isle/LEGO1/lego/legoomni/include/legopathcontroller.h

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#ifndef LEGOPATHCONTROLLER_H
#define LEGOPATHCONTROLLER_H
#include "decomp.h"
#include "geom/legounkown100db7f4.h"
#include "legopathactor.h"
#include "legopathboundary.h"
#include "mxcore.h"
#include "mxstl/stlcompat.h"
class LegoAnimPresenter;
struct LegoPathStruct;
class LegoWorld;
class MxAtomId;
class Vector3;
// VTABLE: LEGO1 0x100d7da8
// SIZE 0x40
struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
struct LegoPathCtrlEdgeCompare {
MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
{
return (MxS32) p_lhs < (MxS32) p_rhs;
}
};
typedef set<LegoPathCtrlEdge*, LegoPathCtrlEdgeCompare> LegoPathCtrlEdgeSet;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d7d60
// SIZE 0x40
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class LegoPathController : public MxCore {
public:
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LegoPathController();
~LegoPathController() override { Destroy(); }
MxResult Tickle() override; // vtable+08
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10045110
inline const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f11b8
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return "LegoPathController";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10045120
inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name);
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}
// SYNTHETIC: LEGO1 0x10045740
// LegoPathController::`scalar deleting destructor'
virtual void Create(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
virtual void Destroy(); // vtable+0x18
MxResult FUN_10045c20(
LegoPathActor* p_actor,
const char* p_name,
MxS32 p_src,
float p_srcScale,
MxS32 p_dest,
float p_destScale
);
undefined4 FUN_10046770(LegoPathActor* p_actor);
void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter);
MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
LegoPathBoundary* GetPathBoundary(const char* p_name);
void Enable(MxBool p_enable);
void FUN_10046bb0(LegoWorld* p_world);
private:
MxResult Read(LegoStorage* p_storage);
MxResult ReadStructs(LegoStorage* p_storage);
MxResult ReadEdges(LegoStorage* p_storage);
MxResult ReadBoundaries(LegoStorage* p_storage);
static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec);
static MxResult ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec);
LegoPathBoundary* m_unk0x08; // 0x08
LegoPathCtrlEdge* m_unk0x0c; // 0x0c
Mx3DPointFloat* m_unk0x10; // 0x10
LegoPathStruct* m_unk0x14; // 0x14
MxU16 m_numL; // 0x18
MxU16 m_numE; // 0x1a
MxU16 m_numN; // 0x1c
MxU16 m_numT; // 0x1e
LegoPathCtrlEdgeSet m_pfsE; // 0x20
LegoPathActorSet m_actors; // 0x30
};
// clang-format off
// TEMPLATE: LEGO1 0x100451a0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
// TEMPLATE: LEGO1 0x100457e0
// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
// TEMPLATE: LEGO1 0x10045830
// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
// TEMPLATE: LEGO1 0x10047550
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
// TEMPLATE: LEGO1 0x100474e0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10047530
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Buynode
// TEMPLATE: LEGO1 0x100477d0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Lrotate
// TEMPLATE: LEGO1 0x10047830
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Rrotate
// SYNTHETIC: LEGO1 0x10047940
// LegoPathCtrlEdge::`vector deleting destructor'
// SYNTHETIC: LEGO1 0x100479d0
// LegoPathCtrlEdge::LegoPathCtrlEdge
// SYNTHETIC: LEGO1 0x10047a30
// LegoPathCtrlEdge::~LegoPathCtrlEdge
// SYNTHETIC: LEGO1 0x10047ae0
// LegoUnknown100db7f4::~LegoUnknown100db7f4
// TEMPLATE: LEGO1 0x1004a780
// _Construct
// GLOBAL: LEGO1 0x100f4360
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
// clang-format on
#endif // LEGOPATHCONTROLLER_H