isle/LEGO1/lego/legoomni/include/legotextureinfo.h

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#ifndef LEGOTEXTUREINFO_H
#define LEGOTEXTUREINFO_H
#include "misc/legotypes.h"
#include "tgl/tgl.h"
#include <d3drmobj.h>
#include <ddraw.h>
class LegoTexture;
// SIZE 0x10
class LegoTextureInfo {
public:
LegoTextureInfo();
~LegoTextureInfo();
static LegoTextureInfo* Create(const char* p_name, LegoTexture* p_texture);
static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo);
static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo);
LegoResult FUN_10066010(LegoU8* p_bits);
// private:
char* m_name; // 0x00
LPDIRECTDRAWSURFACE m_surface; // 0x04
LPDIRECTDRAWPALETTE m_palette; // 0x08
LPDIRECT3DRMTEXTURE2 m_texture; // 0x0c
};
// GLOBAL: LEGO1 0x100db6f0
// IID_IDirect3DRMTexture2
#endif // LEGOTEXTUREINFO_H