isle/LEGO1/lego/sources/roi/legoroi.h

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#ifndef LEGOROI_H
#define LEGOROI_H
#include "mxtypes.h"
#include "viewmanager/viewroi.h"
typedef MxBool (*ROIHandler)(char*, char*, MxU32);
// Note: There is an extra class between LegoROI and ViewROI,
// maybe called "AutoROI". VTABLE 0x100dbe38
// VTABLE: LEGO1 0x100dbea8
// SIZE 0x10c
class LegoROI : public ViewROI {
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public:
LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time);
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
static void SetSomeHandlerFunction(ROIHandler p_func);
static MxBool CallTheHandlerFunction(
char* p_param,
MxFloat& p_red,
MxFloat& p_green,
MxFloat& p_blue,
MxFloat& p_other
);
static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
void WrappedSetLocalTransform(Matrix4Impl& p_transform);
void FUN_100a46b0(Matrix4Impl& p_transform);
void FUN_100a58f0(Matrix4Impl& p_transform);
// Note: Actually part of parent class (doesn't exist yet)
virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18
private:
undefined m_pad[0x28]; // 0xe0
MxTime m_time; // 0x108
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};
#endif // LEGOROI_H