isle/LEGO1/lego/legoomni/include/legocarraceactor.h

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#ifndef LEGOCARRACEACTOR_H
#define LEGOCARRACEACTOR_H
#include "legoraceactor.h"
// VTABLE: LEGO1 0x100da0c0 LegoRaceActor
// VTABLE: LEGO1 0x100da0c8 LegoAnimActor
// VTABLE: LEGO1 0x100da0d8 LegoPathActor
// VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
// VTABLE: BETA10 0x101bea74 LegoRaceActor
// VTABLE: BETA10 0x101bea78 LegoAnimActor
// VTABLE: BETA10 0x101bea90 LegoPathActor
// VTABLE: BETA10 0x101beb80 LegoCarRaceActor
// SIZE 0x1a0
class LegoCarRaceActor : public virtual LegoRaceActor {
public:
LegoCarRaceActor();
// FUNCTION: LEGO1 0x10081660
// FUNCTION: BETA10 0x100aab10
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f0568
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return "LegoCarRaceActor";
}
// FUNCTION: LEGO1 0x10081680
// FUNCTION: BETA10 0x100aa9e0
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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}
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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virtual void FUN_10080590(float p_float);
// FUNCTION: LEGO1 0x10012bb0
virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; }
// FUNCTION: LEGO1 0x10012bc0
virtual float FUN_10012bc0() { return m_unk0x14; }
// FUNCTION: LEGO1 0x10012bd0
virtual void FUN_10012bd0(float p_unk0x10) { m_unk0x10 = p_unk0x10; }
// FUNCTION: LEGO1 0x10012be0
virtual float FUN_10012be0() { return m_unk0x10; }
// FUNCTION: LEGO1 0x10012bf0
virtual void FUN_10012bf0(float p_unk0x18) { m_unk0x18 = p_unk0x18; }
// FUNCTION: LEGO1 0x10012c00
virtual float FUN_10012c00() { return m_unk0x18; }
virtual void VTable0x1c(); // vtable+0x1c
// SYNTHETIC: LEGO1 0x10012c30
// LegoCarRaceActor::`vbase destructor'
// SYNTHETIC: LEGO1 0x10081620
// LegoCarRaceActor::`scalar deleting destructor'
protected:
MxFloat m_unk0x08; // 0x08
MxU8 m_unk0x0c; // 0x0c
// Could be a multiplier for the maximum speed when going straight
MxFloat m_unk0x10; // 0x10
// Could be the acceleration
MxFloat m_unk0x14; // 0x14
MxFloat m_unk0x18; // 0x18
// Could be the current timestamp for time-based movement
MxFloat m_unk0x1c; // 0x1c
};
// GLOBAL: LEGO1 0x100da0b0
// LegoCarRaceActor::`vbtable'
// GLOBAL: LEGO1 0x100da0a8
// LegoCarRaceActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100da098
// LegoCarRaceActor::`vbtable'{for `LegoRaceActor'}
#endif // LEGOCARRACEACTOR_H