0xdc
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undefined4 m_destEdge; // 0xe0
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Edge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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undefined4 m_unk0xe4; // 0xe4
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undefined2 m_unk0xe8; // 0xe8
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undefined2 m_unk0xe8; // 0xe8
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MxBool m_userNavFlag; // 0xea
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MxBool m_userNavFlag; // 0xea
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@ -86,16 +86,49 @@ MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
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}
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}
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}
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}
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// STUB: LEGO1 0x1002aa90
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// FUNCTION: LEGO1 0x1002aa90
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void LegoExtraActor::VTable0xa4()
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void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
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{
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{
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switch (m_unk0x0c) {
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case 1:
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p_und1 = 1;
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p_und2 = 1;
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break;
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case 2:
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p_und1 = 0;
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p_und2 = 1;
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break;
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default:
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p_und1 = 1;
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p_und2 = rand() % p_und2 + 1;
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break;
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}
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}
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}
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// STUB: LEGO1 0x1002aae0
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// FUNCTION: LEGO1 0x1002aae0
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MxResult LegoExtraActor::FUN_1002aae0()
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MxResult LegoExtraActor::FUN_1002aae0()
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{
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{
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// TODO
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LegoPathBoundary* oldEdge = m_boundary;
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VTable0x9c();
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Vector3 dir(m_unk0xec[0]);
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Vector3 right(m_unk0xec[1]);
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Vector3 up(m_unk0xec[2]);
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Vector3 unused(m_unk0xec[3]);
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up.Mul(-1.0f);
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dir.EqualsCross(&right, &up);
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if (m_boundary == m_destEdge->m_faceA) {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
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}
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else {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceA;
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}
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if (!m_boundary) {
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m_boundary = oldEdge;
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}
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LegoPathActor::VTable0x9c();
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return SUCCESS;
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return SUCCESS;
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}
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}
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@ -81,7 +81,7 @@ void LegoPathActor::VTable0x9c()
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}
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}
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// STUB: LEGO1 0x1002f650
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// STUB: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4()
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void LegoPathActor::VTable0xa4(MxU8&, MxS32&)
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{
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{
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// TODO
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// TODO
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}
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}
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@ -9,6 +9,9 @@ struct UnknownMatrixType {
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float m_data[4][4];
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float m_data[4][4];
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};
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};
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// Note: Many functions most likely take const references/pointers instead of non-const.
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// The class needs to undergo a very careful refactoring to fix that (no matches should break).
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// VTABLE: LEGO1 0x100d4350
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// VTABLE: LEGO1 0x100d4350
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// SIZE 0x08
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// SIZE 0x08
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class Matrix4 {
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class Matrix4 {
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@ -6,6 +6,9 @@
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#include <math.h>
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#include <math.h>
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#include <memory.h>
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#include <memory.h>
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// Note: Many functions most likely take const references/pointers instead of non-const.
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// The class needs to undergo a very careful refactoring to fix that (no matches should break).
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// VTABLE: LEGO1 0x100d4288
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// VTABLE: LEGO1 0x100d4288
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// SIZE 0x08
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// SIZE 0x08
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class Vector2 {
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class Vector2 {
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@ -130,7 +133,7 @@ class Vector2 {
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virtual void Mul(Vector2* p_other) { MulVectorImpl(p_other->m_data); } // vtable+0x60
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virtual void Mul(Vector2* p_other) { MulVectorImpl(p_other->m_data); } // vtable+0x60
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// FUNCTION: LEGO1 0x10002230
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// FUNCTION: LEGO1 0x10002230
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virtual void Mul(float& p_value) { MulScalarImpl(&p_value); } // vtable+0x5c
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virtual void Mul(const float& p_value) { MulScalarImpl((float*) &p_value); } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002240
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// FUNCTION: LEGO1 0x10002240
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virtual void Div(float& p_value) { DivScalarImpl(&p_value); } // vtable+0x68
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virtual void Div(float& p_value) { DivScalarImpl(&p_value); } // vtable+0x68
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