isle/LEGO1/realtime/orientableroi.h

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#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
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#include "decomp.h"
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
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enum {
c_bit1 = 0x01,
c_bit2 = 0x02
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};
OrientableROI();
const float* GetWorldVelocity() const override; // vtable+0x08
const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
void WrappedSetLocalTransform(const Matrix4& p_transform);
void FUN_100a46b0(Matrix4& p_transform);
void WrappedVTable0x24(const Matrix4& p_transform);
void FUN_100a58f0(const Matrix4& p_transform);
void FUN_100a5a30(const Vector3& p_world_velocity);
const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
void ToggleUnknown0xd8(BOOL p_enable)
{
if (p_enable) {
m_unk0xd8 |= c_bit1 | c_bit2;
}
else {
m_unk0xd8 &= ~c_bit1;
}
}
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protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingBox m_unk0x80; // 0x80
BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
OrientableROI* m_unk0xd4; // 0xd4
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undefined4 m_unk0xd8; // 0xd8
};
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H