isle/LEGO1/viewmanager/viewroi.h

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#ifndef VIEWROI_H
#define VIEWROI_H
#include "decomp.h"
#include "realtime/orientableroi.h"
#include "tgl/tgl.h"
#include "viewlodlist.h"
/*
ViewROI objects represent view objects, collections of view objects,
etc. Basically, anything which can be placed in a scene and manipilated
by the view manager is a ViewROI.
*/
// VTABLE: LEGO1 0x100dbe70
// SIZE 0xe0
class ViewROI : public OrientableROI {
public:
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
{
SetLODList(lodList);
geometry = pRenderer->CreateGroup();
}
inline ~ViewROI()
{
// SetLODList() will decrease refCount of LODList
SetLODList(0);
delete geometry;
}
inline void SetLODList(ViewLODList* lodList)
{
// ??? inherently type unsafe - kind of... because, now, ROI
// does not expose SetLODs() ...
// solution: create pure virtual LODListBase* ROI::GetLODList()
// and let derived ROI classes hold the LODList
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->Release();
}
m_lods = lodList;
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->AddRef();
}
}
virtual float IntrinsicImportance() const;
virtual Tgl::Group* GetGeometry();
virtual const Tgl::Group* GetGeometry() const;
static undefined SetUnk101013d8(undefined p_flag);
protected:
Tgl::Group* geometry;
void UpdateWorldData(const Matrix4Data& parent2world);
};
// SYNTHETIC: LEGO1 0x100aa250
// ViewROI::`scalar deleting destructor'
#endif // VIEWROI_H