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Use MxResult for RealizePalette
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commit
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2 changed files with 3 additions and 3 deletions
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@ -139,7 +139,7 @@ void MxVideoManager::InvalidateRect(MxRect32 &p_rect)
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}
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// OFFSET: LEGO1 0x100bebe0
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MxLong MxVideoManager::RealizePalette(MxPalette *p_palette)
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MxResult MxVideoManager::RealizePalette(MxPalette *p_palette)
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{
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PALETTEENTRY paletteEntries[256];
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@ -152,7 +152,7 @@ MxLong MxVideoManager::RealizePalette(MxPalette *p_palette)
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}
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this->m_criticalSection.Leave();
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return 0;
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x100be600
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@ -28,7 +28,7 @@ class MxVideoManager : public MxMediaManager
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virtual MxResult Create(MxVideoParam& p_videoParam, MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x2c
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__declspec(dllexport) void InvalidateRect(MxRect32 &);
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__declspec(dllexport) virtual MxLong RealizePalette(MxPalette *); // vtable+0x30
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__declspec(dllexport) virtual MxResult RealizePalette(MxPalette *); // vtable+0x30
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MxVideoManager();
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