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23 lines
604 B
C
23 lines
604 B
C
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#ifndef MXMATRIX_H
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#define MXMATRIX_H
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d4300
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// SIZE 0x48
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class MxMatrix : public Matrix4 {
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public:
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inline MxMatrix() : Matrix4(m_elements) {}
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inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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// No idea why there's another equals. Maybe to some other type like the
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// DirectX Retained Mode Matrix type which is also a float* alias?
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// FUNCTION: LEGO1 0x10002860
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4];
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};
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#endif // MXMATRIX_H
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