mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 07:37:59 -05:00
Implement/match LegoROI/LegoLOD::GetTexture (#814)
* Implement/match LegoROI/LegoLOD::GetTexture
* Remove explicit truth tests
* LegoTextureContainer::AddToList fix
* Revert "Remove explicit truth tests"
This reverts commit d169349bd6
.
This commit is contained in:
parent
a64bb4d460
commit
06fadd922e
7 changed files with 67 additions and 5 deletions
|
@ -17,6 +17,7 @@ class LegoTextureInfo {
|
|||
|
||||
static LegoTextureInfo* Create(const char* p_name, LegoTexture* p_texture);
|
||||
static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo);
|
||||
static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo);
|
||||
|
||||
LegoResult FUN_10066010(LegoU8* p_bits);
|
||||
|
||||
|
@ -27,4 +28,7 @@ class LegoTextureInfo {
|
|||
LPDIRECT3DRMTEXTURE2 m_texture; // 0x0c
|
||||
};
|
||||
|
||||
// GLOBAL: LEGO1 0x100db6f0
|
||||
// IID_IDirect3DRMTexture2
|
||||
|
||||
#endif // LEGOTEXTUREINFO_H
|
||||
|
|
|
@ -160,6 +160,30 @@ BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textu
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10065f90
|
||||
BOOL LegoTextureInfo::GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo)
|
||||
{
|
||||
TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
|
||||
|
||||
IDirect3DRMMesh* mesh = data->groupMesh;
|
||||
D3DRMGROUPINDEX id = data->groupIndex;
|
||||
LPDIRECT3DRMTEXTURE returnPtr = NULL;
|
||||
LPDIRECT3DRMTEXTURE2 texture = NULL;
|
||||
|
||||
if (mesh->GetGroupTexture(id, &returnPtr) == D3DRM_OK) {
|
||||
if (returnPtr->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) &texture) == D3DRM_OK) {
|
||||
p_textureInfo = (LegoTextureInfo*) texture->GetAppData();
|
||||
|
||||
texture->Release();
|
||||
returnPtr->Release();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10066010
|
||||
LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits)
|
||||
{
|
||||
|
|
|
@ -54,7 +54,7 @@ LegoTextureInfo* LegoTextureContainer::AddToList(LegoTextureInfo* p_textureInfo)
|
|||
LegoTextureInfo* textureInfo = new LegoTextureInfo();
|
||||
|
||||
textureInfo->m_palette = p_textureInfo->m_palette;
|
||||
p_textureInfo->m_palette->Release();
|
||||
textureInfo->m_palette->AddRef();
|
||||
|
||||
memset(&newDesc, 0, sizeof(newDesc));
|
||||
newDesc.dwWidth = desc.dwWidth;
|
||||
|
|
|
@ -362,6 +362,20 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100aadc0
|
||||
LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
|
||||
{
|
||||
for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
|
||||
if (m_melems[i].m_unk0x04) {
|
||||
if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100aae20
|
||||
LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
|
||||
{
|
||||
|
|
|
@ -32,6 +32,7 @@ class LegoLOD : public ViewLOD {
|
|||
LegoResult FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult FUN_100aad00(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
|
||||
|
||||
static LegoBool FUN_100aae20(const LegoChar* p_name);
|
||||
|
||||
|
|
|
@ -498,10 +498,29 @@ LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
|
|||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a92a0
|
||||
LegoResult LegoROI::GetTexture(LegoTextureInfo*&)
|
||||
// FUNCTION: LEGO1 0x100a92a0
|
||||
// FUNCTION: BETA10 0x1018b12d
|
||||
LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
|
||||
{
|
||||
// TODO
|
||||
CompoundObject::iterator it;
|
||||
|
||||
int lodCount = GetLODCount();
|
||||
for (LegoU32 i = 0; i < lodCount; i++) {
|
||||
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
||||
|
||||
if (lod->GetTexture(p_textureInfo) == SUCCESS) {
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
if (comp != NULL) {
|
||||
for (it = comp->begin(); it != comp->end(); it++) {
|
||||
if (((LegoROI*) *it)->GetTexture(p_textureInfo) == SUCCESS) {
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ class LegoROI : public ViewROI {
|
|||
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
|
||||
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
|
||||
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult GetTexture(LegoTextureInfo*&);
|
||||
LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
|
||||
LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
|
||||
void SetName(const LegoChar* p_name);
|
||||
|
||||
|
|
Loading…
Reference in a new issue