isle/LEGO1/omni/include/mxregion.h

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#ifndef MXREGION_H
#define MXREGION_H
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#include "decomp.h"
#include "mxcore.h"
#include "mxrect32.h"
#include "mxregionlist.h"
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100dcae8
// SIZE 0x1c
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class MxRegion : public MxCore {
public:
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MxRegion();
virtual ~MxRegion() override;
virtual void Reset(); // vtable+0x14
virtual void VTable0x18(MxRect32& p_rect); // vtable+0x18
virtual MxBool VTable0x1c(MxRect32& p_rect); // vtable+0x1c
virtual MxBool VTable0x20(); // vtable+0x20
inline MxRegionTopBottomList* GetTopBottomList() const { return m_list; }
inline const MxRect32& GetRect() const { return m_rect; }
friend class MxRegionCursor;
private:
MxRegionTopBottomList* m_list; // 0x08
MxRect32 m_rect; // 0x0c
};
#endif // MXREGION_H