isle/LEGO1/mxdsaction.cpp

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#include "mxdsaction.h"
// OFFSET: LEGO1 0x100ad810
MxDSAction::MxDSAction()
{
// TODO
this->SetType(MxDSType_Action);
}
// OFFSET: LEGO1 0x100ada80 STUB
MxDSAction::~MxDSAction()
{
// TODO
}