Use MxResult for RealizePalette

This commit is contained in:
Christian Semmler 2023-10-14 15:31:30 -04:00
parent e4f87ad7dd
commit 0580b2870c
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2 changed files with 3 additions and 3 deletions

View file

@ -139,7 +139,7 @@ void MxVideoManager::InvalidateRect(MxRect32 &p_rect)
} }
// OFFSET: LEGO1 0x100bebe0 // OFFSET: LEGO1 0x100bebe0
MxLong MxVideoManager::RealizePalette(MxPalette *p_palette) MxResult MxVideoManager::RealizePalette(MxPalette *p_palette)
{ {
PALETTEENTRY paletteEntries[256]; PALETTEENTRY paletteEntries[256];
@ -152,7 +152,7 @@ MxLong MxVideoManager::RealizePalette(MxPalette *p_palette)
} }
this->m_criticalSection.Leave(); this->m_criticalSection.Leave();
return 0; return SUCCESS;
} }
// OFFSET: LEGO1 0x100be600 // OFFSET: LEGO1 0x100be600

View file

@ -28,7 +28,7 @@ class MxVideoManager : public MxMediaManager
virtual MxResult Create(MxVideoParam& p_videoParam, MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x2c virtual MxResult Create(MxVideoParam& p_videoParam, MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x2c
__declspec(dllexport) void InvalidateRect(MxRect32 &); __declspec(dllexport) void InvalidateRect(MxRect32 &);
__declspec(dllexport) virtual MxLong RealizePalette(MxPalette *); // vtable+0x30 __declspec(dllexport) virtual MxResult RealizePalette(MxPalette *); // vtable+0x30
MxVideoManager(); MxVideoManager();