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#ifndef LEGOSTATE_H
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#define LEGOSTATE_H
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#include "decomp.h"
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#include "legostream.h"
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#include "mxcore.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d46c0
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class LegoState : public MxCore {
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public:
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virtual ~LegoState() override; // vtable+0x00
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// FUNCTION: LEGO1 0x100060d0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f01b8
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return "LegoState";
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}
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// FUNCTION: LEGO1 0x100060e0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
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}
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virtual MxBool VTable0x14(); // vtable+0x14
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virtual MxBool SetFlag(); // vtable+0x18
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream); // vtable+0x1C
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};
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#endif // LEGOSTATE_H
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