isle/LEGO1/legoentity.cpp

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#include "legoentity.h"
#include "legoomni.h"
#include "legoutil.h"
#include "define.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
// OFFSET: LEGO1 0x1000c290
LegoEntity::~LegoEntity()
{
Destroy();
}
// OFFSET: LEGO1 0x100114f0 STUB
MxLong LegoEntity::Notify(MxParam &p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x100107e0 STUB
void LegoEntity::vtable18()
{
}
// OFFSET: LEGO1 0x10010810 STUB
void LegoEntity::Destroy()
{
// TODO
}
// OFFSET: LEGO1 0x10010e10
void LegoEntity::ParseAction(char *p_extra)
{
char copy[1024];
char actionValue[1024];
strcpy(copy, p_extra);
if (KeyValueStringParse(actionValue, g_strACTION, copy)) {
m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens));
if (m_actionType != ExtraActionType_exit) {
char *token = strtok(NULL, g_parseExtraTokens);
m_actionArgString = new char[strlen(token) + 1];
strcpy(m_actionArgString, token);
if (m_actionType != ExtraActionType_run) {
m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens));
}
}
}
}