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https://github.com/isledecomp/isle.git
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Implement LegoAnimationManager::FUN_10061010 (#888)
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parent
4b386fe738
commit
05edf96186
13 changed files with 93 additions and 16 deletions
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@ -95,7 +95,7 @@ class LegoAnimationManager : public MxCore {
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MxBool p_param8,
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MxBool p_param9
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);
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void FUN_10061010(undefined4);
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void FUN_10061010(MxBool p_und);
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void FUN_100617c0(MxS32, MxU16&, MxU16&);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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@ -55,7 +55,11 @@ class LegoAnimMMPresenter : public MxCompositePresenter {
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// SYNTHETIC: LEGO1 0x1004aa40
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// LegoAnimMMPresenter::`scalar deleting destructor'
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void FUN_1004b840();
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MxBool FUN_1004b8b0();
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void FUN_1004b8c0();
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inline LegoAnimPresenter* GetPresenter() { return m_presenter; }
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private:
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MxBool FUN_1004b450();
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@ -83,7 +83,7 @@ void IslePathActor::VTable0xe0()
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}
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}
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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if (!m_cameraFlag) {
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ResetWorldTransform(TRUE);
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SetUserNavFlag(TRUE);
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@ -1,8 +1,11 @@
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#include "legoanimationmanager.h"
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#include "anim/legoanim.h"
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#include "animstate.h"
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#include "define.h"
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#include "islepathactor.h"
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#include "legoanimmmpresenter.h"
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#include "legoanimpresenter.h"
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#include "legocharactermanager.h"
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#include "legoendanimnotificationparam.h"
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#include "legoextraactor.h"
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@ -130,7 +133,7 @@ LegoAnimationManager::~LegoAnimationManager()
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{
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TickleManager()->UnregisterClient(this);
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FUN_10061010(0);
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FUN_10061010(FALSE);
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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@ -215,7 +218,7 @@ void LegoAnimationManager::Suspend()
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m_unk0x42a = m_unk0x402;
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m_unk0x402 = FALSE;
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FUN_10061010(0);
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FUN_10061010(FALSE);
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MxS32 i;
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for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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@ -919,17 +922,75 @@ MxResult LegoAnimationManager::FUN_10060dc0(
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}
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}
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if (!found && p_param3 != 0) {
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if (!found && p_param3 != FALSE) {
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result = FUN_100609f0(p_objectId, p_matrix, p_param7, p_param8);
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}
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return result;
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}
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// STUB: LEGO1 0x10061010
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void LegoAnimationManager::FUN_10061010(undefined4)
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// FUNCTION: LEGO1 0x10061010
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// FUNCTION: BETA10 0x100422cc
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void LegoAnimationManager::FUN_10061010(MxBool p_und)
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{
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// TODO
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MxBool unk0x39 = FALSE;
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FUN_10064b50(-1);
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if (m_tranInfoList != NULL) {
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LegoTranInfoListCursor cursor(m_tranInfoList);
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LegoTranInfo* tranInfo;
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while (cursor.Next(tranInfo)) {
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if (tranInfo->m_presenter != NULL) {
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// TODO: Match
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MxU32 flags = tranInfo->m_flags;
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if (tranInfo->m_unk0x14 && tranInfo->m_unk0x12 != -1 && p_und) {
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LegoAnim* anim;
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if (tranInfo->m_presenter->GetPresenter() != NULL &&
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(anim = tranInfo->m_presenter->GetPresenter()->GetAnimation()) != NULL &&
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anim->GetScene() != NULL) {
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if (flags & LegoTranInfo::c_bit2) {
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BackgroundAudioManager()->RaiseVolume();
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tranInfo->m_flags &= ~LegoTranInfo::c_bit2;
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}
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tranInfo->m_presenter->FUN_1004b840();
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tranInfo->m_unk0x14 = FALSE;
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}
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else {
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tranInfo->m_presenter->FUN_1004b8c0();
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tranInfo->m_unk0x14 = FALSE;
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unk0x39 = TRUE;
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}
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}
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else {
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if (flags & LegoTranInfo::c_bit2) {
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BackgroundAudioManager()->RaiseVolume();
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tranInfo->m_flags &= ~LegoTranInfo::c_bit2;
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}
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tranInfo->m_presenter->FUN_1004b840();
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}
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}
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else {
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if (m_tranInfoList2 != NULL) {
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LegoTranInfoListCursor cursor(m_tranInfoList2);
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if (!cursor.Find(tranInfo)) {
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m_tranInfoList2->Append(tranInfo);
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}
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}
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unk0x39 = TRUE;
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}
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}
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}
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m_unk0x39 = unk0x39;
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m_unk0x404 = Timer()->GetTime();
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}
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// STUB: LEGO1 0x10061530
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@ -465,9 +465,21 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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return TRUE;
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}
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// STUB: LEGO1 0x1004b840
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void LegoAnimMMPresenter::FUN_1004b840()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1004b8b0
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// FUNCTION: BETA10 0x1004d104
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MxBool LegoAnimMMPresenter::FUN_1004b8b0()
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{
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return m_tranInfo != NULL ? m_tranInfo->m_unk0x28 : TRUE;
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}
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// STUB: LEGO1 0x1004b8c0
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void LegoAnimMMPresenter::FUN_1004b8c0()
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{
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// TODO
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}
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@ -622,7 +622,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
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break;
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}
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case VK_SPACE:
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AnimationManager()->FUN_10061010(1);
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AnimationManager()->FUN_10061010(TRUE);
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break;
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case 'Z':
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// TODO
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@ -618,7 +618,7 @@ void LegoWorld::Enable(MxBool p_enable)
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if (p_enable && !m_set0xd0.empty()) {
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if (CurrentWorld() != this) {
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if (CurrentWorld()) {
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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CurrentWorld()->Enable(FALSE);
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LegoEntityListCursor cursor(m_entityList);
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@ -30,7 +30,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_garage);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@ -30,7 +30,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_hospital);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@ -53,7 +53,7 @@ MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
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break;
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}
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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return 1;
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@ -28,7 +28,7 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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@ -30,7 +30,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@ -28,7 +28,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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