Implement Act2Actor::VTable0x70 (#1201)

* Implement draft of `Act2Actor::VTable0x70`

* Fix CI errors

* Implement `Act2Actor::FUN_100199f0`

* WIP: cleanup

* Address review comments

* Run formatter

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz 2024-12-09 22:05:08 +01:00 committed by GitHub
parent 6681f4aaae
commit 07def56326
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 325 additions and 20 deletions

View file

@ -28,8 +28,11 @@ class Act2Actor : public LegoAnimActor {
MxS32 VTable0xa0() override; // vtable+0xa0
void FUN_10018980();
void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
void FUN_10019520();
void FUN_10019560();
undefined4 FUN_10019700(MxFloat p_param);
void FUN_100199f0(MxS8 p_param);
void FUN_100192a0(undefined4 p_param);
// SYNTHETIC: LEGO1 0x1001a0a0
@ -44,16 +47,16 @@ class Act2Actor : public LegoAnimActor {
MxS8 m_unk0x1d; // 0x1d
undefined m_unk0x1e; // 0x1e
MxBool m_unk0x1f; // 0x1f
undefined4 m_unk0x20; // 0x20
undefined4 m_unk0x24; // 0x24
MxFloat m_unk0x20; // 0x20
MxFloat m_unk0x24; // 0x24
MxS8 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
undefined4 m_unk0x30; // 0x30
MxFloat m_unk0x2c; // 0x2c
MxFloat m_unk0x30; // 0x30
LegoAnimActorStruct* m_shootAnim; // 0x34
LegoCacheSound* m_unk0x38; // 0x38
undefined4 m_unk0x3c; // 0x3c
undefined m_unk0x40; // 0x40
undefined4 m_unk0x44; // 0x44
MxFloat m_unk0x44; // 0x44
MxS8 m_unk0x48; // 0x48
undefined4 m_unk0x4c; // 0x4c
};

View file

@ -68,6 +68,17 @@ class LegoAct2 : public LegoWorld {
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
MxResult FUN_100516b0();
void FUN_100517b0();
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
// SYNTHETIC: LEGO1 0x1004fe20
// LegoAct2::`scalar deleting destructor'
@ -83,14 +94,6 @@ class LegoAct2 : public LegoWorld {
void SpawnBricks();
void FUN_10051fa0(MxS32 p_param1);
void FUN_100521f0(MxS32 p_param1);
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
MxResult FUN_10052800();
Act2Brick m_bricks[10]; // 0x00f8

View file

@ -1,11 +1,19 @@
#include "act2actor.h"
#include "3dmanager/lego3dmanager.h"
#include "act2main_actions.h"
#include "legoact2.h"
#include "legocachesoundmanager.h"
#include "legopathcontroller.h"
#include "legopathedgecontainer.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "roi/legoroi.h"
#include "viewmanager/viewmanager.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
@ -26,6 +34,21 @@ Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
};
// GLOBAL: LEGO1 0x100f0f1c
MxFloat g_unk0x100f0f1c = 0.0f;
// GLOBAL: LEGO1 0x10102b1c
// GLOBAL: BETA10 0x10209f60
undefined4 g_nextHeadWavIndex = 0;
// GLOBAL: LEGO1 0x10102b20
// GLOBAL: BETA10 0x10209f64
undefined4 g_nextBehindWavIndex = 0;
// GLOBAL: LEGO1 0x10102b24
// GLOBAL: BETA10 0x10209f68
undefined4 g_nextInterruptWavIndex = 0;
// FUNCTION: LEGO1 0x100187e0
// FUNCTION: BETA10 0x1000c7fb
Act2Actor::Act2Actor()
@ -115,11 +138,186 @@ MxResult Act2Actor::VTable0x9c()
}
}
// STUB: LEGO1 0x10018c30
// STUB: BETA10 0x1000cb52
// FUNCTION: LEGO1 0x10018c30
// FUNCTION: BETA10 0x1000cb52
void Act2Actor::VTable0x70(float p_time)
{
// TODO
int dummy1; // for BETA10, not sure what it is being used for
#ifdef NDEBUG
MxFloat local48float = 0.0f;
if (g_unk0x100f0f1c != 0.0f) {
local48float = p_time - g_unk0x100f0f1c;
}
g_unk0x100f0f1c = p_time;
#endif
LegoAnimActor::VTable0x70(p_time);
if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
SetWorldSpeed(m_unk0x28);
}
if (m_unk0x1f) {
if (m_unk0x20 > 600.0f) {
m_unk0x1f = FALSE;
m_unk0x20 = 0;
}
else {
#ifdef NDEBUG
m_unk0x20 += local48float;
#endif
MxMatrix matrix = m_roi->GetLocal2World();
matrix[3][1] += 3.0f;
m_roi->UpdateTransformationRelativeToParent(matrix);
#ifdef NDEBUG
LegoROI* brickstrROI = FindROI("brickstr");
MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
brickstrMatrix[3][1] += 3.0f;
brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
#endif
return;
}
}
if (!m_grec) {
if (m_unk0x1e == 2) {
m_unk0x1e = 0;
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
m_unk0x30 = m_unk0x2c - 1300.0f;
SetWorldSpeed(0);
m_unk0x1c = FALSE;
}
else if (m_unk0x1e == 1) {
FindROI("pwrbrik")->SetVisibility(FALSE);
FindROI("debrick")->SetVisibility(FALSE);
FindROI("ray")->SetVisibility(FALSE);
m_unk0x4c = 0;
m_unk0x1e = 2;
VTable0xa0();
FUN_10019250(m_unk0x28 + 3, p_time + 3000.0f);
}
else if (m_unk0x1e == 0) {
if (m_unk0x40) {
m_unk0x40 = 0;
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
m_unk0x30 = m_unk0x2c - 1300.0f;
}
if (FUN_10019700(p_time) == 1) {
return;
}
}
else if (m_unk0x1e == 5) {
FindROI("brickstr")->SetVisibility(FALSE);
GetROI()->SetVisibility(FALSE);
CurrentWorld()->RemoveActor(this);
return;
}
#ifdef NDEBUG
else if (m_unk0x1e == 4) {
if (m_worldSpeed == 0.0f) {
return;
}
SetWorldSpeed(0.0f);
((LegoAct2*) CurrentWorld())->FUN_100517b0();
return;
}
#endif
}
if (m_unk0x1e == 5 || m_unk0x1e == 4) {
return;
}
if (m_unk0x1e == 3) {
if (p_time - m_unk0x24 > 600.0f) {
m_unk0x1e = 2;
FUN_10019250(m_unk0x28 + 4, p_time + 15000.0f);
}
}
else {
LegoROI* roiPepper = FindROI("pepper");
if (roiPepper) {
ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
assert(vm);
MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox());
if (inFrustum) {
Mx3DPointFloat local18(roiPepper->GetWorldDirection());
Mx3DPointFloat local30(m_roi->GetWorldPosition());
Mx3DPointFloat local60(roiPepper->GetWorldPosition());
local30 -= local60;
local30.Unitize();
MxFloat dotproduct = local18.Dot(&local30, &local18);
if (dotproduct >= 0.0) {
const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
const MxFloat* worldPosition = m_roi->GetWorldPosition();
MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
if (distance1 < 75.0f) {
if (!m_unk0x1c) {
m_unk0x1c = 1;
if (!m_unk0x1e) {
FUN_100199f0(2);
m_unk0x1e = 1;
}
else {
LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
const MxFloat* childPosition = childROI->GetWorldPosition();
MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
childROI = m_roi->FindChildROI("reardr", m_roi);
childPosition = childROI->GetWorldPosition();
MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
if (distance3 > distance2) {
FUN_100199f0(0);
}
else
#ifdef NDEBUG
if (p_time - m_unk0x24 > 3000.0f) {
#endif
SetWorldSpeed(m_unk0x28 - 1);
m_unk0x1e = 3;
m_unk0x24 = p_time;
if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
FUN_100199f0(1);
}
#ifdef NDEBUG
}
#endif
}
}
}
else {
if (m_unk0x1c) {
m_unk0x1c = 0;
}
}
}
}
}
}
}
// FUNCTION: LEGO1 0x10019250
// FUNCTION: BETA10 0x1000d45c
void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
{
// The arguments have been changed from BETA10 to LEGO1
SetWorldSpeed(p_speed);
m_unk0x44 = p_param2;
}
// FUNCTION: LEGO1 0x10019280
@ -298,6 +496,84 @@ MxS32 Act2Actor::VTable0xa0()
}
}
// STUB: LEGO1 0x10019700
// STUB: BETA10 0x1000dd27
undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100199f0
// FUNCTION: BETA10 0x1000e11a
void Act2Actor::FUN_100199f0(MxS8 p_param)
{
switch (p_param) {
case 0:
switch (g_nextHeadWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextHeadWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextHeadWavIndex = 0;
break;
}
break;
case 1:
switch (g_nextBehindWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex = 0;
break;
}
break;
case 2:
switch (g_nextInterruptWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex = 0;
break;
}
}
}
// FUNCTION: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{

View file

@ -339,6 +339,7 @@ MxResult LegoWorld::PlaceActor(
}
// FUNCTION: LEGO1 0x1001fc80
// FUNCTION: BETA10 0x100da4bf
void LegoWorld::RemoveActor(LegoPathActor* p_actor)
{
LegoPathControllerListCursor cursor(&m_list0x68);

View file

@ -408,8 +408,8 @@ void LegoOmni::DeleteObject(MxDSAction& p_dsAction)
// FUNCTION: BETA10 0x1008ea6d
LegoROI* LegoOmni::FindROI(const char* p_name)
{
ViewManager* viewManager = GetVideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
const CompoundObject& rois = viewManager->GetROIs();
const CompoundObject& rois =
((LegoVideoManager*) m_videoManager)->Get3DManager()->GetLego3DView()->GetViewManager()->GetROIs();
if (p_name != NULL && *p_name != '\0' && rois.size() > 0) {
for (CompoundObject::const_iterator it = rois.begin(); it != rois.end(); it++) {

View file

@ -30,7 +30,7 @@ LegoAnimActorStruct::~LegoAnimActorStruct()
}
// FUNCTION: LEGO1 0x1001c130
// FUNCTION: BETA10 0x1003df5f
// FUNCTION: BETA10 0x1003df3a
float LegoAnimActorStruct::GetDuration()
{
assert(m_AnimTreePtr);
@ -70,8 +70,11 @@ void LegoAnimActor::VTable0x74(Matrix4& p_transform)
}
// FUNCTION: LEGO1 0x1001c290
// FUNCTION: BETA10 0x1003e144
void LegoAnimActor::VTable0x70(float p_time)
{
assert(m_roi);
if (m_lastTime == 0) {
m_lastTime = p_time - 1.0f;
}

View file

@ -380,6 +380,7 @@ void LegoPathActor::VTable0x74(Matrix4& p_transform)
}
// FUNCTION: LEGO1 0x1002e790
// FUNCTION: BETA10 0x100af208
void LegoPathActor::VTable0x70(float p_time)
{
MxMatrix transform;

View file

@ -289,6 +289,7 @@ void LegoAnimPresenter::FUN_100692b0()
}
// FUNCTION: LEGO1 0x100695c0
// FUNCTION: BETA10 0x1004f359
void LegoAnimPresenter::FUN_100695c0()
{
m_unk0x70 = new LegoROIList();

View file

@ -659,6 +659,20 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
return 0;
}
// STUB: LEGO1 0x100516b0
// STUB: BETA10 0x1003bcbc
MxResult LegoAct2::FUN_100516b0()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100517b0
void LegoAct2::FUN_100517b0()
{
// TODO
}
// FUNCTION: LEGO1 0x10051840
void LegoAct2::PlayMusic(JukeboxScript::Script p_objectId)
{

View file

@ -46,7 +46,7 @@ class Lego3DView : public LegoView1 {
//
// Lego3DView implementation
// FUNCTION: BETA10 0x100576b0
// FUNCTION: BETA10 0x10011810
inline ViewManager* Lego3DView::GetViewManager()
{
return m_pViewManager;

View file

@ -13,6 +13,7 @@ class MxMatrix : public Matrix4 {
MxMatrix() : Matrix4(m_elements) {}
// FUNCTION: LEGO1 0x10032770
// FUNCTION: BETA10 0x1001ff30
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
// FUNCTION: BETA10 0x1000fc20

View file

@ -39,7 +39,9 @@ class ViewManager {
inline static int CalculateLODLevel(float p_und1, float p_und2, ViewROI* p_roi);
inline static int IsROIVisibleAtLOD(ViewROI* p_roi);
// FUNCTION: BETA10 0x100576b0
const CompoundObject& GetROIs() { return rois; }
void Add(ViewROI* p_roi) { rois.push_back(p_roi); }
// SYNTHETIC: LEGO1 0x100a6000