isle/LEGO1/lego/sources/misc/legounknown.h

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#ifndef __LEGOUNKNOWN_H
#define __LEGOUNKNOWN_H
#include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h"
class Matrix4;
// SIZE 0x50
class LegoUnknown {
public:
LegoUnknown();
~LegoUnknown();
void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
private:
Mx3DPointFloat m_unk0x00[4]; // 0x00
};
#endif // __LEGOUNKNOWN_H